Jim looks around for a hidden crewman, and if he finds one, takes him to the elevator and says the below.
"Look, I don't want to hurt you, all right? If you just put in the access code, I'll let go of you, and you can be on your way." Jim carefully avoided mentioning that even if the guy didn't put in the access code, he'd let go of him regardless.
If the crewman does not put in the code, Jim will let him go. After that or if he didn't find one in the first place, he'll try to open the doors to the elevator himself and take a look at the shaft to see if jumping down it is feasible or not.
You wander around until you find a crewman whose trying to hide from you. You catch him by the collar and drag him back over to the elevator, demanding that he enter the code. He presses something into the keypad and it beeps and displays a green light. You give the man a little toss and send him on his way before pressing the call button. About 30 seconds later the elevator arrives. It's holding a few crates and about a half dozen crewmen, who look none-to-happy to see you.
make scary noises at the poorly hidden crewmen using the speakers trapped within my skull helmet and chase them away whilst aimlessly swinging my reiterpallash in one hand and a baton in the other, do not actually hit them.
Except for the one Jim is tricking for the code, dont chase him away.
once they are sufficiently traumatized and fleeing turn my attention to the skywalk and follow my group accross, provide covering fire as necessary.
You scare some random civilians. There's not a lot of places for them to run though, besides away from you and toward jim's group, or out toward the gangway. So yeah, thats great.
make scary noises at the poorly hidden crewmen using the speakers trapped within my skull helmet and chase them away whilst aimlessly swinging my reiterpallash in one hand and a baton in the other, do not actually hit them.
Except for the one Jim is tricking for the code.
once they are sufficiently traumatized and fleeing turn my attention to the number pad, if Steve doesn't give us the code and Jim cant get it form the crewman use my magical computer skills to guess it somehow, otherwise just input it and wait for everyone to get on board before sending us down.
((I think you're on the wrong team. Auron supposed to go with Bishop and Miyamoto, which means he's now overlooking the flimsy skywalk leading to our doom objective.))
"Huh, well, this is rather annoying. And I'd bet one of my 6 eyes that there are some sods on the other side of this bridge.
Hmm, can't risk shooting too much or this thing might collapse. I wonder if a sod would realize this too... And could it take advantage of it?
Even so, you guys can fly, so it shouldn't be too much of a problem. For me though... Yeah. Bit of an issue.
I could use my manip to help me get across in case of emergency, though that is understandably a bit of a last resort thing. Or I might be able to sprint the length of the bridge before they know what's going on, but that too is a bit risky.
Perhaps the two of you could move up and secure the bridge first? Kinda dangerous, I know, we've seen what these guys can do, best not underestimate them. Still, it could work.
Hmm... What do you guys think?"
Look, using different cameye modes, if I can make out anything extra about the figures on the other side.
Check (either manually by carefully testing or by asking Steve) whether this bridge could hold my weight if I walk or sprint across. If I get a running start, how long would it take to cross this bridge? And say there was no bridge, could I jump for it and make it to the other side? And is there some sort of overhang where the bridge meets the building where I could land, even if on a level below the current one?
If the bridge could indeed hold an AoW's weight while it sprints, get into a starting position a bit away from the skywalk to begin running next turn (and hopefully build up dynamic bonus this turn?)
Steve tells you that, according to the blueprints at least, the bridge is rated to take your weight, though running isn't really an option. More like crawling or crouching.
As per jumping it, you don't think you could jump from one entrance to the other, as it were, but you could probably jump from one building to the other You'd just end up landing several stories lower then where you leapt.
[intuition:2]
Your vision modes don't let you know much about the things beyond the bridge. Judging by the size and lack of movement you're guessing some of them are sods, but you don't really know for sure.
@Jim:"If we can't call the elevator, we could simply force the door open and fly down. I can take Lukas and one of our mark 3s can take you. Hey, Steve, any problems with that plan?"
Consider the possibility of just opening/punching the door and flying down in the above mentioned way. Ask Steve for info to make a more informed decision. Keep watching the area around for hostiles or other security devices. If the elevator is called, have my laser ready to shoot the moment the doors open.
((Mesk is our tech. Let's hope he doesn't kick the keypad.))
I'm gonna assume that this conversation is now moot and that you don't want to just laser the crewmen.
"Alright. You cover us while we move up. Come on Auron."
Start heading across the bridge with Auron, sticking to as much cover as possible. Keep my gun trained on that other door where the heat signatures are and be ready to jump out a window and fly below and to the side of the bridge if they throw grenades or use explosives.
Well, auron said only to cross when others did, and no one has yet, since you're wanting to cross with him. I assume you're all wanting Miyamoto to go first, and he's not moving yet.
Aid Jim by looking intimidating
((I'll be gone until Monday, and I won't be able to post any actions in the meantime. SeriousConcentrate, will you do the honors?))
You're a giant robot with a skull head. Looking intimidating is what you do.