Climb in the shuttles!
[end:6+1]
You hurl yourself headfirst into the cockpit area, wedging yourself inside it, upside down, at a very claustrophobic and somewhat painful angle. Well, it's certainly a hell of a lot better then being electrocuted to death.
"Okay then, with that taken care off, Bishop, would you start on Flint's legs? I'll be looking around and note what else needs to happen.
Lukas, you can leave once Auron and Jack are back. Help me if you want, or Bishop, or just entertain yourself a bit.
Simus, Michael, Morul and Flint, now that you're all fixed and good, ready to go? Yes? Good. Get crankin'. "
Go around our base, write down what needs to be done that could actually achieved with the tools we have here.
Then go to Ai core, spend a turn thinking and looking how to safely turn ALVIN back on.
Paris action in case he has not returned yet:
Go with Simus to explore. Wear exosuit, but only if it is repaired this turn, if not go without it.
Hmm. Well sealing up the medbay is doable, but probably not worth it. Armory has been stripped, as has the conference room. Simus has repaired the com array, but the lab room is still in disarray.Otherwise the base seems pretty up and functional again.
Also, ALVIN is on. He's just lost all his outside sensors.
"Okay now for the junk equipment important bits"
Start removing equipment, broken into the rubble pile, relatively not broken into the kitchen galley
You scavenge what few medical supplies you can from the wreckage and pile them in the kitchen area. There's not a whole lot; some drugs, crutches, wheel chairs, a gurney or two, and a first aid kit. Useful, but not exactly the endless supply of prosthetics you were hoping for.
find the shuttle, if jack isnt inside it, find jack and drop his sorry ass inside it. Begin dragging shuttle back.
Check if gilgamesh's angular stripes, flames and unicorn riding wizard paintjob seems like it will survive.
((Is it bad that i want lukas to walk into the electrical zone and channel all the arcing electricity through his chest cannon and fire it continuously at the ground using all the energy the zone has kindly made available?))
You make it to the electric fields, but find yourself forced to wander for quite a while looking for a ground route around the chasms that cross the area. You manage to find one after a substantial bit of searching, slowly wandering through the lands of arcing stalagmites and crackling, Lichtenberg figure scarred stone. You find Jack sitting, upside down, in the cockpit. His suit looks kind crispy; charred and scarred with it's own Lichtenberg figures. But he's wiggling, so he must be alive. Or maybe the electricity is just keeping his corpse spasming.
((We seem to be losing people. I am surrounded by bots. Huh, if they are like trained pets, maybe I can start a circus? Like... make them do embarassing things...))
"Huh, the ground is vibrating. If I had to guess, I would have to say that there is something below us. And since it's dissipating when we stand still, it must be aware of us. Or maybe I'm just completely misunderstanding this.
Ok Denzel, what do you think... oh. You too. Is it some kind of disease that I cause that people around me turn into zombies? Or is it something we picked up in one of the zones that will eventually consume us all? Oh well, not the worst thing that could happen."
Ok, new plan. First we wait a couple minutes for them to dissipate. Then Denzel goes ahead, continuing to map out the scales zone. Me and My Pet follow a good half-mile after him. If the vibrations get stronger, we stop and wait for them to dissipate. Then we continue.
If the vibrations happen stronger to us then to Denzel, then just have everyone stop walking, and think if that may be simply because they are tied to the location. (No Int rolls, just if there is a mathematical correlation betweem location and intensity.)
Mark our current hex location as a possible underground curiousity.
If the real Denzel comes back and doesn't like his job as a minesweeper, replace him with Zephy.
Stand still and see how Denzel fares.
If the vibrations continue happening, and are stronger to us then to Denzel, then think if that may be simply because they are tied to the location, and may be a natural phenomenon. (No Int rolls, just if there is a mathematical correlation betweem location and intensity.)
Mark our current hex location as a possible underground curiousity.
It seems that the vibrations are from the area; specifically like something is moving underground. It reminds you of the mega-subways that some hive cities had; metal trains 500 feet wide and miles long; rumbling through subcity tunnels and vibrating everything within several miles in any direction. Whatever it is, it seems to be going, slowly headed north.
"I think that I'm clearing out of this zone, and you should too."
Cautiously back off to the side (a sub-hex into the pink mist is fine), monoatomic razor ready and keeping a feel for the vibrations, as well as an eye on my two comrades.
The vibrations increase to the north but decrease in any other direction, the most to the south.
"That should stop those idiots from wrecking it. Hopefully." Bishop says as he looks over the wall, nodding in appreciation.
"Right, I'll have a look at his legs. And stuff."
Go and have a look at Flint's legs and figure out what the problem is exactly. Warn him not to wreck the wall in the garage, or else. Oh, and have ALVIN pressurize the garage again.
Flint's leg's problem seems to be that they keep getting sliced off. You'd think it would be a very simple thing not to cut your own legs off. Most people go their entire life without doing it. Oh well. Both exosuit legs and mechanical legs have been severed, but they sever point is nice and clean, so it shouldn't be too hard to fix.
Go do what robots do when they have time off (like drinking beer and checking out the schematics of female robots?)
You go do what robots do for fun; you calculate pi out to as many digits as you can. You find it quite boring. Then you remember you're a cyborg, not robot, and start watching TV reruns from your internal memory banks.
Ah, 23rd century soap operas. A window into the days before the UWM came to be, when life was simple and sex tennis (Sennis) was a world wide phenomena.
((does the lack of a leg reflect on Anton's effective stats? I know it's probably obvious, but I have to wonder.))
"Great. I'm even being helped into a wheelchair. My usefulness just keeps on skyrocketing."
Feeling particularly incapable of helping in his primary field, Anton wheels around the base, helping perform cleanup and menial repair where possible.
"Well, at least this puts me in a prime position for some scavenging."
While helping around, keep an eye out for the following items, and pocket/backpack them if possible.
- A spool of welding wire, preferably with a feeder mechanism.
- A small electric motor powerful enough to drive the wheelchair.
- Any and all remains of mapping drones and rocketbikes in and around the Garage.
Welding supplies are easy, as is the electric motor, but the mapping drones were vaporized and the rocket bikes that survived are still intact. Those that didn't just kind of ceased to be. You could just use a rocket bike as a wheelchair though. That would be pretty hardcore.
((Then again, I suppose repairing him would be handiwork anyways. Though it assumes that the cybernetics are done in such a fashion that the majority of a limb would be connected to a kind of baseplate, and so is easy to detach for repairs.))
Deposit the samples, then find Flint and detach the parts of his legs that weren't cut off, and repair them with the bits I brought back.
(Gonna need to tell me how you want those labeled or I'm just gonna catalog them as "Unlabeled stone")
[aux:6-1(Bishop help)]
You get both pairs of flint's mechanical legs attached and working. You give him a long lecture on the benifits of not cutting off your own legs before heading to the lab to deposit the samples.