((Yay loots.))
head over to miyamoto and follow him around.
Check each window we pass for clear jump paths to ground level, im not making the same mistake if the SW decided to fire again.
You really want to jump like 100 stories down on and rely on an aux roll to not decelerate rather violently?
Jim gets off the elevator at the fiftieth floor when it gets there.
(Just putting that in since I dunno what effect Paris pressing the button for a different floor will do. It might not stop at the 50th at all. >.>)
((I propose we use this thread to coordinate the teams.))
Follow General Jim. Provide covering fire and assist with searching for UMW threats.
You get off on the correct floor.
Whistle "The Girl from Ipanema".
Hmm hmm hmm hmmmm hmm hmm hmmmmmFlint gets out of the elevator at the Sword level, if it gets there this turn.
What's the layout of the base? From what I understand, it's the main building, with a secondary command building linked to the main building with bridges. The command building has a control tower up top. Off to one side of the main building is the cage the Sword is in and on the other side are the repair pits. On the other side of the repair pits are control towers resting on higher ground. Is my understanding of that correct? I want to know all possible escape routes besides legging it in the desert. Are there vehicles? Helipads? Underground passages? Trams? Is the below map correct? Ask Steve if neccessary.
▓▓▓▓▓▓▓▓▓
▓▓▓TTT▓▓▓
▓▓▓▓O▓▓▓▓
▓C-MMM▓▓▓
▓▓▓MMM▓▓▓
▓▓▓MMM▓▓▓
▓▓▓▓|▓▓▓▓
▓▓▓SSS▓▓▓
▓▓▓▓▓▓▓▓▓
▓ = Desert
T = Control Towers
O = Repair Pit (nuked)
M = Main Governmental Building
- = Bridges
C = Command Building
| = Gangway
S = Paracelsus Sword
You got that right enough. As per escape routes, there are a few ships on the other side of the sword, but it would be pretty difficult to get to them, what with the sword squatting there and all. Hoofing it across the desert is possible, but rather silly. Chances are that he's going to try to get down into the mechanical levels. Those crisscross a lot of the planet's crust.
((I posted general IC announcement of the current plan in the defense-team thread. Check there for more info.))
Once I feel good enough to move about again, get going for the way we came in. Pick up Auron on the way, carry him if needed.
((@Pw: question, if this reorganisation is succesful, how you want to organize the threads? Should we simply all move to the on-ship thread, or you wanna keep things seperated?
@Paris: nice map! Helps to visualize things.))
Bishop straightens up and rolls his shoulders.
"Right, Steve's done here so we can go. Time to go hunt a Shadow Walker..."
Hustle out of the room with Miyamoto and head back to the Sword. Check up on the positions of my designated team through the radio.
We'lll work it so that people hunting SW's are in one thread, People hunting UE's are in another.
You link up with auron and together you and him and bishop wander back toward the Ship, surveying the damage you've left in your wake. Fairly impressive. 7.5. Not your best work, but still good.