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Author Topic: Einsteinian Roulette (Original Thread: Rules, Armory, Misson archive 1-11)  (Read 3989897 times)

Sean Mirrsen

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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16365 on: October 05, 2013, 02:50:59 pm »

((1. What is an organochemistry overrider?
((An organochemistry overrider amp is one of the more powerful space-magic implants, which allows the user to alter organ chemistry of another person on an intrinsic level. Applications are plenty, but the most prominent is looking through the eyes of another person, and mind control - both of which were used to great effect in mission... three? Five? Where one ex-Shadow-Walker outwitted and outmaneuvered the whole HMRC mission contingent. The mind control and remote monitoring parts should answer most of your following questions.))

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2. Weren't the Urban Executors the things we knew were here?
3. And these allow communication between sods in the field and the commanders?
((Urban Executors weren't really supposed to be here, no. We found out that they're here. And no, I think regular communications had nothing to do with Sods and their commanders.))

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((And this thing somehow lets the commanders know all about our orders and actions, and organize a group to pick up civilians, tying equipment, and shields before arranging them into civilian shields, all in the space of mere minutes? Still seems pretty darn fishy.))
((Like I said, decisions and actions made at the speed of thought. That's the worst case scenario, but ultimately all a Shadow Walker would need is one civilian in our midst and he would be able to tap into pretty much anyone - though not without us noticing, we hope - and he'd know everything he needed. If he achieves full control, as he tried to do with Auron there, he has access to thoughts as well. Between that and the defenders having backup communications, the speed of organization is not surprising at all. And civilians likely let themselves be tied up.))

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((Problem 1: Didn't we do something to radio? Or am I remembering wrong?))
((We disabled the main base communications, but apparently the defenders have the same kind of tech that allows the HMRC to keep contact with Steve - meaning that while we cut off the defenses, anything else that was set up is still functioning.))

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((Problem 2: How and why would they interrogate random civilians near the scene of the attack, instead of organizing the counterattack?
Problem 3: Who could tell the commanders that we weren't to harm civilians?
Problem 4: Why would the commander believe one stray report enough to not only counter mountains of evidence AND the bad PR it would generate regardless of success, just for getting a slight advantage if it was true? That commander would have to be pretty confident...))
((2: "Know your enemy", finding out the enemy's goals is the first step to defense. Plus the organochem overrider allows reading of thoughts - no need to interrogate.
3: That would just be observation of our action - like how we went out of our way to keep civilians unharmed, and carted injured ones off the gangway to be treated in the ship. They probably have tiny spy cams set up to watch for this kind of thing.
4: Again, mind control provides ample evidence, and they likely don't care about PR, since they control the media.))

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((Problem 5: Weren't there only the sods and civilians in the area?))

((Problem 6: The tying isn't the big time-sink. The big one would be either rounding up the civilians or getting the tying equipment, assuming of course that the plan of action was decided on.))
((5: So we thought, but we were proven wrong.

6: Again, mind control. An untrained civilian is a mindless sheep to a Shadow Walker. During that mission I mentioned, he got a whole village to zerg-rush some perimeter defense turrets to get them offline and get out. Getting a crowd of civvies to tie themselves to tower shields would be similarly easy, and he only needs line of sight - even through someone else's eyes.))

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((Rope has virtually no combat applications unless you are Pecos Bill or fighting an AT-AT. Why would sods have rope? And rope isn't even a very good way to secure civilians; tape would probably be better. But it has even less in the way of combat applications! There is no reason for sods to be carrying around stuff for binding civilians to shields.))
((They don't have to be bound with rope in the first place, plus do recall that this is an industrial complex. They could have cable or chain just lying around in stockpiles.))[/quote]

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((Shadow guys who are not the sods and have no influence over them?))
((Mind control. Sods being used to receiving orders and conditioned for UWM use, I wouldn't be too surprised if they're especially suitable for the Shadow Walker's abilities.))
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Harry Baldman

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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16366 on: October 05, 2013, 03:00:17 pm »

((1. What is an organochemistry overrider?
((An organochemistry overrider amp is one of the more powerful space-magic implants, which allows the user to alter organ chemistry of another person on an intrinsic level. Applications are plenty, but the most prominent is looking through the eyes of another person, and mind control - both of which were used to great effect in mission... three? Five? Where one ex-Shadow-Walker outwitted and outmaneuvered the whole HMRC mission contingent. The mind control and remote monitoring parts should answer most of your following questions.))

