Since he needs to take a mental break, Jim rips open the panel for the others (if possible), then retrieves Feyri and boards the shuttle so the technologically-inclined people can fool with it. He also checks on the status of stasis and whether or not it would be safe to put Feyri into it.
You walk over to the panel and use a sharp bit of rock to put a hole in the panel's edge. That done, you get your fingers under the panel and tear it open. Behind the panel there isn't a switch or a electronic system to reset. There's a cockpit. Admittedly it's probably the smallest cockpit you've ever seen; nothing but a stand up sarcophagus with a monitor at head height, a pair of arm holes on either side for controlling the engines and a circular panel of head switches and other controls. All of it wrapped inside an armored cocoon with a small hole to crawl into.
"Well, thats a thing."
You get Feyri back and carry her into the back of the shuttle. The stasis pods look like they're still functional, so you carefully put feyri into one of them; arranging her bits back together as best you can.
"We're gonna get out of this and we're gonna get you back together. Everything is gonna be fine." You say as you close the door on the pod, "Everything is gonna be fine."
"The mist, it's vibrating. And it's kind of hot."
Thomas paused a moment.
"Uh, guys, how are we doing on that evacuation plan?"
Continue watching out for anything bad.
"Oh baby that mist is pretty hot."
Simus, hearing that the HMRC shuttle is righted, gets out of the UWM shuttle and boards the HMRC one, going up to the cockpit and considering how much explosive could be used to safely get the panel off without destroying what's within.
Well, you go back to the ship, but panel is off.
The APC has been torn open and half gutted. The inside is empty; it must have been on it's way back to the team when it got hit.
The apc is empty. No one in it.
((Ah, it's automated. I thought it had a driver.))
"I'm not falling for that again. You won't get a chance to do anything." whispered Flint to himself, paranoia (or wisdom, depending on how you look at it) filling him. No more diplomacy. Action first, words second.
Silently approach the man and try to restrain him. If I get spotted, run to the man and restrain him. If there is no other option, kill him by chisel (or anything else that won't damage the ship). When spotted, say via radio:"Do not try to fight. I'm doing this for your own good. Soon we'll be back on ship where they can help you."
((And the guy turns out to be either a)dead, and I was battling a corpse, b)fine, making the next turn really shocky and awkward for me or c)strapped onto a nuke.))
As you slowly approach the man you notice that he as a monoatomic razor in one hand.
"Can you hear it?" He says over the radio, his voice half lost in static. "They heard it too."
He turns to face you.
"Down there." He twitches the knife back toward the base. "they heard it too. Do you?"
Get onto the hmrc ship, then help out with regaining control of the ship. If the cockpit is too small, get out of Gilgamesh to work on the panel.
This panel is an actual welded-well it was-shut metal panel on the front of the ship. It's not a cockpit. The cockpit for the shuttles has, until now, never been seen or opened by anyone. It's always been flown automatically. For obvious reasons.
And no, you're not gonna be able to get in there with the suit. Come to think of it, you're gonna need to find a way to attach your suit to the shuttle.
"Jim, take a break, I got this. Simus, uh, explosives are probably a really bad idea."
Use the cutting torch to open a small hole in the panel, then get the monoatomic razor in there and widen the hole until the panel's off. Then see what's inside and try to figure out what I'll need to do.
Panel's off, mesky boy.