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Author Topic: The facility. Suggestion Game.  (Read 2206 times)

kingfisher1112

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The facility. Suggestion Game.
« on: April 02, 2012, 08:25:15 am »

As the Democrabrain, you must assist the engineers in building a secret research facility.
April 6, 2034.
'Natural Sattelites' Crash in the rocky mountains. Not a single fuck is given.
April 8
The US government is lying, naturally. It is actually a spacecraft.
April 10
250 engineers and scientists must build Facility_001, the first of possibly many facilities in this mountain range.

You have arrived. The spacecraft is about 2km long. It is stuck deep in a mountain.

What power generation will this facility use?
What is this facility?
What are it's modules and uses?
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

Armok

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Re: The facility. Suggestion Game.
« Reply #1 on: April 02, 2012, 09:13:15 am »

Umm, a 2km alien spacecraft just crashed here. Just leach of it's energy.

Actually, lets build the entire complex sort-of-inside the ship. Just blow up the mountainside to burrow it entirely and set up and exit tunnel from under a nearby lake.

And Presumably the purpose is to study the ship?
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RulerOfNothing

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Re: The facility. Suggestion Game.
« Reply #2 on: April 02, 2012, 09:16:32 am »

For power generation, I suggest either fusion power or geothermal power (If we have a pre-existing source of power nearby, we should use that instead), because the other power sources we can use either rely on outside supplies or are incredibly conspicuous(or both).
I am not sure what purpose Facility_001 will serve in our attempts to analyse the crashed spacecraft, so I will leave that to the others (unless I come up with an idea)
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kingfisher1112

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Re: The facility. Suggestion Game.
« Reply #3 on: April 02, 2012, 09:41:56 am »

Mission directive is to study ship.
Not much is known about the ship, harnessing energy could be dangerous.
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

Armok

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Re: The facility. Suggestion Game.
« Reply #4 on: April 02, 2012, 10:39:19 am »

How so? Just find somewhere with a  fluctuating magnetic field and place a bunch of properly arranged copper wire nearby.
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Trapezohedron

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Re: The facility. Suggestion Game.
« Reply #5 on: April 02, 2012, 10:42:37 am »

Geothermal power for the winz.
A research facility with various entertainment structures inside. Because everyone who gets sent here probably won't be able to return to civilization.
If an internet connection is a module, then let it be included. A water purification module should also be included to allow natural flowing water sources to become speck free, no germs, etc.
Should a food materializer-dispenser module exist in this time and age, it should be included too for obvious reasons.

Also, like Armok said, the facility should be buried underground, with a disguised patch of grass and rocks as its entrance. Or bury the entrance at the bottom of a nearby lake. Either way suits me fine.
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Ghazkull

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Re: The facility. Suggestion Game.
« Reply #6 on: April 02, 2012, 10:56:30 am »

Build up solar power fields in the area surrounding facility which will also power the nect town/city and thus keep some prying eyes away.
The facility itself will be mainly powered by a nuclear reactor which can be self-destructed in case of an "Incident".

The outer facility(the solar collector arrays) will be walled off by 5m high fences with barbwire. This entails an Area of 20 km².
The next perimeter builds up several meter high concrete walls walling off a large area and is patrolled by armed guards. It contains above side sleeping quarters for low level military personnel, a hospital and ammunitions depots, car pool (including humvees,tanks,helicopters and of course several civilian vehicles)(so pretty much basic military base)
From there one can enter an underground tunnel which will lead to the first level. the tunnel can be sealed off with several 1m thick (Titan-Steel Alloy + Ceramic) Steel shutters.
Level 1: Sleeping quarters for on site personnel, recreational facilities, dining rooms etc.
Level 2: Security Headquarter with Armory, Hospital for Special Treatments (things those aboveground shouldnt know)
Level 3: Research Facilities, Specialized Holding Cells, massive halls currently empty but later for emulating Alien Biomes (including massive windows which can be sealed off but usually one can look from the Level 1 Dining Rooms down there), On site Nuclear Reactor
Level 4: Spaceship
LEvel 5: [REDACTED]


thats my basic plan modify it as you wish
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RulerOfNothing

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Re: The facility. Suggestion Game.
« Reply #7 on: April 02, 2012, 11:02:52 am »

Armok, your plan to tap the ship's power network assumes that the ship is safely traversible by humans (there are any number of plausible reasons why it would not be), and that its power network can be safely tapped (the main problem I see here is if the ship has some sort of still-functioning security system which would take exception to us trying to fiddle with the ship's innards).