((One correction: I think the guy from Mission 5 wasn't a Shadow Walker. For one, he didn't have a LESHO rifle. I think piecewise said that the guy in Mission 5 was an Urban Executor. Which makes the fact that there's a whole mess of them (and their bigger, meaner Shadow Walker cousins) in this mission all the more alarming.

On the bright side, the dude in Mission 5 had more time to prepare for bad things coming his way, and presumably these guys, while doubtlessly highly competent and capable in what they do, were caught somewhat by surprise. In addition, there's a lot more of us this time.

Finally, I must remember to check how the Organochemistry Overrider Amp works, as this promises to be quite the problem in the future. I wonder if placing my braincase in a different spot on my body would protect me, if only for a short while, or do they just need to know where the body they're targeting is located - that is, whether their amp cheats like a filthy bastard with arbitrary clairvoyance or not.))
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GreatWyrmGold

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Re: Einsteinian Roulette:Mission 11: Assault
« Reply #16367 on: October 05, 2013, 03:13:43 pm »

((Again, how log would it take for them to decide that it is an acceptable risk for a sufficient benefit, then round up the civilians and tying-to-shields equipment--which had to be improvised--and finally tie them to shields and distribute them. All without communications. Somewhere along the line, something is...off.))
In terms of time spans, remember: It's not like the defense team is sitting around and waiting until they see you. Every turn, they're moving, acting, planing and executing actions as well. Even if you just stood still, they'd still be preparing and acting.
((And how many minutes have they had to move, act, plan, and execute these plans? I haven't gotten the feeling that there have been more than 5-10, which seems a bit short to do all of that. Hence my suspicion.
And better paranoid than dead.))

((Mind control amp basically. They aren't ordering the sods, they're outright controlling the sods. It also allows them to take sensory information form them.))
((...New, remember?
Anyways, that means that this shadow walker had to:
1. actually be here;
2. be given permission to command the sods, or be willing to ignore the lack of that permission;
3. determine that the HMRC is not harming civilians, despite managing a dozen sods or more AND despite the HMRC's reputation;
4. decide that the potential benefits of the civilians plan outweigh the risks and likely disciplining;
5. control enough civilians as well as the sods;
6. have the sods and civilians find the materials and assemble the shields; and
7. have the sods reach the team.
A bit less long, but a bit more in the way of assumptions. Overall, still fishy.))

((Urban Executors weren't really supposed to be here, no. We found out that they're here.
((I mean, weren't those the ones Steve mentioned were here, while Shadow Walkers were the ones that might be here?))

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And no, I think regular communications had nothing to do with Sods and their commanders.))
((Then how did they communicate?))

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((Like I said, decisions and actions made at the speed of thought. That's the worst case scenario, but ultimately all a Shadow Walker would need is one civilian in our midst and he would be able to tap into pretty much anyone - though not without us noticing, we hope - and he'd know everything he needed. If he achieves full control, as he tried to do with Auron there, he has access to thoughts as well. Between that and the defenders having backup communications, the speed of organization is not surprising at all. And civilians likely let themselves be tied up.))
((Again, they would need to come to the conclusion that we aren't harming civilians and decide that all the risks are worth the very marginal benefit of forcing the forces to use amps and other precise weapons, if we're not bluffing or something. And, really, that's the core of the thing--somehow, they knew we wouldn't be willing to harm civilians.))

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((We disabled the main base communications, but apparently the defenders have the same kind of tech that allows the HMRC to keep contact with Steve - meaning that while we cut off the defenses, anything else that was set up is still functioning.))
((...What was the purpose of what we did, then?))

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((2: "Know your enemy", finding out the enemy's goals is the first step to defense. Plus the organochem overrider allows reading of thoughts - no need to interrogate.
3: That would just be observation of our action - like how we went out of our way to keep civilians unharmed, and carted injured ones off the gangway to be treated in the ship. They probably have tiny spy cams set up to watch for this kind of thing.
4: Again, mind control provides ample evidence, and they likely don't care about PR, since they control the media.))
((2. And this thought-reading doesn't detract from the time or attention of the user? And somehow the civvie would have vital or even accurate information?
3. Forgot about the rescue...but even so, weigh this against probably decades of HMRC mass slaughters and you have the rough equivalent of, I dunno, a squad of Nazis avoiding civilian casualties in a synagogue or something--something you would take more than 5 seconds to decide is not a lie.
4. They do?))

