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Author Topic: Einsteinian Roulette (Original Thread: Rules, Armory, Misson archive 1-11)  (Read 3989732 times)

Empiricist

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16800 on: November 05, 2013, 03:02:07 pm »

-
« Last Edit: November 05, 2013, 03:18:51 pm by Empiricist »
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<Caellath>: Emp is the hero we don't need, deserve or want

Radio Controlled

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16801 on: November 05, 2013, 03:16:51 pm »

"Per chance would anyone be able to mount this turret onto the ship?"
Charles looks for someone competent who can attach his turret to the blackship.

((Wrong thread my friend, this is the thread you're looking for.
http://www.bay12forums.com/smf/index.php?topic=123854.0))

((Can we assume Simus has her gear already, or not? Since Milno team was waiting on the roof for their gear drop, can we assume that went smooth, and that the blackship also carried Simus back with it? Oh, and is Auron healed?))

"Ok gents, now that most of us are here, let's go hunt us an Amp man. First, anyone any ideas on how to tackle him? Steve said direct attacks, don't work, even when split up, so I reckon we'll have to ambush him. Simus, can you prepare a mine or something with your ordnance? Or at the least, can you remotely detonate it?"

Start heading in the direction of where the Amp specialist was last spotted. See where he landed, but try to stay a bit away still, use cameyes for scouting. Think about whether namite fuel could be used as a trap, and look around for a good ambush site. Spread around teammates (the ones on ''follow Miya' mode) so that we cover a wide area but no-one is out of sight or isolated.
« Last Edit: November 06, 2013, 04:33:03 am by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Empiricist

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16802 on: November 05, 2013, 03:20:06 pm »

((Thanks. Moved.))
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

Harry Baldman

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16803 on: November 05, 2013, 03:21:48 pm »

"Down, down, down we go... no way to stop... as you fall, hear me call... no, no, no..."

Follow fearless, yet glorious leader on amp hunting escapades.
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Corsair

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16804 on: November 05, 2013, 03:57:21 pm »

follow our glorious leader
A
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So it was like a binary search, except the question is "Has the input been brutally murdered?", and it only ever returns True.

PyroDesu

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16805 on: November 05, 2013, 08:23:40 pm »

Yeah, I've got it set so my grenades can also act as mines. Part of the safety system, actually, though some kind of impact, like a footstep - or a wheelchair rolling over it, would be required to actually detonate. What flavor you want, frag, high-EX, or chemical/incendiary?

Simus, having hurriedly changed out of the maintenance costume (but keeping the holster, both guns, and the tools - but not the toolbox), finishes putting on the last piece of her Ghost Armor - the strangely one-way transparent helmet - with a click, then shoulders her rocket pack, her launcher (empty), modified X3C Gauss Rifle, generator-modified Laser Rifle, ANUBIS-257 in the shoulder holster, and her belt with spare civilian gauss rifle/pistol clips, grenades, plastic explosive, and the 'silenced' gauss pistol. And pockets the tools from the toolbox she was given.

((I really am a walking armory here. Not as impressive as Miyamoto being a walking tank, but good lord have I collected a whole bunch of weapons.))
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Unholy_Pariah

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16806 on: November 05, 2013, 08:54:59 pm »

((No, Aurons leg is still broken. Perhaps ill spend this turn stowing my crap and getting patched up then catch up with you guys at the crater.))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Sean Mirrsen

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16807 on: November 06, 2013, 02:01:42 am »

((I should probably point out that Anton is not with the rest of the group, as per him keeping watch over the presumed position of the Specialist, and reporting any movements.))

Retroactively maintain that action from earlier wherein Anton finds a good, safe lookout position and surrounds it with drones acting as stationary cameras, in order to look over the place where the building chunk initially landed, and other surroundings, for possible Amp Specialist activity.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Prosperus

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16808 on: November 06, 2013, 03:47:51 am »

Follow Jim
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You know what they say: It's all fun and games until a psycho-kinetic Armory Master rips your balls off.

Radio Controlled

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16809 on: November 06, 2013, 04:30:34 am »

((I should probably point out that Anton is not with the rest of the group, as per him keeping watch over the presumed position of the Specialist, and reporting any movements.))
Retroactively maintain that action from earlier wherein Anton finds a good, safe lookout position and surrounds it with drones acting as stationary cameras, in order to look over the place where the building chunk initially landed, and other surroundings, for possible Amp Specialist activity.

((That's ok, I was going to spread us out a little bit anyways until he's found.))

Yeah, I've got it set so my grenades can also act as mines. Part of the safety system, actually, though some kind of impact, like a footstep - or a wheelchair rolling over it, would be required to actually detonate. What flavor you want, frag, high-EX, or chemical/incendiary?

Simus, having hurriedly changed out of the maintenance costume (but keeping the holster, both guns, and the tools - but not the toolbox), finishes putting on the last piece of her Ghost Armor - the strangely one-way transparent helmet - with a click, then shoulders her rocket pack, her launcher (empty), modified X3C Gauss Rifle, generator-modified Laser Rifle, ANUBIS-257 in the shoulder holster, and her belt with spare civilian gauss rifle/pistol clips, grenades, plastic explosive, and the 'silenced' gauss pistol. And pockets the tools from the toolbox she was given.