I suggest that we set up Facility_001 to be able to maintain and direct a sizeable number of remote-controlled robots, which will allow us to investigate the ship while minimising risk to human life. The modules that should be included in this facility are:
  • Command Centre: Allows command staff to control the operations of Facility_001. Houses a secure connection to our superiors in the US government.
  • Housing: Houses the people assigned to this facility.
  • Entertainment: Alleviates the problems that may arise with people being kept here for long periods of time
  • Geothermal power plant: Generates power for the facility using heat from Earth's interior.
  • Drone control station: Allows drones to be teleoperated at a safe distance from the ship. We should probably use a combination of laser signalling and cables to keep in contact with drones onboard the ship.
  • Drone hangar: Provides facilities to store, maintain and refit drones. While initially the drones should just be equipped with a sensor suite to investigate the ship, further developments may require additional tools to get further into the ship. As such, this module should come with a sizable number of cutting tools and manipulators in addition to the usual spares.
  • Sustenance: Provides water and food for the facility using standard water purification technology and hydroponics respectively.
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Ibid Straydrink

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Re: The facility. Suggestion Game.
« Reply #8 on: April 02, 2012, 01:51:00 pm »

MISSION OBJECTIVE: FIND A WAY TO STOP THE REAPERS.
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Mr. Dwarfinton

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Re: The facility. Suggestion Game.
« Reply #9 on: April 02, 2012, 02:33:17 pm »

Obviously we need to get all out. I have no doubt that the people funding us haven't limited how much we can use to research this spacecraft and so we can do whatever we need to stay afloat.

Step 1: Build solar power fields, as ghazkull suggested.
Step 2: Use geothermal power, as new guy suggested.
Step 3: I'm not going to go through and describe every source of power as a single step. Build any buildings you can for power, get rid of the really dangerous ones.
Step 4: Assemble a team of top scientists. Criminal or non-criminal scientists will do.
Step 5: Assemble a large team of fantastic engineers to maintain our power supplies.
Step 6: Push out and away from where the buildings are being created then create a wall as a barrier, followed by an electric fence with barbed wire on top and then followed by an area with barbed wire littering the ground which is followed by another wall. Proceed to put barbered wire on every barrier. Have one entrance which is topped with barbed wire.
Step 7: Create another wall behind the first several walls. Do not put barbed wire on top and instead have 3 heavily armed guards standing at 10 feet intervals. Chairs may be provided. Put one ladder between every 15 guards.
Step 8: Create a barracks on the ground, almost halfway between the power supplies and the walls but it should be a little closed to the walls. Provide garages at the power supplies, walls and any further buildings which have a lot of people. The garages being stocked with only Humvees since it seems more stereotypical.
Step 9: Proceed to put around 10 mechanics inside each garage. They will be provided with lodgings inside the garage but may not venture outside. Have 4 armed guards inside every garage. Provide them recreational things to do along with food and water, suggest they may want to bring their family.
Step 10: Have aircrafts fly above the area every half hour or so.
Step 11: Build a fence around the general area of the ship, topped with barbed wire of course. Have 10 armed guards patrol the fence.
Step 12: Off to the of the inside of this fence have a trapped door lead down into an area. Create the research area here. Have the top scientists basically live here until research is over. Be sure to have several locked doors in a hallway which leads into the actual place for protection.
Step 13: Above ground have a very obvious, but not too obvious, shaft leading down into an empty pit. Have several guards down there as well.
Step 14: Plant around 20 guards in the research area.
Step 15: Forgot to mention this earlier, assemble a team of the finest soldiers in the army. If not a large enough team can be created from the best soldiers then begin to take in other soldiers. Be sure to have around 350 soldiers aboard.
Step 16: Build a theatre and casino around the first entrance. Assemble a group of 10 of the top comedians. Find out who the best are from surveys of the scientists, engineers, soldiers, etc. Never let the comedians see the any other part of the compound except the theatre, casino and walls. If they do then kill them and hide their body somewhere among the open land which we should still have.
Step 17: Obviously a group of officials are needed. Create a building somewhere near the barracks. There will be a head of security, chief engineer, human resources guy and whatever else is needed.
Step 18: Build roads from the first entrance to the other places.
Step 19: Have several alarms put around the fenced in areas. One by research, barracks, theatre, etc. Place loudspeakers around the main areas and have it so they yell out an "ALERT" when an alarm is pressed.