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((5: So we thought, but we were proven wrong.
((I automatically feel a bit...suspicious of any hypothesis based in large part on "We don't know X wasn't so!"))

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6: Again, mind control. An untrained civilian is a mindless sheep to a Shadow Walker. During that mission I mentioned, he got a whole village to zerg-rush some perimeter defense turrets to get them offline and get out. Getting a crowd of civvies to tie themselves to tower shields would be similarly easy, and he only needs line of sight - even through someone else's eyes.))
((Yeah, mind control is one thing I hadn't realized was possible. Incidentally, are these organic amps available from the AM?))

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((They don't have to be bound with rope in the first place, plus do recall that this is an industrial complex. They could have cable or chain just lying around in stockpiles.))
((I had thought they were. Also important: These are combat specialists, not industrial or bondage specialists; I'm not sure how the mind control works, or where the supplies are, but that is an additional time sink that reduces the time it took to decide "Okay, these mass murderers are actively avoiding civilian casualties, and it isn't a bluff or anything...probably not going to be negative disciplinary/political/media/whatever fallout...screw it, I'll have the civvies tied to the sods' shields, that should slow 'em down."))

((One correction: I think the guy from Mission 5 wasn't a Shadow Walker. For one, he didn't have a LESHO rifle. I think piecewise said that the guy in Mission 5 was an Urban Executor. Which makes the fact that there's a whole mess of them (and their bigger, meaner Shadow Walker cousins) in this mission all the more alarming.
((Oh. Okay, one obstacle removed.))


((I'd like to point out that, even if you manage to conclusively prove that there was a lot of time to decide in and not much to decide, the details in my original theory were based on a number of assumptions, for instance that there were no mind controllers involved and that the UWM did not control the media and whatnot. Reasonable assumptions, from ignorance, even if untrue.))
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SeriousConcentrate

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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16368 on: October 05, 2013, 04:31:55 pm »

"Guard this point. I don't want to risk putting either - or both - of you back on that elevator until we have some control of this complex. Mesk, you're going first, since you have that regeneration and can survive a trap. I'll follow. Lars, you're after me."

Jim opens the hatch, waits to see if anything happens to Mesk, and then goes down second.
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Remalle

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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16369 on: October 05, 2013, 04:58:43 pm »

"Don't you know you're not supposed to send the doctor first?"

Go first anyway.
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SeriousConcentrate

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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16370 on: October 05, 2013, 05:00:34 pm »

"Ehhhh, you'll be FINE," Jim said, waving away Mesk's (legitimate) concerns.
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Zako

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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16371 on: October 05, 2013, 08:54:32 pm »

Bishop glances up at Miyamoto for a broadcast to him before looking back down at Auron.

"Time to start heading up. If there's a better time to use a laser that can cut through pretty much anything, I can't think of one. You'll have to haul Auron, as I can't risk carrying him while he's under attack."
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Toaster

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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16372 on: October 05, 2013, 09:11:09 pm »

Lars shakes his head.  "I should go first, since I'm least valuable, but I will obey your command.  May Algis shield us all as we work the will of Steve."

Go last as ordered.  Be willing to go first if plans change.
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SeriousConcentrate

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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16373 on: October 05, 2013, 09:56:48 pm »

"Let me put it this way, Lars: if someone is waiting on the other side and shoots you in the heart, you're dead until we can get you back to the ship. If someone shoots Mesk in the heart, he's down for two or three minutes, tops."
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Remalle

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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16374 on: October 06, 2013, 12:43:28 am »

"Pfft.  Give me some credit.  Fifteen seconds, max.  Less if it's just a bullet."
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SeriousConcentrate

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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16375 on: October 06, 2013, 12:45:55 am »

"See? There ya go. That's why he's going first." Jim patted Mesk on the shoulder.
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Unholy_Pariah

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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16376 on: October 06, 2013, 02:51:01 am »

i can walk by myself bishop, that heatblast would have put an end to my attacker.

head up to the control room with team, shoot all security cameras and sods discovered
« Last Edit: October 06, 2013, 03:08:13 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Zako

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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16377 on: October 06, 2013, 04:17:31 am »

"We're not walking, we're flying up through the hole Miyamoto is going to make in the roof. Or rather, he's going to carry you and I'll fly by myself.

