((Missed my action, I'm afraid:
Piecewise, could I please get a price/clarification on the following things:
-What exactly are Steve bots (apart from robots controlled by Steve, har har)? Synthflesh, regular robobodies, remote-controlled, carry their own wetware cpu (brain), ...
-How exactly would the Doc genemod sods, and do we have any say in that?
-reinforcing the outside of buildings a bit so they can be reliably used as cover against weapons fire
-a few bunkers in the places where there aren't buildings for cover (or give cost for 1 bunker if that's easier)
-a new anti-air laser battery
-hardening 1 laser battery so it can survive some shots from heavy weapons, or the shockwave from a near-detonation nuke. So nothing too heavy, but it shouldn't crumple from 1 gauss cannon round either
-4 heavy lasers and 2 mortars (all embedded in the hardened structure) for a laser battery
-a stationary artillery emplacement. Either gauss or conventional, kinda like the thing for the spiderbot but maybe a bit lower calibre. Should cover at least the base and the valley it sits in.
-a mobile mortar emplacement. Like previous, but smaller, and much shorter range (the previous one is for genral bombardment, this one for getting extra firepower to 1 location). Should come with computer for automatic firing (aka crew designates a spot, computer fires by itself. Maybe an AUX roll from the one who calls it in to determine how accurate it is? Could work for previous one to).
-Can sods learn to use amps and manips?
-what is/ what does/how lethal are blackshot, redshot, grav shells, AP rounds?
1.Remember the snowglobe bots? Something like those but remotely controlled by steve.
2. It depends on how you want him to. The more extensive the more time and ru it will take, but we're basically open to anything. Or are you asking mechanics of how that works?
3.Which buildings? Simus' command center is gonna be underground and in the aurora. Beyond it, there's really only the cradles, which we don't want to be fighting on, and the batteries, which are probably not gonna have your forces around them. At this point, it's looking like we might need some bunkers.
4. Well, assuming we have simple bunkers of basically a big concrete and metal brick dug into the ground and armored up, maybe 15-20 RU each.
5. Depends on the power and such, but if it's a copy of the ones in existence, shoot for 100 RU
6. They're gonna be hardened by steve. Actually already happening. Don't worry about it.
7. 10 RU.
8. The base and the valley are pretty big. Artillery with the force and accuracy to hit like that might be expensive, depending on the size and the shells being used. Just standard Gauss, size-of-a-man shell?
9. Depends on the system it uses to get around. If you want it on rails or something it can be relatively cheap, but if you want it running around on robotic legs, it will cost more.
10. No.
11. Blackshot is pretty hardcore up close. Redshot is explosive but have no real penetration so great against soft targets, not so against hardened ones. Grav shells are pretty much death to most things, but very expensive and have a bad habit of team killing because of their field of effect. Depends on the gun they're fired from really.
((And Pyro's request for some cost estimates. And mine.))
((I think you guys better put it up like it was an action, it seems he'll miss it otherwise. Or maybe PM him?))
Yeah, put it as bold otherwise is May skip over it because I think you're planning amongst yourselves, rather then talking to me.
Climb on over to see what the big glowball is, preferably without killing myself.
Dex:5+1-1
You climb down to the glowing area. Hanging there, suspended in a dense mass of neurons, is the teammate you came looking for. The flesh of the neurons is partially fused to him and it appears as though the light is coming from a tear of timmy that is embedded in his chest.
How many RUs would a Titan cost?
Oh boy. Lots. Lots and lots. Like basically the whole budget.
"Hrmm. I wonder. Steve, could that glowing thing be the amp that caused the overload? And what was that rumble earlier?"
Follow Lyra's progress as she climbs, and if she falls, try and catch her with my amp. Begin working out where I'd need to place it relative to her position, and get ready to do so. In other words, charge brain to use my amp to catch a falling catgirl.
((Redshell are small high-ex rounds, blackshot are filled with a nasty acidic chemical, and another is like a grapeshot canister, but with needles. Oh, and the G-Shells Milno has. They utilize something to crush/compact the target.))
Blackshot is the shotgun on steroids. The acid rounds are called "Melter rounds".
Useless dynamic amp charge hoooo.
Examine the neurons and see if anything comes to mind. Consider pumping self with drugs of the Mk II medsystem and going straight through the arcing electricity.
If possible, leave mathematical equations at peace and start preparing to grit teeth and endure whatever pain comes my way.
I like the gusto there. Though I'm not sure being drugged and just brute forcing it will work too well. Problem being that electricity causes involuntary muscle spasms. Hard to climb like that.
((Alrighty then))
Be ready to assist Teal with hauling teammates and fetching supplies for the away team as needed
Dum de dum.