Team A and B
[Team B Sniper: Thomas]
"May!"
With a smile, Thomas lets May get down onto her own feet. He places a hand on her shoulder, steadying her in case of a fall.
"Are you doing okay?"
Head back with May, assuming she's alright.
You set May down on her feet and help her get her footing. She seems a bit unbalanced, but hell, she's always been that way.
Left. Grab anything left that's useful, especially, but not limited to, weapons.
You head to the building on the left, Kyle - Whose name is not nicholas--why did you just think that?--following along behind you. The Building was probably very nice a one point, though it's in goddamn shambles now, everything smashed and shattered and half or wholly. burnt. Together, you and Kyle--Who someone probably called Nicholas once and confused everyone--start sorting and piling up the remains. You throw corpses of blueshirts in one pile, broken weapons, burnt books, smashed electronics and debris in another, and anything useful in a third. The third is depressingly small. After doing a quick run through of all three floors your usable pile contains a few civ level rifles and pistols, one scrap rocket launcher, a few datapads and not much else. You're about ready to move out when you notice a basement door. It's partially ajar and there is a trail of faint bloody footprints leading either to it, or from it, you can't tell.
[Team A Medic - Mesk]
"Hey, May, welcome back. Are we all done here? Oh, right, Jim."
Find Jim, perform diagnostics (since the dynamic bonus worked so well last time...)
(worked fine on May, the one you were studying.)
You wander over to Jim and take a look at him while he parrots what simus told him about his mechanical damage. You nod, listening while poking at the wires. You think you know a good way to start this, better then coming in blind, thats for sure.
[Team B Leader=Milno]
Milno also shrugs in response to his gesture. "So, you called all of your guys from those buildings, I suppose. Do you have any idea on what the guys from this one may be doing? They have been very silent for quite some time, apparently."
Talk to the guy.
A
Jim
Simus
Bruce
Mesk
Ashley
B
Milno
Lars
May
Thomas
Kyle
It occurred to Lars that that guy had had a rocket launcher...
Go find the rocket launcher that guy was using. Check the weaponry the group left, and the building he came out of. Failing that, find the most potent firearm there is- Milno will be wanting his weapon back.
"Well, we did kill a Deeper a while back, they probably still have his Aster-ex. They're not as well armed as we were so I'm betting they set a charge somewhere and are hiding, waiting for you to walk into their trap. They're not responding because they can't hear you. And if they can't hear you, they can't hear me, and my services are of no use here."
Look around.
You look around everything looks about the same as when you left it...except for the fact that Thomas is covered in blood and there is a gory drag mark leading off down the hall.
Jim waits patiently for diagnostics to be run.
This service fucking sucks. You knew you should have gotten that extended warranty.
Team C and D Go to the next room. Search for any clues to who the people holed up in the fortress are, or the identity of the dead guy in the interrogation room.
The next room is what looks like an evidence storage room, lots of boxes sealed with red tape and marked in a sort of short hand code that is about as penetrable as Greek algebra.
((He's confused with Z&D, another great game btw.
Use Brown, Zako ))
Feyri Nirel ; Team C Mercenary, somewhere inside the Police Fortress
"Ho hum. An office near jail cells. Looks like I'm going to do some snooping."
Feyri would've done the normal protocol in breaching and entering missions, but the fact that she was alone - other than Flint nearby, things had to be informal at the moment.
"Regular office, non-descript in nature. Searching."
Try to find some pertinent documents regarding this colony, or at least any information on the current/recent status of the place. Even just the Police Station in relation to our entry.
"Its too quiet..."
Miyamoto ; Radio Controlled
Stacy ; Harry Baldman
Feyri Nirel ; Tiruin
Pancaek ; Pancaek
Flint ; Parisbre56
Faith Valentine ; IronyOwl
Jackinthebox ; Yoink
Bishop ; Zako
lukas ; Prosperus
sambo ; sambojin
You start rummaging through rooms, looking for anything left out that might give you a clue as to what is going on. You finally find a datapad that is open to a list of incident reports laying on one of the desks. You scroll through them. Their descriptions are sparse and spartan, but read together, they do illuminate a pattern. It begins small, reports of petty crimes, scattered instances of protest -What the papers call "political demonstration against Gov-sec Governors." but it escalates. Stealing of food becomes full on group robberies and then riots; protests become rallies where effigies are burnt and men go missing. The last reports talk about a "Splintering" of forces, of warlords and gangs forming in the housing blocks and lower levels, and of a need to control the men in the prison. And then it just stops. One day, according to the calendar on the data pad several weeks ago, the reports just stop.