And I think we should wait a little until we can be sure about you being safe to let go. Just in case."
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Radio Controlled

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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16378 on: October 06, 2013, 03:50:52 pm »

((I made thread title, yaaay!
This involved killing dozens of innocent civilians, less yaaay.
Oh well, at least it might convince whoever gave the order to use them as shields saw that and thinks it was deliberate, meaning they might not try using civs as shields again.
Anyways, I'm saddened but not surprised in the least that Miya would be the first one to kill civs on this mission. At least we can point it down to overshooting with a manipulator, something that can't really be avoided anyway. Oh well, at least we tried saving them.
Interesting move he used though, even though using that laser would've done the same think basically. Didn't think something like that was possible, seeing how it must have used two different manips to get that effect (microwave for heat, vector/gravity? to get it moving). It also only used 1 roll, which could be interesting for future uses. Or maybe it did only use 1 manip, meaning we just found out a whole new technique for it.))


'Yes... burn.' Miyamoto thought.
He stared at the rampant destruction for a second, before his regular self came back to him, and with that, the crushing realization what he had just done.
'Wha... Wow. Goddamnit. GOD FRAKKING DAMN IT. I lost control again. This... thing I'm piloting is violent beyond my grasp. It's only a matter of time before I...

He glanced over to the two men under his command, waiting for him to make a move. Would he ever lose it badly enough to attack his own men? It could happen, he knew it, but not now. Not if he kept the control and restraint systems securely in place. Without those though... He didn't know what would happen. But it wouldn't be pretty, that's for sure.
'No, C'mon man, get a grip. Can't let them notice, whoever set this up better think this was deliberate, might make them not try it twice.'


He turned on his external comms again (to clarify, everything before this was thinking/mumbling to himself, external comms means normal radio channel, not saying stuff out loud):

"Okay, with that out of the way, let's keep going. We'll use the elevator shaft to climb up, lift itself is probably unusable by now anyway. And yes Bishop, I heard your proposal, but smashing through like that will take ages, and time is a privilege we just don't have right now. Besides, that laser just might burn up to the command center, and if that thing is sliced up it won't do us any good anymore.  C'mon, let's get going. Oh, and we'll get out 1 story before the top one, lest they try to ambush us at the top. Heh, bastards will never see us coming.

Oh, and Auron, I'm afraid I'll have to ask you to go in first this time. Just in case, you know."



After that, while walking to the elevator shaft, he send a wristpad message to Bishop ONLY.
Quote
I was serious when I said your idea was a solid one. However, with Auron possibly compromised, it might be better to keep our plans to ourselves if possible. What we're really gonna do is get out of that shaft 5 stories below the top one, then quickly do the final stretch on the outside of the building. If we run into an ambush or anything while in that shaft though, like mines or sods aiming down, then we'll get out there and laser/smash our way up. So consider your plan the backup, in case this doesn't pan out. Oh, and don't tell Auron, if anyone is 'listening in' through him we could use that to our advantage. So don't start typing on your wristpad, Auron himself can't get suspicious either or he might blow our ruse.


Move to elevator, smash elevator door in. Quickly check whether the elevator is above or below us, if below then cut the cable and start climbing, if above then let it come down to our level, get in, smash through roof, climb out of it and then cut cable to let it plunge down.

Once we have access to the shaft, start climbing up. Keep cameyes peeled for traps or mines. Let Auron go first.
« Last Edit: October 06, 2013, 05:46:01 pm by Radio Controlled »
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Parisbre56

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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16379 on: October 06, 2013, 04:17:22 pm »

((Way to give them important info. Let's hope they either don't hear it or don't believe it.

Also, Auron has Jump rockets. You'll need to give him a platform (palm) to jump up and hope he can hold on to something there and that he doesn't hit the ceiling.))
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