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Author Topic: Wayfar 1444: a roguelike MUD/MOO set in the far future  (Read 78492 times)

ThtblovesDF

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #30 on: May 08, 2012, 08:16:10 am »

God I miss the days where we had more MUSH then MUD

(or, rp instead of number games)
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genmac

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #31 on: May 08, 2012, 08:24:28 am »

God I miss the days where we had more MUSH then MUD

(or, rp instead of number games)

Actually the biggest text games are dedicated entirely to the "MUSH" arts.  TapestriesMUCK has 900 people online and it's theme is something about furry dragon roleplay
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DrPoo

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #32 on: May 08, 2012, 01:59:33 pm »

God I miss the days where we had more MUSH then MUD

(or, rp instead of number games)

Actually the biggest text games are dedicated entirely to the "MUSH" arts.  TapestriesMUCK has 900 people online and it's theme is something about furry dragon roleplay

eew.
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Lord Dullard

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #33 on: May 08, 2012, 02:19:05 pm »

Spoiler: Derail-ish (click to show/hide)

Anyway, sorry for the derail - reading about MU*s got me thinking of old times. I may check this game out, as it looks quite neat, and has some of the most interesting code I've seen on a MUD.
« Last Edit: May 08, 2012, 02:27:21 pm by Lord Dullard »
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GlyphGryph

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #34 on: May 08, 2012, 02:56:10 pm »

Tangent:
I would totally play that... if not for the fact that a few minutes would probably enough to pick up the Fallout 1/2 MMO again, and then I would be lost to the cause... heh.
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Sowelu

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #35 on: May 08, 2012, 04:05:18 pm »

Spoiler: Ahh, MUSHes. (click to show/hide)

That said!  This place looks super impressive.  While I haven't connected yet, it reads like one of those places I always dreamed of making and never did, only it appears to be done /properly/ (and without the ATITD trappings I probably would have dumped into it).  Awesome.  You already blow Core out of the frickin' water (it's been my baseline for this kind of thing since forever).
« Last Edit: May 08, 2012, 04:27:38 pm by Sowelu »
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Android

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #36 on: May 09, 2012, 10:24:00 pm »

i am finding difficulty finding a fun point to this game.. i am trying to get inert metal, but i am told i need an expensive tool to get this, something like 1500 if i am not mistaken. Trying to sell stuff like lumber or fiber only gives 2 each. Sounds like a terrible grind to me.
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genmac

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #37 on: May 10, 2012, 02:05:28 pm »

i am finding difficulty finding a fun point to this game.. i am trying to get inert metal, but i am told i need an expensive tool to get this, something like 1500 if i am not mistaken. Trying to sell stuff like lumber or fiber only gives 2 each. Sounds like a terrible grind to me.

You start with a full spread of harvesting tools, including one for opening caverns, which I recommend doing in a mountain area if you want metal.
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Android

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #38 on: May 10, 2012, 02:17:00 pm »

i am finding difficulty finding a fun point to this game.. i am trying to get inert metal, but i am told i need an expensive tool to get this, something like 1500 if i am not mistaken. Trying to sell stuff like lumber or fiber only gives 2 each. Sounds like a terrible grind to me.

You start with a full spread of harvesting tools, including one for opening caverns, which I recommend doing in a mountain area if you want metal.

Already looked into this, there does not appear to be mountains.
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martinuzz

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #39 on: May 10, 2012, 02:20:11 pm »

Why is the command reference in Spanish or Portuegese? Can I change that to English?
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genmac

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #40 on: May 10, 2012, 03:02:25 pm »

i am finding difficulty finding a fun point to this game.. i am trying to get inert metal, but i am told i need an expensive tool to get this, something like 1500 if i am not mistaken. Trying to sell stuff like lumber or fiber only gives 2 each. Sounds like a terrible grind to me.

You start with a full spread of harvesting tools, including one for opening caverns, which I recommend doing in a mountain area if you want metal.

Already looked into this, there does not appear to be mountains.

Oh whups - I think there are one or two tiles on the starter planet that are mountain, but I added a few more manually on 17-EGRET. 

The spanish is something on the web client and will be english someday - we added some more help files so try checking the HELP index in the meantime.
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genmac

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #41 on: May 23, 2012, 02:02:37 am »

The base database that I use to make Wayfar is officially cleaned up and available for download, thanks to hellmoo.org:

http://hellmoo.org/node/6328

It includes the source for the moo binary.  You need Linux!  It doesn't include any armor, weaponry, or items, but it does include combat and many useful features.  I've been enthused about this for a while - HellMOO was kind enough to give me a copy when I told them my idea, and there really are some serious advancements in the hellcore compared to anything you can google up and download.

And here's a couple screens:
Spoiler (click to show/hide)

edit: As a swanky bonus, here is an offer for free MUD hosting on a stable server: http://zeno.biyg.org/
« Last Edit: May 23, 2012, 03:19:29 am by genmac »
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beorn080

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #42 on: June 16, 2012, 11:12:51 am »

Got into this myself. Amazing game. I know I'm necroing a bit, but this is worth it, especially considering where Hell and HATE have taken themselves lately. The crafting is very intuitive, just make a macro that sends 25 1's at a keypress if you don't want to worry about quality of the finished project. Seriously, the game is amazing, spent 3 days just fiddling about with crafting things.
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nate9090

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #43 on: June 17, 2012, 12:59:16 am »

This is great! Having played HellMoo before this feels familiar, yet novel at the same time. For the last few hours I've really enjoyed the resource gathering and crafting, and yet I feel like I have barely scratched the surface.

If anyone else takes a look one thing that drove me nuts in my first 30 minutes was I could not figure out how to use the crafting tools. The help lists the command as: 'craft <something> <something> basic crafting tool'

Took me a bit to figure out it is 'craft <something> ON basic' etc.

Did a little facepalm when I figured it out. Hopefully this will save someone else the trouble though.
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Android

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Re: Wayfar 1444: a roguelike MUD/MOO set in the far future
« Reply #44 on: June 17, 2012, 12:57:04 pm »

i dont know, i played this for a few days about a month ago and I got really bored with the game.. the crafting was mind-numbing, and the combat required you to somewhat button mash.. I didnt care for it at all
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