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Author Topic: A question  (Read 806 times)

Furtuka

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A question
« on: April 02, 2012, 06:12:04 pm »

What would be the best way to implement a creatures ability that is suppose to be able to generate and shoot bolts of light?
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Old Greg

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Re: A question
« Reply #1 on: April 02, 2012, 06:13:40 pm »

Probably with a material emission that emits a SOLID_GLOB. You'll need a custom material for the bolts of light, though, and I'm not sure how exactly you'd want those to function.

Furtuka

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Re: A question
« Reply #2 on: April 02, 2012, 06:15:15 pm »

It's basically suppose to be a kinetic blast. They should stop existing after impact
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Old Greg

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Re: A question
« Reply #3 on: April 02, 2012, 06:49:53 pm »

For that, you'll need to make sure the material's boiling point is less than 10000 with a low specific heat. If the attack hits something, it'll automatically be "broken" and not existent, but if it misses and lands you'll want it to boil pretty quickly.

Furtuka

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Re: A question
« Reply #4 on: April 03, 2012, 03:16:46 pm »

They work mostly, but they don't dissapear when they enter a liquid or go down a z level? What's causing that and is there a way to prevent that?


EDIT:By the way, on the subject of a different creature I've been working on. How do I make a creature's skin (or in this case scale) secrete a substance that won't transfer surfaces much, but contact with it causes necrosis?
« Last Edit: April 03, 2012, 04:16:53 pm by Furtuka »
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