((Experiment sucessful. See? Now we got some good data. And I didn't kill any civilians!
I imagined I would keep moving with the end of the civilians. Should had clarified that. EDIT: Also, I could had touched two sods. I did say "touch THEM".))
"Those bastards are idiots but they know how to fight. We've got injured. Support team, get a medic here."
Get my suit back to normal (close hatch, remove batons, etc) while using my hands to protect myself.
When suit is back to normal kill final sod (if he isn't dead already) with melee attacks.
Remember I can use my monorazor if the situation calls for it (sod gets too close to the human inside the suit, etc).
Peek at what lies beyond the doors with multiple vision modes. Use provided stimuli to identify number and position of enemies and civilians.
[aux:3]
[Dex:2+1]
[Jim dex:6]
[jim exo:4+2-1]
The last remaining sod tries to get up into your suit but Jim Neatly pops the vat grown soldier's head off before he can invade your personal space.
[aux:5]
After the sod is dead you finally manage to get the hatch closed. You look around, scanning with the various vision modes. Inside the building you can see lots of heat signatures, Most of which are running away from the door. However, there are some that are standing still. They're hard to make out amongst the blurry sea of red and yellow heat blobs, but they're definitely there. Hard to say how many, but you would guess it's at least 10.
(Do it! Also oh god I thought they were nanobots this whole time. That's creepy.)
"Almost clear..."
Try aiming/prepping a shot from the pyramid for a dynamic bonus. Aim above everyone's heads, for the far wall.
You aim up, above everyone's heads, toward the upper levels of the building. You make sure not to think about shooting. At least not just yet.
((Flint's action actually illustrated this well. You present them with an unexpected question and they're at a complete loss. Then he fried one, and they're all "Oh, violence. We know what to do with violence." and proceeded to immobilize him and pop his suit open in seconds and nearly gun him down right there. Battle they know backwards and forwards.))
Lars surged forward. "It begins, brothers! Fight for Glorious Steve!"
See if a shot is available on the last sod. If no, advance and keep an eye out for more sods coming.
You advance up and join Flint. You don't have his fancy pants robot eyes, so you press your visor up against the tinted windows of the base and look around inside. Lots of black, blurry shapes running around in there, plus a few big ones that you can only sometimes see through the crowds. Hmm. They're probably sods. But they're not coming yet.
Jim switches focus to any remaining Sods and tries the wine bottle trick again with his Manipulation Amp. Assuming no one guns them down first. Either way, he continues clinging to Miyamoto for the moment.
You yawn. Humans, aliens or sods, they all respond pretty much the same way when you forcibly remove large parts of their body.
((What part of ignore bishop... zako i dont mean to sound hostile but frankly youve pissed me off. A lot.
if you decide to to shut down my turn for no good reason again im shooting bishop and continuing as planned.
Next time ask me to stop before taking it upon yourself to police my gameplay.))
@gwg: nah not yet, just passed the lung and bakuda in prison interlude then tried to sleep on account of it being nearly 3 AM.))
Appropriate a hover trolley and guide it over to what remains of ...Lyra?... inform them that they are to use it to return her to the infirmary and they can play with it as much as they like whilst im away provided they recognize my ownership of the hover majiggeries holding it up and do not do anything to damage them.
run back to formation and follow the group heading to the control room, if i get a clear shot any sods take it.
Grab half of the fallen sod weaponry by the door and make a mental note to shoot bishop if he decides to think for me again.
You grab a hover Trolley and push it over to lyra's...what could be generously called a corpse and more accurately called mulch...telling everyone around her to use it to get the body to the infirmary. A bit overkill, considering they could carry her to the infirmary like a pile of cut logs, but hey, no one's complaining about making corpse recovery easier.
You run up and join Flint and Lars at the doors to the base. You immediately run over to one of the sods and start looking for weapons. It's there you find one of the sod's annoying features: lifelocked equipment.
When you roll the sod over, you find a smoldering mess under him. His rifle appears to have melted from the inside, as have his grenades, extra magazines, pistol and wrist mounted computer. The only thing that didn't combust was his baton, now wedged in Gilgamesh's leg.
((I was trying to keep you alive dude. I don't see why you are so angry about Bishop stopping Auron from doing something so minor as pushing crates around... But fine, get shot, see if I care. And good luck trying to shoot Bishop. Even if you can get through the shield, he'll take the shot far better than anyone that's not a robot or Mesk can, and will promptly maim you in return or just get Steve to shock you for him.))
"Ugh. Idiots everywhere!"
Keep moving forward with my rifle trained on the door and Flint. Keep to cover and if I start getting close to the door or the sods, switch to the gauss rifle.
You join up with flint and the increasing mass of people by the door. Auron is cursing and kicking at piles of slag near a corpse of one of the Sods.
Ok you two, calm down. It's my fault as well for letting bishop drag auron away. In the future, if you're doing something you really really want to do and not be interrupted by others during, just say so as part of your bolded action. They may still interfere using force, but I won't let them casually drag you away. Alright?