((I really am a walking armory here. Not as impressive as Miyamoto being a walking tank, but good lord have I collected a whole bunch of weapons.))

"What, no strawberry? oh well, I guess we'll go with high-EX then, seems most appropriate. Though if you think another kind will work better, that's fine to, I trust you knowing your equipment better.
By the way, that phase armor, does that make you invisible too? And what 'physical presence' do you have when it's active? Cause maybe you can stay hidden from his 'amp senses' using it, which would be very convenient."



((Although Ironyowl said (s)he would like to get back in the game if (s)he got a quick synopsis of recent events, and me giving her said synopsis, it still seems she won't be playing for a while. Now, I don't feel like getting other people's characters killed, but dropping off Faith already might be annoying if she does indeed show up to play but is too far from the action to help. So I think I'll just have Faith hang around, and let her stay low in case of danger, but keep her around just in case.


Faith action if she hasn't returned by then: Use synthflesh mobility to get to a spot that has good view of the place the Amp man could be, use cameyes to help searching. Try to stay hidden/out of sight though.
« Last Edit: November 06, 2013, 04:39:15 am by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

piecewise

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16810 on: November 06, 2013, 11:17:34 am »

Jim inspects the immediate area for potential hiding spots or sniping points.
In terms of the "immediate" area I'm guessing you mean anywhere you can currently see (You and miya are standing in the area just inside the building, near the gangway, where miya originally smashed his way into the building) from where you are. The only good sniping locations you can see are the cage of the Sword itself, at least if you assume that sniping locations are high spots with a good view. Hiding places, on the other hand, are endless, if you consider he could be hiding behind any pole or support beam or in any closet or around any corner or under any desk or chair or in any room.

Quote
You really want to jump like 100 stories down on
and rely on an aux roll to not decelerate rather
violently?
If the alternative is instant vaporisation via LESHO round... yes, absofreakinglutely.

head back to the sword then grab my hovertrolley and use it to pick up an empty crate.
Drop all the loot from my backpack into the crate then push the trolley into an out of the way corner of the hangar and turn it off before heading to the infirmary and getting healed up ready for the hunt.
You head back real fast, drop off your loot and get yourself a quick cast and cocktail of drugs to keep you going. That done, you report back to your team.

"Per chance would anyone be able to mount this turret onto the ship?"
Charles looks for someone competent who can attach his turret to the blackship.

((Wrong thread my friend, this is the thread you're looking for.
http://www.bay12forums.com/smf/index.php?topic=123854.0))

((Can we assume Simus has her gear already, or not? Since Milno team was waiting on the roof for their gear drop, can we assume that went smooth, and that the blackship also carried Simus back with it? Oh, and is Auron healed?))

"Ok gents, now that most of us are here, let's go hunt us an Amp man. First, anyone any ideas on how to tackle him? Steve said direct attacks, don't work, even when split up, so I reckon we'll have to ambush him. Simus, can you prepare a mine or something with your ordnance? Or at the least, can you remotely detonate it?"

Start heading in the direction of where the Amp specialist was last spotted. See where he landed, but try to stay a bit away still, use cameyes for scouting. Think about whether namite fuel could be used as a trap, and look around for a good ambush site. Spread around teammates (the ones on ''follow Miya' mode) so that we cover a wide area but no-one is out of sight or isolated.

Yes, assume Joker team got geared and transported around where needed and that Auron got healed, as stated above. I'm just trying to save time and energy by sort of time skipping to the point where you've all gathered together and we don't have 10 posts of "I go to my team." and "Wait for team to go".

By namite you mean the thermite stuff in your flame thrower?

You bring your group over to where Anton is keeping an eye out on the wreckage. He reports that there's been no change and a quick cycle with the cam eyes reveals nothing of note either, beyond the fact that the edges of the crumpled mass of debris are still slightly hot from the kinetic energy you pounded into it

"Down, down, down we go... no way to stop... as you fall, hear me call... no, no, no..."

Follow fearless, yet glorious leader on amp hunting escapades.
follow our glorious leader
A
The ghost and the dancing robot follow their glorious leader.

Yeah, I've got it set so my grenades can also act as mines. Part of the safety system, actually, though some kind of impact, like a footstep - or a wheelchair rolling over it, would be required to actually detonate. What flavor you want, frag, high-EX, or chemical/incendiary?

Simus, having hurriedly changed out of the maintenance costume (but keeping the holster, both guns, and the tools - but not the toolbox), finishes putting on the last piece of her Ghost Armor - the strangely one-way transparent helmet - with a click, then shoulders her rocket pack, her launcher (empty), modified X3C Gauss Rifle, generator-modified Laser Rifle, ANUBIS-257 in the shoulder holster, and her belt with spare civilian gauss rifle/pistol clips, grenades, plastic explosive, and the 'silenced' gauss pistol. And pockets the tools from the toolbox she was given.

