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Author Topic: Holy Crap Minecarts (Devlog Quote)  (Read 250334 times)

FearfulJesuit

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #615 on: April 09, 2012, 12:56:26 pm »

Well, I ask because I know you can dig tracks into natural floors. I'm starting a new fortress and I'm thinking about digging out the space for the tracks now so I can dig tracks into the floor- but I need to know if I should just channel where the ramps are now.
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kaenneth

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #616 on: April 09, 2012, 01:11:51 pm »

Tonight, I had a very short dream about Dwarf Fortress. I saw a small part of a fortress, and it had some minecarts. Their symbol was 0, but they had a very stupid color like orange or purple. I didn't see any tracks.
It also was a tileset I don't recall seeing before.

I had a dream last night that there was a new devlog entry, and he wrote something about a hitherto unknown girlfriend named Katarina.

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Sadrice

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #617 on: April 09, 2012, 01:22:49 pm »

I can't help but wonder how much we're importing real-world physics and shouldn't be. Sure, you have to store a real-world cart in a slowed speed, but you also can't create real-world kinetic energy out of nowhere, and that rule's as broke as a two-dollar watch.
I believe she was referring to how minecarts won't be able to corner at top speed, so any holding loop will have a maximum speed limited by the cornering speed of the cart in question, and it would probably be easier to just use chained rollers to get them up to that speed. 

You could instead build a holding tower, with minecarts at the top being accelerated via rollers to the maximum speed rollers can provide, and then go down ramps for more speed, assuming falling has a higher maximum speed than rollers (did toady actually ever say that, or am I just assuming?).
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Trif

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #618 on: April 09, 2012, 01:26:17 pm »

I just had an idea for the awesomest Kobold trap:
An exceptional gold idol is put into a minecart, which is placed on a pressure plate. The pressure plate is in the middle of a great empty hall with a 1-tile wide, trapped hallway to the outside.
When the Kobold removes the gold idol, the pressure plate untriggers. The Kobold thief tries to flee with the loot through the trapped hallway. Meanwhile, a very heavy minecart will be released and accelerated, entering the escape hallway. With no space to dodge, it should hit the Kobold right in the back. If the collision doesn't kill the thief outright, it should at least break some bones, resulting in the Kobold passing out on the traps.
If that's not dramatic enough, the ceilings could slowly collapse.
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Eric Blank

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #619 on: April 09, 2012, 01:32:39 pm »

Unfortunately ceilings have a specific speed of collapse. Namely the speed of light. :P
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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #620 on: April 09, 2012, 01:36:21 pm »

That camera tracking sounds amazing, I'm going to use that all the time.
I wonder what happens if you follow a stack of bolts...

http://www.youtube.com/watch?v=VHn1zogeyO4
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Karakzon

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #621 on: April 09, 2012, 02:09:40 pm »

I just had an idea for the awesomest Kobold trap:
An exceptional gold idol is put into a minecart, which is placed on a pressure plate. The pressure plate is in the middle of a great empty hall with a 1-tile wide, trapped hallway to the outside.
When the Kobold removes the gold idol, the pressure plate untriggers. The Kobold thief tries to flee with the loot through the trapped hallway. Meanwhile, a very heavy minecart will be released and accelerated, entering the escape hallway. With no space to dodge, it should hit the Kobold right in the back. If the collision doesn't kill the thief outright, it should at least break some bones, resulting in the Kobold passing out on the traps.
If that's not dramatic enough, the ceilings could slowly collapse.

So long as you engrave: Indianna jones on the memorial slab.
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Monk321654

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #622 on: April 09, 2012, 02:14:28 pm »

What if they chuck a sandbag in, huh?
No, wait, that didn't work...
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Garath

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #623 on: April 10, 2012, 10:16:08 am »

I'm just happy thief froggers is a go
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blue sam3

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #624 on: April 10, 2012, 10:45:18 am »

The issue is, at basics, if you cannot keep a cart spinning at top speed, that means they must be stored in a slowed, or an inert state.  You cannot easily keep a cart at maximum stored energy.  Of all the "circular holding cells" that might be designed, it would still be easier to simply put a series of rollers in a line and shunt a cart off at top speed.

Some abuse of ramps and doors may be important.  If done right, you could have a cart parked on a ramp, locked by a door.  When it opens, it'll run down the ramp and into the rollers, allowing for rather quick deployment.
It seems to me that it would be quite easy to keep a cart at a specific point at top speed essentially constantly. Just have a big ramp down to it (big enough to hit the max speed), and some kind of mechanical system to pull everything back up again. Then you just need to put enough minecarts on it that there's almost always one in the entrance spot and you're done. Just open the exit bridge at whatever point you like and watch the whole lot fly out.
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jimi12

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #625 on: April 10, 2012, 11:25:04 am »

Fortress Defense Strategy:

Build a 4 or 5 rows or parallel tracks along the outside perimeter or your fortress. Fill each track with as many rollers as possible. Place twenty minecarts on each track. You can build a retractable bridge on ramps for caravan access. You now have an orbital minecart defense system.
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Garath

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #626 on: April 10, 2012, 12:25:02 pm »

don't forget to slow em down slightly for turning corners.
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Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
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And then everyone melted.

kaenneth

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #627 on: April 10, 2012, 04:25:34 pm »

Trap I want to build:

Top level is a standard 'dodge this' trap, causing goblins to drop below.
Below is a row of empty mine carts on parallel track/down ramps leading away from the drop.
Triggered by the added weight of the now-stunned goblin, the cart in release/propelled along a short track of rollers/down slopes.
This also releases a mine cart on another track, which is similarly accelerated.
Goblin and Cart go flying off a ramp at the end in a graceful arc.
Simultaneously, the other cart goes flying into a graceful arc from the opposite direction.
Carts collide in mid-air, dropping goblin onto spikes/lava/another mine cart...

Depends on being able to give involuntary mine cart rides to otherwise unrestrained creatures; and if once the cart is at high speed, the goblin should be unable to exit the vehicle without injury.
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riznar

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #628 on: April 10, 2012, 04:38:58 pm »

For efficiency, send stunned goblins and steel carts through a magmafall with the exit next to your stockpiles.
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Garath

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #629 on: April 10, 2012, 04:46:19 pm »

minecarts won't be able to carry passengers for a while and they'll probably be able to in adventure mode before fort mode.

I still want a mood minecart

This is a platinum minecart. All craftdwarfship is of the highest quality. It is encircled with bands of diamond. It menaces with spikes of steel. On it is an image in obsidian. The image shows a kobold, the kobold makes a plaintif gesture. The image relates to the striking down of the kobold by a minecart during the fifth ambush. It is adorned by hanging rings of kobold bone.

related: Urist McCareless has been very happy lately. He has sustained serious injuries lately. He has admired a truly sublime minecart lately. He had to drink water lately.
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