It is time!
Send the Scout Eye into the next room through the hole, have it fly around in patterns that are as erratic as possible. If it does not find the amp man, perhaps it will draw his fire and protect anyone else's attempt to do the same.
If the amp-man is spotted, MFM him to the best of my ability, analyzing the distance between myself and him in what is hopefully an intelligent rather than intuitive fashion. Target the chest if possible - fist-sized spheres of 4000K heat in the vital regions.
[aux:2]
You drop the controller for the scout eye and then kick it away from yourself when you try to pick it up.
Fly it all the way in. Start punching in commands for a melon-sized ball of extreme heat centered on the Amper's location, as soon as such a chance presents itself.
"I feel like I have invented the craziest handheld videogame ever."
[Aux:6+1-1]
Well, good news first. During it's semi-controlled flight down into the hole and the room the amper controls, you do manage to get a bead on where he is: Behind the second pillar on the right. Bad news is that the drone, after seeing that, smashes itself into a wall and collapses into shrapnel. And it does it too fast for you to use your Manipulator. However, you have a pretty good idea of where he is...you could probably try and get him without major negatives.
"Morul here. What's the situation like, and how can I help? I've got several unorthodox stuff here, including a mathless manipulator, a nonstandard rifle, and I can jump dimensions."
Peer down the hole, and try and figure out how hard it would be to climb down. Maybe use the imprints from Jim's hands?
You think you could get down fairly easily using the hand holds that jim dug on his way down.
((Hurry hurry posty posty))
Miyamoto action: Ask if those support pillars could be cut down without the whole level crashing down, ask what other consequences there could be if all 6 were destroyed.
Check with Steve if Miya could reach the others, the room the Amper is in, or the room with his teammates in any reasonable time.
If yes, start running to get there.
If no, go stand at the right location for firing at the Amper. Ask whether the laser could be used to cut myself an entrance to the Amper's room from here.
If his correct position is found this turn, use laser to hit him from above. If not, use laser to cut down one of those pillars (not the one Jim might target) if reliable targeting data on said pillar can be obtained.
Jim action: If he knows the position of those pillars well enough to be able to use his amp reliably, and if Steve confirms they can be brought down without burying us all, target the one closest to the left of Jim. Use micro amp to cut 2 small diagonal incisions, then matter amp to push that piece out if it doesn't come out by itself(basically, slice out a piece, then push it out if necessary). Aim low enough so that we'd see if he was hiding there.
If not, use 6 of those dense metal spheres of him, send one flying discreetly around each pillar until one bumps into something.
((The idea being to destroy the pillars to deny him cover, maybe topple them on him if we're lucky. Might be able to just heat the space beyond the pillars, but if he just shields himself we still won't know where he is. Charging into that room doesn't seem a viable option, as he'll just cut down anyone who enters. Could try to make our own entrance, but he'll probably notice that. Grenades and the like will just be bounced back, smoke nades useless cause amp senses, and I don't think we'll be able to draw him out of that room. We could starve him to death, but yeah, miiiight take a while. Jim could probably charge in and use his amps to counter his while rest team slips in, but I ain't taking that kind of risk with another's character. Any other ideas are welcome.))
Simus quickly disentangles herself from Jim, making sure to keep away from the opening into their antechamber.
Sorry, Jim, he started to do something to me and I had to break contact.
And yeah, he's down there, big room, 6 support pillars at least. I couldn't tell behind which one he might have been, but if I had more time to look, I'd bet that life-support wheelchair of his will glow quite brightly in infrared. That is, if I don't light the room up normally with a fairly deadly chemical source instead. Your orders on that.
"If you throw that nade in he'll probably bounce it back or, if we can get it in, just shield himself from the chemicals. Maybe if he was distracted it could work. Those things are remote detonated huh? They could be a distraction themselves in a pinch. Maybe if Miya surprises him with laser it could work, could get it close enough to work. As for looking in there, again, not best idea without any distractions I think. "
"Morul here. What's the situation like, and how can I help? I've got several unorthodox stuff here, including a mathless manipulator, a nonstandard rifle, and I can jump dimensions."
Peer down the hole, and try and figure out how hard it would be to climb down. Maybe use the imprints from Jim's hands?
"Glad you're here. Anything that you could do that would give us an opening would be helpful. If you can just appear in that room that would help, but don't take risks with spacemagic if you don't know how it works, I've seen too many die from that."
>It probably wouldn't immediately collapse but it sure wouldn't be stable.
>Not really.
>You could cut your way in, sure. I'm gonna assume that Anton transmitted the information he got so you have at least a vague idea of where he is. So:
[con:2+1]
You fire randomly into the ground, sweeping the laser up and down and back and forth, cutting a molten squiggle into the dirt.
Considering your new knowledge, I'm gonna assume you don't want jim to waste time and mind ammo attacking pillars you know aren't occupied.
((Dubley Steptimus(the new guy) only has a laser rifle and some armour. He's gonna keep going unless someone tells him IC to turn back.)
Follow the giant robot tracks. Try to catch up.
Your post is in there?
((Sorry I didn't see it.))
Climb onto the giant robot's shoulders. Fire laser at the ground, to test if it works. Fiddle with the dials, what do they do?
You climb up on Lukas' shoulder and fire at the ground. Aw, just like Miyamoto.
The dials seem to effect the intensity and focus of the beam.
((Attention everyone who hasnt noticed yet, i am providing a 3 dimensional map of the area which appears on your HUD centered around my exact spatial co-ordinates.
Please enjoy the provided squadsight based x-ray vision and murder this bastard for all your worth the second i catch a glimpse of him.))
Wait for the erratically piloted scout eye to distract Xavier then take a quick glance around the corner to provide everyone with the location and layout of the pillar room.
If anyone spots Xavier join the assault by [iring a constant barrage of lightning at his face and any conductive materials around him.
He's been spotted, but I'm stopping the few attacks that are going in favor of allowing you guys to coordinate a bit better, which I assume the characters would do given the information they just got.
((Time to defrost another HMRC frozen dinner))
(should I start now?)
Depends if you want to or not. Your choice.
Catch up with the rest of the group. Spin up the Pyramid of Power and aim down the hall at where the amp guy is.
"Permission to fire?"
(Reposting in (what I think is) the correct thread)
I answered this in the other thread, but yeah, this is the right thread and also you're in there and ready.
"I will go as well."
have lars take Jack down hole as well.
Brother Lars looked down the hole. "Brother Xan, are you okay? You look ill."
He turns toward the others. "Okay. Brothers STEVEN and Jack, if you feel insufficiently equipped for this, you may stay behind. Brother Morul, I can carry you down. Brother Xan... if you need to rest, you may, but your abilities would be useful."
Fly down the hole with Morul (and Xan if he can't get himself down.)
Open the door, get on the floor, everybody gets down in that hole and then horribly murdered maybe.