Throw rocks at the shadow pillar anomaly.
Be sad that I don't get a flamethrower.
You throw rocks at the shadow pillar. Unfortunately you miss because IT IS MILES AWAY.
"Ugh. A shadow anomaly. Let's hope it isn't connected to the abyss. Don't want to get trampled to paste by a wyrm."
Take a look at the anomalies from a distance. Certainly don't poke them.
Str 3; Dex 3; End 3; Cha 7; Int 4; Wil 15//Spe 0; Int 1; Han 0 (-1); Con 1; Unc 0; Exo 9; Aux 3 (+1); Med 0
Mk II Suit; Microwave PK Amp; laser rifle; 3 tokens: normal cigarettes; blue smokes; datapad (with platformer shooter); nanoghosts; shock trigger (with Maurice for the mission)
Appearance: 5'11'', 170 pounds in a rather unmuscular frame, shoulder-long brown hair, short goatee, brown eyes, a rather long chin that earned him his nickname. Age 32
Half a robot foot. Robot right arm.
The shadow pillar resembles a giant waterspout made of india ink that sort of flickers into and out of existence depending on how you look at it, like some sort of weird magic eye poster.
((Anyone mind if I take squad leader for the amp cleanup team? SC has said he's going to be too busy to post much.))
((Fine by me.))
Follow Jim unless someone else takes charge, in which case follow them. Glance at nametags of suits to learn teammates' names.
Felix looks at the flamethrowers in Morul's hands. "I assume those flamethrowers are for the squad, and not just yourself? I'll take one, if so. Felix Grant, ex-soldier, by the way."
Get a flamethrower from Morul if he doesn't object. Familiarize myself with the weapon, keep flamethrower at the ready once we leave the 'safe' area. (Acquire dynamic bonus.)
You grab one of the three flamethrowers and get yourself acquainted with the trigger and flow modulator. It seems fairly simple.
Follow Miyamoto man.
FOLLOWING!
((Quickly posting placeholder action from phone in case I don't get to a regular computer in time. Again.))
Give cutter to Jim, he should be able to carry it. Mark anomalous areas on map and ask Steve if and how we should deal with those. Then ask him if he has an idea on how the UWM would go about their invasion. Let team fan out and continue mapping the area while Steve is talking.
((I was going to do most of the planning once my team went down so that Miya would have something to do while waiting. Can't hurt to start early I guess.))
You go put the cutter down where it's needed and then talk to steve.
>Just go check if they're dangerous or just weird. If dangerous, we'll put some orange cones around them or something.
>As per that invasion; we've got a ton of laser cannon batteries around the planet to prevent them from just flying in and nuking us, so they're probably gonna try and come in where there's the least amount of overlap in their coverage and hotdrop forces in. Luckily I know where those places are, so we can plan for it. Or, we can attempt to make the coverage of the laser batteries more complete. It might limit the number coming down, but they also might lead their assault with hotdrop ships armed with nukes and that could get messy. Keep following Jim's team.
You lean against Jim's big, unmoving form and yawn.
Crossposting in this thread since I'm in there now:
Not at all. If you rated me from 1 to 6, I would have a rating of -1.
Go to Jim's combat team because bringing the shapeshifter to the biological amp overload area is a good idea.
Follow me, new meat.
Consider yourself there and idling, like the rest.
"Steve said I'm to join Jim's team." Fall into line.
See above.
Also yeah, someone should probably take over jim, or at least his command duties, otherwise that team is gonna be idling for a long ass time.