Once that is done, I think we could hold a big meeting of minds, so to speak, and decide what is to be done and how.
((Since we're doing most planning in OOC anyways, I don't really see a reason to wait. Sorry for rushing things, but at this rate we won't start before March, as PW requested.
Construction of new static defenses, and reinforcement of existing ones. ==> pending...
Establishing a planet-wide monitoring network. ==> automated high-altitude drones should work for that
Deciding on the rank-and-file troops that will be fielded by us to counter the UWM Sods. ==> pending, gonna give a concrete idea here in a minute))
I'd appreciate an IC reply, but just the simple action is enough; no need for special treatment. And I think I'm already on the list, under defense, unless you're including Steve in there. Use 'Saint' if 'Steve' is too troublesome/confusing.
((Herp derp my brain is secretly a beach ball. You're right, fixed. Though we'll also need medics for this mission, and since we'll be having sods to help us not being combat-oriented doesn't mean your char won't be able to help out, I suspect.))
Well, the very short version is: this was a prison ship. Inmates were used as fodder to throw at aliens and anomalies to try and get something useful out of it. But Steve, a massive distributed wetware AI that oversaw our operation and pilots our ship, decided that the UWM isn't capable of governing humanity anymore, and so us inmates are now free to join his rebellion, or walk away and live free. We took this planet, which is basically a big factory, from the UWM by surprise, and now they're coming back to retake it and execute us all.
Welcome to ARM, I hope you'll enjoy your stay.
Defense
-Pancaek
-Tavik
-Leo
-Steve
-Stacy
-Charles
-Simus
Assault
-Felix
-Gorat
-Lars
-Dudley
-Morul
-Thaddeus
-Teal
-Denzel
-Skylar
-Maurice
-Xan
-Lerman
Reserve
-Anton
-Lyra
-Milno
-Flint
-Feyri
-Jim
Boarding
-Xan
-Felix
-Pancaek
-Jack
-Lars
-Auron
-Grate
-Dudley
-Morul
-Lyra
-Thaddeus
-Marceus
-Leo
-Skylar
-Denzel
-Flint
-Maurice
-Milno
unassigned/noncombat
-Grate
Piecewise, could I please get a price/clarification on the following things:-What exactly are Steve bots (apart from robots controlled by Steve, har har)? Synthflesh, regular robobodies, remote-controlled, carry their own wetware cpu (brain), ...
-How exactly would the Doc genemod sods, and do we have any say in that?
-reinforcing the outside of buildings a bit so they can be reliably used as cover against weapons fire
-a few bunkers in the places where there aren't buildings for cover
-a new anti-air laser battery
-hardening 1 laser battery so it can survive some shots from heavy weapons, or the shockwave from a near-detonation nuke. So nothing too heavy, but it shouldn't crumple from 1 gauss cannon round either
-4 heavy lasers and 2 mortars (all embedded in the hardened structure) for a laser battery
-a stationary artillery emplacement. Either gauss or conventional, kinda like the thing for the spiderbot but maybe a bit lower calibre. Should cover
at least the base and the valley it sits in.
-a mobile mortar emplacement. Like previous, but smaller, and much shorter range (the previous one is for genral bombardment, this one for getting extra firepower to 1 location). Should come with computer for automatic firing (aka crew designates a spot, computer fires by itself. Maybe an AUX roll from the one who calls it in to determine how accurate it is? Could work for previous one to).
-Can sods learn to use amps and manips?
-what is/ what does/how lethal are blackshot, redshot, grav shells, AP rounds?
((Hey guys, here's a possibility for rounded infantry squad, that should still be kinda 'cheap':
These sods are organics, but with genemods made by doctor. Squad leader needs to be smart enough to direct actions on his own, should at least be 'semi-competent' tactician (e.g. so it knows how to take a bunker beyond just running at it)
- 1x squad leader: Laser rifle, monorazor, comms pack (other troopers carry smaller comm devices), 1x frag nade, 1x smoke nade, general supplies (knife, an extra clip for rifle, binoculars, a flare, little bit of rations,... basically, stuff you'd expect a soldier to have
- 1x heavy weapons expert: rocket launcher (frag rounds (infantry), shaped charge rounds (heavy armor) and homing missile (aerial, think like a stinger), handlaser, metal baton, general supplies
- 1x support trooper: Laser rifle, 1 Emergency kit, metal baton, 1 scout eye, blowtorch, wirecutter, computer cables and small crap (basically this is medic/aux/handiwork support trooper, so i think you get the idea), general supplies
- 2x grenadier: Gauss rifle, metal baton, 2x frag nades, 2x smoke nades, 1x EMP nades, 1x flashbang, some spare ammo for heavy, general supplies