"Nothing on the left section of the top floor but some bodies. I'm still looking, but it just seems too quiet here."
Check the dead bodies for what gear they have and slip on some body armor if I can over my torso. Make sure to disable all cameras I see and keep searching the top floor in the same way I did before.
Their body armor has been sliced cleanly in half and besides, it won't even fit over your rockets. You continue on, crossing over to the right side of the building and searching it but revealing no enemies. You do find the security room though, and the monitor bank for the cameras. Unfortunately a quick check reveals most are dark already.
'Well, I'm in now. Hope this was a good idea.'
Stifling any second thoughts, Jobasio pressed on, sweeping each room with his rifle.
"I'm in, on my way to the rest of you lot in here."
>Move slowly further inside, trying to follow my teammates who went through here.
>Glance in doors as I pass them, being very alert for any hostiles who need a gauss slug.
You stick with Feyri as she searches the rooms.
Team D Leader Faith, Fortress Entrance
"Yeah, if you've got any insights into exactly what's going on here, including why they're still fighting when they've got no food and we're armed to the teeth, I'd like to hear it," Faith commented to their new arrival. "I mean, I don't get it. There's nothing left."
Question civilian. If there's any bodies on the ground floor, start dragging them out into the courtyard and examining them to make sure they're actually dead.
(You can't go digging for corpses in the building if you're gonna stand outside talking to Mr.Mcdude.)
The man turns to look at you. His face is hidden behind a helmet, but you don't like the way he's looking at you.
"Some of them have done some fairly terrible things during these trying times. Desperate men do desperate things, and men with nothing to lose rarely control themselves." He takes a step toward you, "They're probably worried that the repercussions that will be visited on them will be worse then anything you can deal out."
Team D - Lukas - PD entrance
"Guys? Are we doing this or not? I'm starting to feel pretty useless here."
Wait some more.
You engage a screen saver and watch Electric sheep while you wait for an answer.
Wait, there's no action here...
((@GM Was it the bold part that confused you? Sorry, I'll stop doing that.))
Name:Flint - Team C - Fortress of Doom, first floor, left side
"You'd better watch out , there's a booby trap on the main door. That means the blueshirts here probably retreated further into the building. That guy won't do anything if he keeps shouting like that from over there."
Start checking rooms on the front of the building looking for interesting stuff (dead, living, weapons, things that obviously hold important info, that sort of stuff).
Heh, probably was, don't worry about it though, I was just joking around. I do these posts just after I wake up and just before bed, to give all the scattered time zones time to show up. So my mental state is a bit shaky at times.
The biggest thing that catches your eye in the front hall area isn't a room, its a door. Specifically a pair of double doors that look like they lead out through the back of the building, opposite the main doors.
Stacy, Team C Physimancer, Holding Cell Area.
"I spy with my little eye something that begins with the letter... C!"
Use monoatomic razor to slice off the camera. Examine it once it is disconnected in this manner. Afterwards, follow Feyri.
"No way! theres a carbon-freezing room in here? neat."
Follow stacy around, day-dream about being a firegod
Stacy, Team C Physimancer, Holding Cell Area.
"I spy with my little eye something that begins with the letter... C!"
Use monoatomic razor to slice off the camera. Examine it once it is disconnected in this manner. Afterwards, follow Feyri.
You both do duckling impressions, following Feyri around after Stacy assassinates a camera.
I meant think about where all the people who were shooting at us a minute ago went to. Not the team members that are inside the compound. Derp.
While pointing at the newly arrived civilian: 'Hey you, didn't you guys keep radio contact with these people? Can't you contact them, cause it seems they all dissapeared just now. Also, who the hell are you guys anyway?
You're not really sure where the people in the building went, but they sure as hell didn't come out the front, so they've got to be in there somewhere.
"I can't say we do." the man says, not looking back at you, his attention rooted firmly to Faith. "We value autonomy. And we were the Blueshirts. Now, I suppose we're just a bunch of no ones."