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Author Topic: Balrogs?  (Read 2646 times)

narhiril

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Re: Balrogs?
« Reply #15 on: April 02, 2012, 02:32:25 pm »

To narhiril:
Bring it on. I'll find a way to kill the things somehow.

To Ramirez:
I like your idea with the syndrome, and if I can figure out how syndromes and transformations work then it would be perfect.

I guess I'll start workin on it tonight.

Jagged crystal dragon...  Preliminary test results.

Test #1...  JCD versus 10 skilled axedwarves in full steel.  JCD wins 5/5 times.
Test #2...  JCD versus 10 skilled axedwarves in full steel with damascus steel battleaxes.  JCD wins 2/5, taking a few with it during the failures.
Test #3...  JCD versus 5 damascus sentinels.  JCD wins 5/5 times.

Test #4...  JCD versus 1 damascus arbiter.  JCD is chipping away at it when the arbiter decides to pick the damn thing up and hurl it against a wall about 10 tiles away, blowing it into a half billion pieces.  Still picking up crystals...

I might tone these down just a tad, but they're pretty close to where I want them.  If you're damn good and damn patient, you might even be able to catch and use them as war animals (they take 20 years to mature though).

Vanaheimer

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Re: Balrogs?
« Reply #16 on: April 02, 2012, 03:39:12 pm »

Hmmm...

So a zerg rush is unlikely to be effective, and unless my army is candy clad and legendary I should expect heavy casualties.

The simple way would be an engineered cave in trap using a random door or workshop as bait, the more fun way be to bait it with a peasant and throw in a large force (I'm thinking at least triple what you tested with) of steel clad axedwarves and a smaller cluster of spear dwarves (perhaps 15) also in steel with the best weapons I can muster.

I'd say that'd do it.
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Splint

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Re: Balrogs?
« Reply #17 on: April 02, 2012, 03:43:55 pm »

Or they'd simply last longer than 40 seconds.

Vanaheimer

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Re: Balrogs?
« Reply #18 on: April 02, 2012, 04:15:47 pm »

Or they'd simply last longer than 40 seconds.

If ten steel clad and damascus steel armed axe-dwarves can take it down 3 times out of 5, a 45 strong force with much the same quality equipment will take it down. Maybe not casualty free, but they will take it down.
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Vanaheimer

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Re: Balrogs?
« Reply #19 on: April 06, 2012, 12:59:05 am »

Okay.... work actually began tonight. Here's what I have so far:

Spoiler (click to show/hide)

I admit to being a modding noob... I have no clue what needs to be done from this point.
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Deon

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Re: Balrogs?
« Reply #20 on: April 06, 2012, 01:32:24 am »

Rather than making a new creature from scratch, better take an existing one and modify it. This way you won't miss important tokens and it's much faster if you're new.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Vanaheimer

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Re: Balrogs?
« Reply #21 on: April 06, 2012, 01:35:08 am »

Rather than making a new creature from scratch, better take an existing one and modify it. This way you won't miss important tokens and it's much faster if you're new.

...probably a good idea yes. :lol:
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Jilladilla

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Re: Balrogs?
« Reply #22 on: April 06, 2012, 01:41:17 am »

Hmmm...

So a zerg rush is unlikely to be effective, and unless my army is candy clad and legendary I should expect heavy casualties.

The simple way would be an engineered cave in trap using a random door or workshop as bait, the more fun way be to bait it with a peasant and throw in a large force (I'm thinking at least triple what you tested with) of steel clad axedwarves and a smaller cluster of spear dwarves (perhaps 15) also in steel with the best weapons I can muster.

I'd say that'd do it.

until you run into a rift warden,
who, if im interpreting these creature definition tokens properly... well... good luck winning that fight without a cave-in!
(but thats cheating!)

how they die during world gen is a mystery... world-gen must ignore certain things...

(arena testing results: OH GOD THE NOOBS HAD TO HAVE USED CAVE-INS!)
not even gonna say the results... it's too terrifying...

if you want the results... i could tell you... i guess...
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Vanaheimer

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Re: Balrogs?
« Reply #23 on: April 06, 2012, 01:42:30 am »

Hmmm...

So a zerg rush is unlikely to be effective, and unless my army is candy clad and legendary I should expect heavy casualties.

The simple way would be an engineered cave in trap using a random door or workshop as bait, the more fun way be to bait it with a peasant and throw in a large force (I'm thinking at least triple what you tested with) of steel clad axedwarves and a smaller cluster of spear dwarves (perhaps 15) also in steel with the best weapons I can muster.

