Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1121 1122 [1123] 1124 1125 ... 1256

Author Topic: Einsteinian Roulette (Original Thread: Rules, Armory, Misson archive 1-11)  (Read 3989889 times)

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16830 on: November 09, 2013, 12:11:40 pm »

X-Men: Marvel
Batman: DC

Do the math.
Spoiler: Checkmate. (click to show/hide)
Congratulations. Marvel and DC have met a few times over the course of decades. Your chances still suck.
History always repeats.
It has happened before and it will happen again.
So it was and so shall it be again.
Etcetera, etcetera.

Also i think my chances are pretty high.
Unpowered gadget user with bat vision and dead family vs wheelchair bound telepathic/telekinetic powerhouse, how is this fight not a DC vs Marvel crossover?
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16831 on: November 09, 2013, 12:13:47 pm »

Send out them scout eyes and scout the area!
Considering the time you spent preparing, I'm not even gonna roll since it's kinda a bygone conclusion.

Like so many eyes before them, your cameras can't pick up anything by scanning just the rubble.

Here's the thing guys, you're not gonna get anything by just looking at that rubble, it's too thick and dense to see through and there's no signs on the outside. You're gonna need to actually do something.

Charge my mental defences, Xavier shall not use me as a puppet.
You prepare yourself for any sort off possible brain fuckery.

"Good news, Commander! It seems that he hasn't yet tunneled out of that heap. However, that brings us to the bad news, and that is that, as far as I recall, we're sitting over what is essentially a reinforced steel lasagna, and there's plenty of room to go down into the ruined shipyard. He could be right under us. I think we need to move fast here.

My recommendation would be to turn that pile of rubble into a crater, and see if there are any reasonably obvious tunnels leading out of it.
"

Converse with Miyamoto. Be on guard for any sudden space magic activity.
You talk with miya. No sign of hostile space wizards yet.

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16832 on: November 09, 2013, 12:20:43 pm »

"Say, any of you guys got infrared vision or something?"

Find a large-looking pile of rubble, then hit it full-strength with the kinetic hammer. If I get any indication where to hit, go for that spot.

Follow Miyamoto's instructions and send down a scout eye to look into a hole that he will presumably make.
« Last Edit: November 09, 2013, 04:12:48 pm by Harry Baldman »
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16833 on: November 09, 2013, 12:21:30 pm »

X-Men: Marvel
Batman: DC

Do the math.
Spoiler: Checkmate. (click to show/hide)
Congratulations. Marvel and DC have met a few times over the course of decades. Your chances still suck.
History always repeats.
It has happened before and it will happen again.
So it was and so shall it be again.
Etcetera, etcetera.

Also i think my chances are pretty high.
Unpowered gadget user with bat vision and dead family vs wheelchair bound telepathic/telekinetic powerhouse, how is this fight not a DC vs Marvel crossover?
That Marvel vs. DC thing? Four issues. How many issues of comics have been published by DC or Marvel since the birth of superheroics? A heck of a lot more than four.

You're gonna need to actually do something.
We're doomed.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16834 on: November 09, 2013, 12:23:26 pm »

All in favor if re-nuking this crater please say "aye."

use my previously charged Aux bonus from two turns ago to approximate Xaviers position by extrapolating from his last known speed and trajectory as recorded by my echolocational mapping program when Miyamoto hit him with his megaton punch.

Direct my teammates to turn their attention there and begin echolocating as per miyamotos orders.
« Last Edit: November 10, 2013, 09:13:26 am by Unholy_Pariah »
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16835 on: November 09, 2013, 12:29:23 pm »

All in favor if re-nuking this crater please say "aye."

"Aye! I really want to see things get nuked today. I missed the first time."
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16836 on: November 09, 2013, 12:39:45 pm »

All in favor if re-nuking this crater please say "aye."
If Grate was there, he would say "Nay" and then flee at top speed.
Just FYI.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Unholy_Pariah

  • Bay Watcher
  • [ETHIC:LOOTING:MANDATORY]
    • View Profile
Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16837 on: November 09, 2013, 12:43:53 pm »

X-Men: Marvel
Batman: DC

Do the math.
Spoiler: Checkmate. (click to show/hide)
Congratulations. Marvel and DC have met a few times over the course of decades. Your chances still suck.
History always repeats.
It has happened before and it will happen again.
So it was and so shall it be again.
Etcetera, etcetera.