((I really am a walking armory here. Not as impressive as Miyamoto being a walking tank, but good lord have I collected a whole bunch of weapons.))
After a short montage of strapping on bandoliers and a headband, you follow miyamoto, clinking and clanking with 50 pounds of metal and ammo.

((I should probably point out that Anton is not with the rest of the group, as per him keeping watch over the presumed position of the Specialist, and reporting any movements.))

Retroactively maintain that action from earlier wherein Anton finds a good, safe lookout position and surrounds it with drones acting as stationary cameras, in order to look over the place where the building chunk initially landed, and other surroundings, for possible Amp Specialist activity.
Post probably got eaten. It's up now, you did exactly what you wanted.

Follow Jim
Following jim, who is totally with this group right now even if he doesn't know it.

((I should probably point out that Anton is not with the rest of the group, as per him keeping watch over the presumed position of the Specialist, and reporting any movements.))
Retroactively maintain that action from earlier wherein Anton finds a good, safe lookout position and surrounds it with drones acting as stationary cameras, in order to look over the place where the building chunk initially landed, and other surroundings, for possible Amp Specialist activity.

((That's ok, I was going to spread us out a little bit anyways until he's found.))

Yeah, I've got it set so my grenades can also act as mines. Part of the safety system, actually, though some kind of impact, like a footstep - or a wheelchair rolling over it, would be required to actually detonate. What flavor you want, frag, high-EX, or chemical/incendiary?

Simus, having hurriedly changed out of the maintenance costume (but keeping the holster, both guns, and the tools - but not the toolbox), finishes putting on the last piece of her Ghost Armor - the strangely one-way transparent helmet - with a click, then shoulders her rocket pack, her launcher (empty), modified X3C Gauss Rifle, generator-modified Laser Rifle, ANUBIS-257 in the shoulder holster, and her belt with spare civilian gauss rifle/pistol clips, grenades, plastic explosive, and the 'silenced' gauss pistol. And pockets the tools from the toolbox she was given.

((I really am a walking armory here. Not as impressive as Miyamoto being a walking tank, but good lord have I collected a whole bunch of weapons.))

"What, no strawberry? oh well, I guess we'll go with high-EX then, seems most appropriate. Though if you think another kind will work better, that's fine to, I trust you knowing your equipment better.
By the way, that phase armor, does that make you invisible too? And what 'physical presence' do you have when it's active? Cause maybe you can stay hidden from his 'amp senses' using it, which would be very convenient."



((Although Ironyowl said (s)he would like to get back in the game if (s)he got a quick synopsis of recent events, and me giving her said synopsis, it still seems she won't be playing for a while. Now, I don't feel like getting other people's characters killed, but dropping off Faith already might be annoying if she does indeed show up to play but is too far from the action to help. So I think I'll just have Faith hang around, and let her stay low in case of danger, but keep her around just in case.


Faith action if she hasn't returned by then: Use synthflesh mobility to get to a spot that has good view of the place the Amp man could be, use cameyes to help searching. Try to stay hidden/out of sight though.

She looks around but has no better luck finding the amp user on the outside of the debris then you do.

Radio Controlled

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Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16811 on: November 06, 2013, 04:33:30 pm »

Quote
By namite you mean the thermite stuff in your flame thrower?

((Indeed. That thing is called the 'namite thrower' (napalm+thermite) after all.))

"Hmm. I don't think we'll be able to wait him out. Steve said he could dig himself out, so we'll have to watch our six just in case.

Unless anyone has a better idea, we'll set up our trap now then go lure him out. All ok with that? Simus, help me check for a good spot. Anton, could you send a scout drone down to the building to see if you can find where he is/went to?

Jim, any suggestion from you? Or are you ok with the current idea?"


Think about whether namite fuel could be used as a trap, and look around for a good ambush site. Check mental reserve levels.


Faith action: continue to use high ground for good view of area, keep cycling with cameyes and warn if any change in surroundings (like heat signatures from below ground or something).
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Sean Mirrsen

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Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16812 on: November 06, 2013, 05:05:00 pm »

"I can try, Commander, but these three have utterly refused to obey my commands after I updated their software. I think I invented a new form of AI, astoundingly true to life - "The Lazy Underling". I'll see about giving one of them a kick and sending it to scout out."

Take one of the drones. Perform visual examination and basic troubleshooting (make sure the power switch is set to 'on'). Apply light percussive maintenance. Try to send it out to get a close-up view of the crashed building piece, and see whether or not anyone recently tunneled out from under it.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

PyroDesu

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Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16813 on: November 06, 2013, 06:14:01 pm »

Sure thing. And no, the suit doesn't let me be invisible, and I've just the same physical presence as normal unless it's phased out. It's mostly automatic, really.

Look around for decent chokepoints to trap.

((Watch us set up, and then the amp dude just gravity amps his way out of the hole.))
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Harry Baldman

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Re: Einsteinian Roulette:Mission 11: Amp specialist Hunters
« Reply #16814 on: November 07, 2013, 05:30:34 am »

"It's getting to the point where I'm no fun anymore... I am sorry..."

Practice controlling the Scout Eyes, preferably both at once.
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