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Author Topic: Holy Crap Minecarts (Devlog Quote)  (Read 252475 times)

KodKod

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #420 on: April 06, 2012, 10:45:13 pm »

Historically, minecarts were pushed or pulled around by people (yay for child labor!) and ponies (bigger horses wouldn't fit in the mines).

I'd love to see Pit Ponies in the game, they're part of my North-East English heritage. =3
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ThatAussieGuy

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #421 on: April 06, 2012, 10:59:06 pm »

Quote from: Toady One the Great
... There are powered "rollers" placed in strips that increase the speed of minecarts in a given direction, up to a point (more than enough to get them up a ramp, anyway). I don't have an engineering sense at all, so you can imagine the rollers to be... whatever you like. Perhaps they even make sense. ...

The only real-life use of drive wheels/rollers that I can find is in roller coaster systems. Note that old roller coasters pulled the cart to the highest point using a chain, and then let gravity take over. Drive wheels are a newer technology, and more modern roller coasters use electric linear motors and such. Historically, minecarts were pushed or pulled around by people (yay for child labor!) and ponies (bigger horses wouldn't fit in the mines).


Considering this and what I read in the rest of Toady's update, I think I'm going to have quite a bit of fun with minecarts.  Oh my, yes.

Girlinhat

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #422 on: April 06, 2012, 11:01:44 pm »

I'm most excited about the weight issues.  Cart sorting sounds amazing.  And of course, the potential for mid-air collisions is astronomical.

Also, rollers are probably very fun.

tahujdt

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #423 on: April 06, 2012, 11:02:34 pm »

Depending on how crashs work, we may have the next DAS. New slogan: Minecarts: The biggest thing since multiple z-levels.
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ThatAussieGuy

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #424 on: April 06, 2012, 11:03:39 pm »

I'm most excited about the weight issues.  Cart sorting sounds amazing.  And of course, the potential for mid-air collisions is astronomical.

Also, rollers are probably very fun.

That's pretty much as I pictured it.  Also, you just KNOW someone will have a fully-automated hauling railway set up within a month of the release.

Girlinhat

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #425 on: April 06, 2012, 11:05:26 pm »

I'm already laying the gridwork in my head for the newest iteration of hauling tunnels.  That sand is going STRAIGHT to the magma forges!

MrWiggles

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #426 on: April 06, 2012, 11:07:53 pm »

It'll be pretty awkward for us to stack minecarts. Toady gets to cheat and debug them into play.

We'll have to make cargo cart chutes, and drop them, with maybe some scaffolding on the side to help maintain their shape.

Not really.

(where "u" is a minecart. Side view.)

If you do this:
Code: [Select]
    ___________ <---u
    ___________ <---u
    ___________ <---u
    ___________ <---u
    ___________ <---u
    ___________ <---u
    ___________ <---u
_______________ <---u
You can get them (hopefully) to all stack, and they'd have a forwards momentum as well.

I think my idea would have less infrastructure then that one.
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KodKod

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #427 on: April 06, 2012, 11:12:36 pm »

Whilst I'll admit that there will be plenty of fun things we ought to be able to do with rollers, I can't help but think that most people here are ignoring their latent potential.
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Nelia Hawk

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #428 on: April 06, 2012, 11:13:19 pm »

hmm i wonder if rollers would/should require mechanical power to speed up a cart?
so rollers would be a more "high tech" thing as you have to build wind/water-wheels and gears all over first, where the "low tech" would be pulling dwarves/animals to get carts up ramps...
also would give another "use" for mechanical power exept pumps... but might be too much hassle? dunno... but i think toady has in mind to get more mechanical power uses into df with reseting weapon traps and lifts/moveing fortress sections... or maybe more workshops that require power to work quicker.
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Girlinhat

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #429 on: April 06, 2012, 11:14:30 pm »

Whilst I'll admit that there will be plenty of fun things we ought to be able to do with rollers, I can't help but think that most people here are ignoring their latent potential.
Not with rollers you're not.  Toady already said they'll accelerate "up to a point".  However, downhill momentum...

hmm i wonder if rollers would/should require mechanical power to speed up a cart?
I am 98% certain that they will.  It makes too much sense.

KodKod

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #430 on: April 06, 2012, 11:24:54 pm »

Not with rollers you're not.  Toady already said they'll accelerate "up to a point".  However, downhill momentum...

I don't care if it's powered by the blood of legendary weaponsmiths, so long as it leaves burning trails on the ground.
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ThatAussieGuy

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #431 on: April 06, 2012, 11:29:30 pm »

Not with rollers you're not.  Toady already said they'll accelerate "up to a point".  However, downhill momentum...

I don't care if it's powered by the blood of legendary weaponsmiths, so long as it leaves burning trails on the ground.

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Ubiq

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #432 on: April 06, 2012, 11:36:38 pm »

Mid-air collisions suggests a marvelous new execution method.

Build a tower of supports with a single floor on the top that has access to a staircase via bridge, build a cage with the prisoner on top, link it to a lever, raise the bridge, and open the cage. Then release two minecarts down a slope at the same time so that they launch into the air and crash into each other at the top of the tower.
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Urist Da Vinci

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #433 on: April 06, 2012, 11:44:34 pm »

Whilst I'll admit that there will be plenty of fun things we ought to be able to do with rollers, I can't help but think that most people here are ignoring their latent potential.
http://www.youtube.com/watch?v=RCEc_043-Fc

They even had magma pits! Now imagine that with crossbows.

MoonLightBird

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Re: Holy Crap Minecarts (Devlog Quote)
« Reply #434 on: April 06, 2012, 11:46:36 pm »

I am happy I am not the only one who has plans to weaponize minecarts. I wonder if a full minecart will hurt more than an empty one?
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