Lars looks about for a control to the door. "O Great Glorious Steve, is there a way we can bypass this door, or we need to penetrate it mightily?"
>If you have a wire you can jack into a control panel and let me hack it. Assuming there's one around there. Try and override the door.
[aux:6+2]
The door opens. Then slams closed. Then opens. Then slams closed. It does this repeatedly and distressingly fast.
"I appear to have turned a simple door into an Indiana Jones style death trap. Curse my technical wizardry."
"All right, one second."
Jim gives Mesk a minute or two to override the controls while he looks around with all of his vision moves for hidden traps. If he finds traps, he warns the crew with him and takes no further actions this round. If Mesk fails and Jim doesn't see any traps, then he attempts to open the blast door manually. If that doesn't work, then next he'll try using his Manipulation Amp to force it open. And if THAT doesn't work, he'll try to melt it off with his Microwave Amp.
[exo:3+2]
The doors open and then slam halfway shut before jerking to a stop. Mechanisms scream in protest as the door is wrenched open and held that way. It quivers with restrained force, clearly attempting to slam shut again.
"Alright, everyone through, Holding it like this isn't great for my health." Jim mutters, trying to maintain his concentration.
"So what you're basically saying is that I'm stuck here while my teammates are left to fend for themselves against elite UWM troops? Fuck!" said Flint in anger, making a motion to hit a wall, but stopping at the last second as he remembered the kinetic amplifiers in the battlesuit's arms. "Thanks a lot Steve! You know you could have said that sooner, right?"
Complain to Steve.
Check the hallway and the stairs leading up for any other cameras or security devices. Destroy any I find.
Try to make sense of the elevator wiring Mesk used in case we need to go up later (dynamic bonus).
Place a camera in the elevator and a small distance up the stairs, in case they decide to send someone down here. Stay near the stairs and elevator and keep watch.
@Jim: "Those UWM bastards seem to place security devices everywhere. Remember to use your cameyes to locate them."
You sweep the hall for monitoring devices. By which I mean you quite literally drag your giant robot arms across the walls, grinding and smashing off anything that might be clinging to them. It seems effective, you don't find any monitoring devices afterwards.
You head back to the elevator and examine mesk's bypass. You try to memorize it.
Be generally helpful.
[hidden roll:5+1]
Lars has a seizure and collapses to the ground for a moment before getting back up, swaying around drunkenly.
((Heh, sorry Pariah, I know Auron must be devastated about losing this chance for unprecedented looting. But hey, at least it also killed that Urban Executor that was messing with his mind. Well, probably, it could've been someone else, but most likely not. Oh well.))
"Is there really nothing that's just going to go smoothly in this mission? Now the frakking elevator is working against us. Urgh, this is all costing us precious time.
Bishop, Auron, try to get that elevator working. If you can't get it down here in a minute or so, then we'll move on to 'the Bishop maneuver', also known as 'blasting our way through the damn floors untill we get where we need to'.
I'll be getting ready for plan B while you guys are working."
Contact Steve, ask him to advise me on where I should aim my Giant Laser to cut a hole that goes up through several levels to where we need to be (or at least as high up as possible), while preferably not slicing up the command room. Once ideal place is located, start preparing for making that shot (aka prepare dynamic bonus for next turn.)
If, however, they are able to get that elevator down, then use previous action (=drop elevator down so that we can climb in the shaft unimpeded, then start climbing).
Steve directs you through a slow dance of "Back up. Another few feet. Now turn left. Your other left. Walk forward. Keep going..." Until you're in the optimal position. You point your laser at the ceiling and aim, very carefully.
Wait... what the fuck was i thinking...
run back and literally loot the urban executor after using my machete to sever the head, as in his head and entire body are going into my pack. Break his spine and fold him in half if necessary.
grab the least melted shield and head back to try to override the elevator.
If we fail to get it moving via overrides, shoot at its brakes instead.
They're literally nothing useful on him. His equipment is either melted because of the life locks or melted because of Miya. Seriously, you're not gonna get anything from him except burnt meat.
As per that shield, you find one thats not completely fucked, but using is basically like holding a large cookie sheet in front of you; it's not very big and it has nowhere left to hold it other then on the sides.
And the elevator breaks aren't visible from the bottom. At least...you think they're not? Hard to say, very dark in there and far away. Stuff sort of blends together.
Keep an eye out for trouble.
You carefully detach one of your robot eyes and roll it down the hall at Flint while making eye puns.
"I've got my eye on you!"
"Alright. Move aside and give me a bit of room."
Commence an elevator override to send it to the bottom floor and then lock it down there. If I think it will take too long, tell Miyamoto so he can cut through the roof for us. Provide cover for us while he does so and stay the hell away from the cameras and windows.
[aux:4+1]
You casually tear open the panel and root around in the circuitry until you manage to connect the right series of wires and override the elevator's locked down state. You send it down, toward whatever the lowest floor is, and gesture exaggeratedly at the open shaft.
"Your vertical pathway to victory awaits."