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Author Topic: Project: Hyperactivity  (Read 24721 times)

SRD

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Re: Project: Hyperactivity
« Reply #135 on: April 04, 2012, 10:19:50 pm »

I hope you try, because then I can rape you and clean that tart once and for all!
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wierd

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Re: Project: Hyperactivity
« Reply #136 on: April 04, 2012, 10:21:34 pm »

This is getting over the top.  I like a good joke as much as the next guy, but this is crusin for an instaban....
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Sadrice

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Re: Project: Hyperactivity
« Reply #137 on: April 04, 2012, 10:22:00 pm »

In england, (and many other places) pies of all sorts, tarts included, can be filled with anything delicious,  including meat, fish, mushrooms, etc.
Anyways, I put together a raw entry for a tea plant, does this look right?
Code: [Select]
[PLANT:TEA PLANT]
   [NAME:tea plant][NAME_PLURAL:tea plants][ADJ:tea]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
      [MATERIAL_VALUE:1]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
   [PICKED_TILE:5][PICKED_COLOR:2:0:1]
   [DRY][BIOME:ANY_TROPICAL]
   [USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:frozen tea]
      [STATE_NAME_ADJ:LIQUID:tea]
      [STATE_NAME_ADJ:GAS:boiling tea]
    [MATERIAL_VALUE:5]
      [DISPLAY_COLOR:6:0:0]
      [EDIBLE_RAW]
      [PREFIX:NONE]
             [SYNDROME]
                 [SYN_NAME:caffeination]
                [SYN_AFFECTED_CLASS:GENERAL_POISON]
                 [SYN_INGESTED]
                 [CE_SPEED_CHANGE:SPEED_PERC:50:PEAK:100:END:20000]
   [DRINK:LOCAL_PLANT_MAT:DRINK]
   [SPRING][SUMMER][AUTUMN][WINTER]
   [LEAVES:tea leaf:tea leaves:6:7:0:0:0:0:1:LOCAL_PLANT_MAT:LEAF]
    [MATERIAL_VALUE:3]
   [USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
    [MATERIAL_VALUE:1]
    [EDIBLE_VERMIN]
   [SEED:tea seed:tea seeds:2:0:0:LOCAL_PLANT_MAT:SEED]
   [FREQUENCY:100]
   [CLUSTERSIZE:5]


I'm not exactly sure how the CE_SPEED_CHANGE tag works, does it take PEAK and END arguments?  Will the tea booze be made from the leaves, as I want, or will they somehow find fruit to make it from?  Will there be any problems with processing leaves of a wild plant to bags?  I can worry later about adding a reaction to process the raw leaves into the different kinds of tea, but for now it's usable raw.
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SRD

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Re: Project: Hyperactivity
« Reply #138 on: April 04, 2012, 10:23:57 pm »

k
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Loud Whispers

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Re: Project: Hyperactivity
« Reply #139 on: April 04, 2012, 10:33:28 pm »

As long as the leaf is the harvestable product from farming/gathering (no processing required), should work as intended.

k

k

SRD

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Phynhas

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Re: Project: Hyperactivity
« Reply #141 on: April 04, 2012, 10:48:40 pm »

Here in the American south (not to be confused with the South America), it is the law that all tea must be kept in ice-cold nether-cap barrels, and must have the same viscosity, and glycemic index, as Dwarven syrup.

And adding milk is just weird.
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SRD

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Re: Project: Hyperactivity
« Reply #142 on: April 04, 2012, 10:50:40 pm »

I KNOW RIGHT.
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MuseOD

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Re: Project: Hyperactivity
« Reply #143 on: April 05, 2012, 01:19:51 am »

@Sadrice
bang on. well fucking done sir! Now all we need is a way to add milk or sugar.
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Corai

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Re: Project: Hyperactivity
« Reply #144 on: April 05, 2012, 01:21:55 am »

@Sadrice
bang on. well fucking done sir! Now all we need is a way to add milk or sugar.


Bumblebee mead, edit the raw for it and make Sugared Tea.
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Sadrice

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Re: Project: Hyperactivity
« Reply #145 on: April 05, 2012, 01:23:50 am »

I'm sure you could make a reaction to combine the tea with milk and dwarven sugar, and maybe some spice (quarry bush leaves) and make masala chai.
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MuseOD

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Re: Project: Hyperactivity
« Reply #146 on: April 05, 2012, 01:41:52 am »

YES!! SO WE CAN MAKE A WORKSHOP CALLED A TEA ROOM!
In the tea room, one combines dwarfen sugar/honey with tea, brewed in the stills, or add milk. This will seriously increase the value of the tea, though some Urists may prefer it straight.
 Urist McTeadrinker brews himself a cuppa. Elfy McTeadrinker joins him.
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Corai

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Re: Project: Hyperactivity
« Reply #147 on: April 05, 2012, 01:43:05 am »

YES!! SO WE CAN MAKE A WORKSHOP CALLED A TEA ROOM!
In the tea room, one combines dwarfen sugar/honey with tea, brewed in the stills, or add milk. This will seriously increase the value of the tea, though some Urists may prefer it straight.
 Urist McTeadrinker brews himself a cuppa. Elfy McTeadrinker joins him.

But instead of making them fast, it slows and calms them.


Alcohol makes you slow, dwarves go fast when drunk. Thus coffee and tea should make dwarves "drunk" by human terms.
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MuseOD

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Re: Project: Hyperactivity
« Reply #148 on: April 05, 2012, 01:44:13 am »

And dwarfs, in their breaks, can have high tea in scupture gardens!
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Sadrice

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Re: Project: Hyperactivity
« Reply #149 on: April 05, 2012, 02:03:05 am »

But instead of making them fast, it slows and calms them.


Alcohol makes you slow, dwarves go fast when drunk. Thus coffee and tea should make dwarves "drunk" by human terms.
I strongly disagree.  I think dwarves slow down when drunk, not their bodies are from opposite land, but because they're alcoholics, and are miserable and vaguely hungover and generally distracted when sober.


Something I just thought of:  I set SPEED_PERC to 50 in the caffeination syndrome, does that make them go 50% of their normal speed, or does it increase their speed by 50%


Something else I thought of, does the SPEED_ADD argument for CE_SPEED_CHANGE add the provided number to the dwarf's base speed, or does it change the base speed to that number?  If the latter, people like Nil Eyeglazed might like to add a Hauler's Tea, with a syndrome that gives the drinker a nice regular speed, taking a lot of the timing guesswork out of certain devices.
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