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Author Topic: Balrogs?  (Read 2638 times)

Vanaheimer

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Balrogs?
« on: April 02, 2012, 12:35:07 am »

has anyone modded in a Balrog?

Whips and swords of fire, burrowed deep in the earth. Possibly something to make the third cavern layer an extremely dangerous place to breach.
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Splint

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Re: Balrogs?
« Reply #1 on: April 02, 2012, 12:45:04 am »

Caverns are already a nasty place to breach as it stands. Balrogs would also ignight anything they stand on as far as I can tell, but they would be a nice little gift in the place... But, the whole ignition of cave mosses and such would be a touch detrimental to FPS.

Vanaheimer

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Re: Balrogs?
« Reply #2 on: April 02, 2012, 12:50:44 am »

Depending on how it was done, no more so than a dragon.

One could compromise and mod in a new metal named "fire" maybe, incredibly powerful (I'd peg it about a quarter way between steel and candy) and unobtainable to all but the balrogs.

It would give players an incentive to kill the thing, a whip and long sword of that power would be a wonderful thing to have.
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Splint

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Re: Balrogs?
« Reply #3 on: April 02, 2012, 12:53:33 am »

In a weapon trap maybe. I don't think anyone but balrogs could appreciably use those weapons...

Vanaheimer

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Re: Balrogs?
« Reply #4 on: April 02, 2012, 01:35:38 am »

In a weapon trap maybe. I don't think anyone but balrogs could appreciably use those weapons...

Depends on the weight of the metal.

Take adamantine, it's so ludicrously light that I could bench press a large car sized block of it.

Or... one could go farther back in the balrogs history and have them as a civilisation... that would quite the siege to fight off!
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Splint

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Re: Balrogs?
« Reply #5 on: April 02, 2012, 01:41:52 am »

I was thinking more thier sheer size. The weapons would be too big for anyone to use but the balrogs, kinda like the dire weaponry the frost giants have in Civilization Forge; the things can't be wielded, but they make one hell of a weapontrap item.

Deon

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Re: Balrogs?
« Reply #6 on: April 02, 2012, 02:46:50 am »

Genesis has Balrogs. Their weapons are natural because they are megabeasts. Also, molten metal for blood and firebreath, those things are deadly.

Well, balors, but they are pretty much the same.

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« Last Edit: April 02, 2012, 02:50:46 am by Deon »
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Splint

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Re: Balrogs?
« Reply #7 on: April 02, 2012, 02:51:26 am »

I think he was going for a non megabeast version.

Vanaheimer

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Re: Balrogs?
« Reply #8 on: April 02, 2012, 10:45:38 am »

I think he was going for a non megabeast version.

Yes indeed. It's a thought in my head for now, but the general idea was closer to the Damascus Sentinels in LFR on steroids, something buried deep that when you find it, you run. You run like hell. And if you somehow manage to win, you get a great reward of some sort.
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narhiril

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Re: Balrogs?
« Reply #9 on: April 02, 2012, 11:29:59 am »

I think he was going for a non megabeast version.

Yes indeed. It's a thought in my head for now, but the general idea was closer to the Damascus Sentinels in LFR on steroids, something buried deep that when you find it, you run. You run like hell. And if you somehow manage to win, you get a great reward of some sort.

Have you run into a Greater Demon of Wrath yet?  Or a Damascus Arbiter?  Or an Exiled Rift Warden?  Or a Jagged Crystal Dragon? ;)

LFR is full of surprises that you won't get out of the manual.  If you manage to kill any of those - particularly the rift warden - post some screenshots.

EDIT: Oh bother, I forgot that I haven't released the JCD yet.  Oops.  XD
« Last Edit: April 02, 2012, 11:37:23 am by narhiril »
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Vanaheimer

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Re: Balrogs?
« Reply #10 on: April 02, 2012, 12:07:21 pm »

...no. No I haven't. The worst I've run in to yet was a devourer.
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narhiril

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Re: Balrogs?
« Reply #11 on: April 02, 2012, 12:16:33 pm »

...no. No I haven't. The worst I've run in to yet was a devourer.

Unfortunately, it can be hard to get rift wardens to survive through worldgen and arbiters are really rare, though I recall a story recently of someone getting their entire fortress of 100+ curbstomped by one.  Greater demons are probably the easiest of those to find...  Turn demon types down to zero and dig down to China, you'll find some interesting stuff. :D

Like you, I thoroughly enjoy fighting legendary creatures, so expect some new updates on that front soon, particularly as the ritual tree starts to get more dangerous.  Planned for the next release...

Greater Demon of Cowardice
Greater Demon of Infidelity
Jagged Crystal Dragon
... and maybe some more.  ;)

Ramirez

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Re: Balrogs?
« Reply #12 on: April 02, 2012, 12:52:16 pm »

For balrogs I'd say make them like an extra-dangerous version of cave dragons, as in they are simply an exceptionally rare creature that occurs in caverns. This would require you to make their attacks natural attacks rather than weapons, but that is easy enough to do. An alternative to fulfill the whole "dig too deep" thing is to make a mineral that occurs in adamantine that contains a syndrome that turns dwarves into balrogs (to represent the balrog killing a dwarf when it bursts out of the rock), similar to what the blacklung mod uses for coal.

Make it's body layers out of materials with a high fixed temperature, possibly with a material emission attack that emits flames or a blinding darkness (if you want it to be less of a breath attack, use one of the undirected emission methods).
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Vanaheimer

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Re: Balrogs?
« Reply #13 on: April 02, 2012, 01:06:04 pm »

To narhiril:
Bring it on. I'll find a way to kill the things somehow.

To Ramirez:
I like your idea with the syndrome, and if I can figure out how syndromes and transformations work then it would be perfect.

I guess I'll start workin on it tonight.
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Deon

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Re: Balrogs?
« Reply #14 on: April 02, 2012, 02:05:23 pm »

You can easily turn my megabeast into a cave monster :).
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