Overview
  • Every type of building that creates power but the really dangerous ones are created.
  • Create several walls and electric fences that surround the area in 10 miles. Add barbed wire on top of these.
  • Another set of walls with groups of 3 armed guards standing at 10 feet intervals.
  • Ladders to get down between every 15 guards.
  • 150 top scientists, legal or not.
  • 200 top engineers, legal or not.
  • 350 top soldiers, preferably legal but illegal will do if it is necessary.
  • 10 top comedians. Never let them see the majority of the compound.
  • Build a theatre by the first entrance, which is a gap in the defense fences and walls. It doesn't matter where this is exactly.
  • Build barracks by the theatre and first entrance.
  • Build fences around the general area of the spacecraft. Barbed wire on the fences. Create a hidden trapdoor somewhere in the corner, have it lead down to a hallway which have several locked doors until you reach the main research area and beyond.
  • Create a fake and obvious ladder in the middle of the second fenced in area. Have it lead to nowhere. Have 10 armed guards patrol the fence.
  • Create garages at every major building. i.e. Second fenced in area, barracks, power generating buildings, etc. Preferably humvees since they are stereotypical.
  • Have aircrafts fly over head and spot for strange things every half hour or so.
  • I don't really want to type it up again. Please read the main list and then this.

Please add other stuff or ignore this, doesn't really matter. It seems like a good idea, however, to mash every possible idea into a single list so this is what it is.
« Last Edit: April 02, 2012, 02:48:31 pm by Mr. Dwarfinton »
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kingfisher1112

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Re: The facility. Suggestion Game.
« Reply #10 on: April 02, 2012, 06:59:34 pm »

So, Mr dwarfinton's sounds good. Any objections?
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13

Mr. Dwarfinton

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Re: The facility. Suggestion Game.
« Reply #11 on: April 02, 2012, 07:06:09 pm »

Also the sustenance idea which was suggested earlier. Using hydroponics and water purification systems respectively and such.
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RulerOfNothing

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Re: The facility. Suggestion Game.
« Reply #12 on: April 02, 2012, 11:47:21 pm »

I still think that the majority of our initial explorations should be done by robots, but I can't see any glaring problems with Mr Dwarfington's plan.
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Trapezohedron

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Re: The facility. Suggestion Game.
« Reply #13 on: April 03, 2012, 12:28:54 am »

Dwarfy's plan is cool, so no objections here. Just don't forget to give some kind of sustenance making machines and plants and stuff.
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kingfisher1112

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Re: The facility. Suggestion Game.
« Reply #14 on: April 03, 2012, 07:21:37 am »

December 10
The base design was finalised.
It contains:
5 Solar Arrays
2 Geothermal Reactors
1 nuclear reactor
2 Adocrete wall.
Electric fence.
Barracks
Vehicle hangars
5 reasearch labs
Deep pit.

Entertainment isn't needed.

All personel requested recived
First orders?
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I honestly thought this was going to be about veterinarians.
Ermey: 26/4/13
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