Also i think my chances are pretty high.
Unpowered gadget user with bat vision and dead family vs wheelchair bound telepathic/telekinetic powerhouse, how is this fight not a DC vs Marvel crossover?
That Marvel vs. DC thing? Four issues. How many issues of comics have been published by DC or Marvel since the birth of superheroics? A heck of a lot more than four.
It only takes one to become officially possible, therefore i am batman and he is Charles Xavier and im gonna electrocute his wheelchair so he cant chase me when its time to run away.
Logged
Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16838 on: November 09, 2013, 01:15:31 pm »

All in favor if re-nuking this crater please say "aye."

use my previously charged Aux bonus from two turns ago to approximate Xaviers position by extrapolating from his last known speed and trajectory as recorded by my echolocational mapping program when Miyamoto hit him with his megaton punch.

Direct my teammates to turn their attention there.

((You mean the huge chunk of building Anton saw crash into the crater shortly afterwards, and has been camping in the vicinity of since after the Concourse Carnage?))
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16839 on: November 09, 2013, 01:36:04 pm »

X-Men: Marvel
Batman: DC

Do the math.
Spoiler: Checkmate. (click to show/hide)
Congratulations. Marvel and DC have met a few times over the course of decades. Your chances still suck.
History always repeats.
It has happened before and it will happen again.
So it was and so shall it be again.
Etcetera, etcetera.

Also i think my chances are pretty high.
Unpowered gadget user with bat vision and dead family vs wheelchair bound telepathic/telekinetic powerhouse, how is this fight not a DC vs Marvel crossover?
That Marvel vs. DC thing? Four issues. How many issues of comics have been published by DC or Marvel since the birth of superheroics? A heck of a lot more than four.
It only takes one to become officially possible, therefore i am batman and he is Charles Xavier and im gonna electrocute his wheelchair so he cant chase me when its time to run away.
It is also possible that a significant proportion of the atoms in "Xavier's" body will spontaneously transform into energy.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Radio Controlled

  • Bay Watcher
  • Morals? Ethics? Conscience? HA!
    • View Profile
Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16840 on: November 09, 2013, 03:59:14 pm »

((Sorry for not posting guys, RL stuff and forum shenanigans (504 my ass) prevented from posting. And now that it's pretty dang obvious we won't be getting anywhere by standing here, let's get in there and see what's what.))

Just informing you guys of Steve's sensor readings. We suspect the heat one may be Amp related, contact Steve for details.
'Thanks for the intell, good to know. Keep us posted.
Oh, and how's the SW hunt going? Sweep teams found any leads yet?'


"How about instead of searching for him through a very large amount of rubble we try removing it somehow? or draw him out?"
make suggestion
"Good news, Commander! It seems that he hasn't yet tunneled out of that heap. However, that brings us to the bad news, and that is that, as far as I recall, we're sitting over what is essentially a reinforced steel lasagna, and there's plenty of room to go down into the ruined shipyard. He could be right under us. I think we need to move fast here.
My recommendation would be to turn that pile of rubble into a crater, and see if there are any reasonably obvious tunnels leading out of it.
"
Converse with Miyamoto. Be on guard for any sudden space magic activity.
All in favor if re-nuking this crater please say "aye."
"Aye! I really want to see things get nuked today. I missed the first time."


'Yeah, we're going in to check it out. Don't really feel like just nuking the place though, besides we didn't bring any I think. And I'd like to save Simus' ordnance for when we really need it, so here's what we're gonna do:

I'll go in and start removing rubble to create passageway. Anton and Stacy, you try and get a scout eye in there once I made an opening and see what you can find. Auron, get in here and use your echolocation thing to see if you spot something.
Michael, try to use your magnetic amp to help a bit with rubble removal if you can, don't overdo it though. You good with that thing?
Jim and the rest of you, stay behind and give backup, in case he's laid a trap for us. Simus, keep your 'nades ready, just in case.'


Start to remove rubble, try to get an opening for a scout eye to go through first. Check with cameyes for Amper, back away if found.


((By the way SC, if you want a chance at whipping troopers into action for a change, by all means go for it.))

Faith action: Same as before, hiding and scanning.

Logged


Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Corsair

  • Bay Watcher
  • New Zeland giveth, New Zeland taketh away
    • View Profile
Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16841 on: November 09, 2013, 04:32:27 pm »

"Uh this is the first time I will have used it, but I am trained"
Target the re-bar in any of the concrete or any large pieces of metal and one at a time move them out of the way with magnetic manipulator.
Logged
So it was like a binary search, except the question is "Has the input been brutally murdered?", and it only ever returns True.

Kriellya

  • Bay Watcher
    • View Profile
Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16842 on: November 09, 2013, 08:01:32 pm »

Just informing you guys of Steve's sensor readings. We suspect the heat one may be Amp related, contact Steve for details.
'Thanks for the intell, good to know. Keep us posted.
Oh, and how's the SW hunt going? Sweep teams found any leads yet?'


