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Author Topic: Holy Crap Minecarts (Devlog Quote)  (Read 252704 times)

MrWiggles

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #645 on: April 11, 2012, 01:44:41 am »

Pressure Plates don't work on weight though. They work on the tile they sit on, being occupied.

They're probably one of the more magical elements of the DF mechanics. How can a pressure plate tell the difference between a dorf (of any age), between a hostile creature? But not an animal.
« Last Edit: April 11, 2012, 02:17:22 am by MrWiggles »
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Naryar

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #646 on: April 11, 2012, 02:15:33 am »

Now I really want to toss magma filled carts at goblins.

Niccolo

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #647 on: April 11, 2012, 02:41:11 am »

Now I really want to toss magma filled carts at goblins.

You didn't before?
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Garath

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #648 on: April 11, 2012, 02:55:50 am »

Begin project space explorer
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Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
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Naryar

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #649 on: April 11, 2012, 03:11:54 am »

Now I really want to toss magma filled carts at goblins.

You didn't before?

Not as much as I wanted now.

Socializator

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #650 on: April 11, 2012, 05:15:16 am »

The possibilities for !!FUN!! are now so, so much bigger. But does this mean, for example, that we could have a multi-Z-level fortress that has absolutely no stairways at all, because we'd just connect all the different parts with minecart tracks?

Or what about single-z fortress which is still reasonably effective - thanks to more efficient hauling and passenger transport provided by minecarts.


What would be nice to know, if dwarfs will use minecart information in regular pathfinding thus using them proactively. If so, then you can setup regular public transport  service ... I know it is not as awesome as smashing goblins mid air with carts filled with lava above the stockpile, but it might be something which could be done easily in almost every fortress ... and will have huge impact on fortress design.
Also, dwarf can ride a full minecart or can does the cart has to be empty?
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Karakzon

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #651 on: April 11, 2012, 07:33:49 am »

toady said that dwarves may be able to hitch a ride, so im guessing they just sit on top of the load.

a simple 2 z level design would be efficient, in a cross shape with 1 track going lengthways and one going widthways across the fortress (but down 1 z level so no one can crash- 2 rail tracks -for back and forth- and a simple spiral carttrack for traveling up and down z levels at speed.
i dont think large systems will be much in evident unless someone designs a stupid dwarf trick railway.
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simonthedwarf

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #652 on: April 11, 2012, 07:48:19 am »

Will passagers inside a cart be immortal?
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HorridOwn4ge

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #653 on: April 11, 2012, 07:52:28 am »

What if Toady upgrades the town system so villagers can use carts to travel from and to towns efficiently.
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ThatAussieGuy

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #654 on: April 11, 2012, 07:54:37 am »

What if Toady upgrades the town system so villagers can use carts to travel from and to towns efficiently.

Doubtful.  I believe someone said earlier than Toady nixed the idea of railroads entirely in Dwarf Fortress and that would probably qualify.

Eric Blank

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #655 on: April 11, 2012, 07:57:43 am »

What if Toady upgrades the town system so villagers can use carts to travel from and to towns efficiently.

I highly doubt that, but I was about to ponder whether a minecart could be useable in adventure mode by the player... I can imagine building a rail line across the distance between major forts through the use of 16x2 (or 1) embarks with railways crossing them. You'd just need little jumps to cross the gaps between embarks (due to the fact that you couldn't build up to the map's edge, but it may be possible for embarks to overlap if you use an embark-anywhere-esque utility.)
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Karakzon

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #656 on: April 11, 2012, 08:09:52 am »

well, the cart will still keep going over flat ground wont it? itll just be rather dangerous and loose its load then itll hit more tracks.
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Garath

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #657 on: April 11, 2012, 08:17:40 am »

I wonder if the minecart will keep on going if you lose sight of it. You could have a loop with two minecarts at either end and when you get to one end you just have to push the other on it's way so it still has a cart ready at each end, just in case you, you know, die.
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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #658 on: April 11, 2012, 08:54:47 am »

What if Toady upgrades the town system so villagers can use carts to travel from and to towns efficiently.

I highly doubt that, but I was about to ponder whether a minecart could be useable in adventure mode by the player... I can imagine building a rail line across the distance between major forts through the use of 16x2 (or 1) embarks with railways crossing them. You'd just need little jumps to cross the gaps between embarks (due to the fact that you couldn't build up to the map's edge, but it may be possible for embarks to overlap if you use an embark-anywhere-esque utility.)

NONONONONONNONO.

You can build floors and ramps on the map edge always.

Girlinhat

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #659 on: April 11, 2012, 09:05:55 am »

Because no one posted the exact quote:
Quote from: Toady One The Great
The carts seem to be grabbing and giving up bins and barrels properly now, so that's good. Watching them work has us leaning toward giving the hauler the option to hitch a ride on the cart instead of just kicking it along, so it looks like we may very well be having cart-riding dwarves screaming down ramps and spinning off into space this release after all, at least in this context.
My biggest thought here?  Dedicated hauler class.  Your metalsmiths don't even have to handle the ore, the haulers will unload it from the carts!

Also military deployment:
Have a series of 10 small rooms.  Each room has a bridge on the outside and a door on the inside.  When "locked" the door is closed and the door is open, and when "open" the door is open and the bridge is closed, so it functions as an airlock.
A pressure plate is inside the room, or else a lever operated somewhere, which links to both the door and the bridge.
Each room has a burrow in it.
Behind the door is a minecart and a single sock, with the conditions "launch when partially full."

Siege arrives.
Order military to defend burrows, and they run to their rooms.
Lever/plate to cycle the airlock.
Remove their military orders, making them into civilians, causing them to haul the sock into the cart, jump on, and ride.
Cart goes directly to the siege.

*claps hands* We have dwarven shock troopers.
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