I don't know, to be honest. Haven't had a lot of people mentioning low framerates, so i think they're reasonably low. It's kind of hard to test for myself, because my own gaming rig likely far exceeds the minimum requirements. My laptop runs it smoothly too, though with the advent of 60 FPS there can be occasional slowdowns during moments of mass destruction, likely due to the sheer amount of particles being created. I'm actively trying to prevent that, however, with reasonable success so far. In fact, in anyone could help me determining a somewhat accurate set of minimum specs, that'd be lovely indeed. I suspect it'll get a smidge higher for this version, since the new default framerate is 60 rather than 30 (and golly does it look rad).
TL;DR: i dunno, please try and tell me what happens. :U
also hey look
wooshhhhhhhh
AFTER IMAGES. Simply because it looks rad when dashing makes those appear. Now to make dashing actually DO something other than briefly adding a 20% speed boost. I'm thinking that it should let you dodge most boolits, but not ship collisions or beams (because speed of light). What i also need to find out is whether to apply the dodging effect to the shield as well, but it probably should, since the shield actually has the same hitbox as your ship, rather than the circle that the graphics imply. Also, before you start dreading a dash that makes you move a fixed distance, don't worry about that, you stop moving when you let go of the buttons. c:
Front dampers are also in the works, but i gotta finish this dashing deal first. Making it reliably trigger on a half-circle motion (on your keyboard) without making it trigger inadvertently is kind of hard. Other than that, i'll probably be putting up a few mouse-over help screens, and one that displays when you start a new game. Why? Because i've had a surprisingly large amount of people being unaware of the fact that you can also right-click to bring your front guns to bear, and that more people don't even know that super shots exist. All of that would be a non-issue if people only read the help section. :U
Past that, only skill menu access and additional levels remain. I'm not promising anything, but MAYBE towards the end of the coming week. As usual, however, i reserve the right to delay for any or no reason. And provided that i don't get an offer from someone wanting to make music for this (which involves at least 10 tracks, since i've set the somewhat lofty goal of having different music for each level), that'll also be the day where i do that contacting thing with Danny Baranowsky.