There was a launcher on the tower the LESHO round came from. Remote control, likely he wasn't here when it fired. There's an unfinished launcher on another roof, going to start a search from there soon.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16843 on: November 10, 2013, 08:38:10 am »

"I only trust these drones as far as I can throw them. I'll put them through a major overhaul when this is over, but right now they're more likely to just get in the way. If you don't mind, I'll just ready my only relevant means of attack and try to help if I can."

Recall drone. Ready the MFM and focus. Be prepared to assist Miyamoto or anyone else if the amper shows himself.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

piecewise

  • Bay Watcher
  • [TORTURE_FOR_FUN]
    • View Profile
    • Stuff
Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16844 on: November 11, 2013, 01:03:40 pm »

((Sorry for not posting guys, RL stuff and forum shenanigans (504 my ass) prevented from posting. And now that it's pretty dang obvious we won't be getting anywhere by standing here, let's get in there and see what's what.))

Just informing you guys of Steve's sensor readings. We suspect the heat one may be Amp related, contact Steve for details.
'Thanks for the intell, good to know. Keep us posted.
Oh, and how's the SW hunt going? Sweep teams found any leads yet?'


"How about instead of searching for him through a very large amount of rubble we try removing it somehow? or draw him out?"
make suggestion
"Good news, Commander! It seems that he hasn't yet tunneled out of that heap. However, that brings us to the bad news, and that is that, as far as I recall, we're sitting over what is essentially a reinforced steel lasagna, and there's plenty of room to go down into the ruined shipyard. He could be right under us. I think we need to move fast here.
My recommendation would be to turn that pile of rubble into a crater, and see if there are any reasonably obvious tunnels leading out of it.
"
Converse with Miyamoto. Be on guard for any sudden space magic activity.
All in favor if re-nuking this crater please say "aye."
"Aye! I really want to see things get nuked today. I missed the first time."


'Yeah, we're going in to check it out. Don't really feel like just nuking the place though, besides we didn't bring any I think. And I'd like to save Simus' ordnance for when we really need it, so here's what we're gonna do:

I'll go in and start removing rubble to create passageway. Anton and Stacy, you try and get a scout eye in there once I made an opening and see what you can find. Auron, get in here and use your echolocation thing to see if you spot something.
Michael, try to use your magnetic amp to help a bit with rubble removal if you can, don't overdo it though. You good with that thing?
Jim and the rest of you, stay behind and give backup, in case he's laid a trap for us. Simus, keep your 'nades ready, just in case.'


Start to remove rubble, try to get an opening for a scout eye to go through first. Check with cameyes for Amper, back away if found.


((By the way SC, if you want a chance at whipping troopers into action for a change, by all means go for it.))

Faith action: Same as before, hiding and scanning.


You head over to the wreckage and start digging, trying to open up a thin tunnel of sorts down through the rubble. eventually, you hit what seems to be an air pocket or open space of sorts and back up so someone can send in a scout eye.

"Say, any of you guys got infrared vision or something?"

Find a large-looking pile of rubble, then hit it full-strength with the kinetic hammer. If I get any indication where to hit, go for that spot.

Follow Miyamoto's instructions and send down a scout eye to look into a hole that he will presumably make.
You send one of your scout eyes down into the rubble and activate it's lights. The space inside the debris is fairly small, but you can make out what looks like a perfectly spherical space inside the otherwise randomly shaped cavern of twisted steel and concrete. Directly under that bubble is a hole in the ground. Judging from the edges, something melted it's way down like a thermite brick.

All in favor if re-nuking this crater please say "aye."

use my previously charged Aux bonus from two turns ago to approximate Xaviers position by extrapolating from his last known speed and trajectory as recorded by my echolocational mapping program when Miyamoto hit him with his megaton punch.

Direct my teammates to turn their attention there and begin echolocating as per miyamotos orders.

You stick your head into the opening Miyamoto made and do your whole bat thing. The hole, as far as the system can tells you, goes down several meters. The detection program can't read any deeper then that though, least not from this angle.

"Uh this is the first time I will have used it, but I am trained"
Target the re-bar in any of the concrete or any large pieces of metal and one at a time move them out of the way with magnetic manipulator.
I'm gonna say you save your brain power for now, since it's not really needed. Also potential overshoots.

"I only trust these drones as far as I can throw them. I'll put them through a major overhaul when this is over, but right now they're more likely to just get in the way. If you don't mind, I'll just ready my only relevant means of attack and try to help if I can."

Recall drone. Ready the MFM and focus. Be prepared to assist Miyamoto or anyone else if the amper shows himself.
You focus on being able to light men on fire via pocket calculators.



Pages: 1 ... 1121 1122 [1123] 1124 1125 ... 1256