I'd say that'd do it.

until you run into a rift warden,
who, if im interpreting these creature definition tokens properly... well... good luck winning that fight without a cave-in!
(but thats cheating!)

how they die during world gen is a mystery... world-gen must ignore certain things...

(arena testing results: OH GOD THE NOOBS HAD TO HAVE USED CAVE-INS!)
not even gonna say the results... it's too terrifying...

if you want the results... i could tell you... i guess...

No need, I'm off to check now.

Edit:

...shit. One rift warden versus a dragon and 3 Devourers. Warden wins, then dies a few ticks later. Warden versus a Damascus Arbiter, warden nearly wins then gets thrown in to a wall and explodes.

Aloow me to repeat: ...shit.
« Last Edit: April 06, 2012, 01:51:53 am by Vanaheimer »
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Jilladilla

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Re: Balrogs?
« Reply #24 on: April 06, 2012, 02:24:37 am »

look in spoiler for basic results... if you want to be utterly shocked...
Spoiler (click to show/hide)

HOW THE HECK DO THESE GUYS DIE?!?
« Last Edit: April 06, 2012, 02:28:30 am by Jilladilla »
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Schizotek

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Re: Balrogs?
« Reply #25 on: April 06, 2012, 02:52:40 am »

look in spoiler for basic results... if you want to be utterly shocked...
Spoiler (click to show/hide)

HOW THE HECK DO THESE GUYS DIE?!?
Slade maul with a legendary hammer dwarf. Watch it explode.
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Imagine the will it took to create a fortress like this. And what have you elves built? Nothing. You can only loot and break. You're not dwarves!! You're just termites at Versailles.

It's not that I don't suffer, it's that I know the unimportance of suffering, I know that pain is to be fought and thrown aside, not to be accepted as part of one's soul and as a permanent scar across one's view of existence.

Jilladilla

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Re: Balrogs?
« Reply #26 on: April 06, 2012, 03:58:31 am »

look in spoiler for basic results... if you want to be utterly shocked...
Spoiler (click to show/hide)

HOW THE HECK DO THESE GUYS DIE?!?
Slade maul with a legendary hammer dwarf. Watch it explode.
you test it? one dwarf will NEVER be able to kill a rift warden, no matter how well he's armed
the rift warden can manage ~5 kills b4 his victems can retalitate...
but im testing that now... have to use iovium (im lazy ok? its 1/4 slades density)
Spoiler (click to show/hide)
rift warden vs giant sponge; they've been going at it for an hour, giant sponges are still impervious to conventional damage (yay?)

simply put, you shouldn't attempt to kill a rift warden through conventional means, yes it has [NOPAIN], [TRAPAVOID], [WEBIMMUNE] as well as immunity to pretty much everything (no way to put it in a cage trap, at least)

oh they do die of old age tho: [MAXAGE:2000000000:3500000000].....
« Last Edit: April 06, 2012, 04:40:52 am by Jilladilla »
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

narhiril

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Re: Balrogs?
« Reply #27 on: April 06, 2012, 10:51:49 am »

look in spoiler for basic results... if you want to be utterly shocked...
Spoiler (click to show/hide)

HOW THE HECK DO THESE GUYS DIE?!?
Slade maul with a legendary hammer dwarf. Watch it explode.
you test it? one dwarf will NEVER be able to kill a rift warden, no matter how well he's armed
the rift warden can manage ~5 kills b4 his victems can retalitate...
but im testing that now... have to use iovium (im lazy ok? its 1/4 slades density)
Spoiler (click to show/hide)
rift warden vs giant sponge; they've been going at it for an hour, giant sponges are still impervious to conventional damage (yay?)

simply put, you shouldn't attempt to kill a rift warden through conventional means, yes it has [NOPAIN], [TRAPAVOID], [WEBIMMUNE] as well as immunity to pretty much everything (no way to put it in a cage trap, at least)

oh they do die of old age tho: [MAXAGE:2000000000:3500000000].....

They're vulnerable to ranged weapons.  Try to tank it with a few adamantine-clad dwarves and have a squad of dart launchers or crossbowmen kill it.  Sooner or later, someone will get an arrow/dart/bolt/javelin/void energy/mystic ice through the helmet's eye slots.

That being said, these are one of LFR's most dangerous creatures.  What do you expect, with a drop like that?  ;)

Spoiler (click to show/hide)
« Last Edit: April 06, 2012, 11:02:00 am by narhiril »
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