Keep heading down D while keeping rifle ready.
"I wonder if there is any loot in these buildings."
You make it about half way down the street and notice something on a building near you: It's one of those types of bots that were replacing glass on that destroyed building before the artillery took it out, the ones with all the limbs. It practically cartwheels down the building, landing with ease, and then comes up beside you as you walk, staring at you with the sensors hidden within the small body at the center of that tangle of arms.
"Good job guys." Roger checks his laser's battery and, as long as he is not right by the robot, moves to the man caught in the explosion.
You check the LED timer on the side of the battery. It reads 9/30. You grimace and then head out to check on the body still laying out in the intersection. It's badly burnt but it's head seems intact, at least as far as you can tell.
Continue this nice, peaceful walk...
You continue down 8, whistling a jaunty tune to yourself. Your nonchalance is interrupted when a building a hundred feet or so away from you seems to detonate from the inside out, hurling a wall of debris into neighboring buildings and sending several of them crashing to the ground, filling the street with a nearly impenetrable haze of dust.
(( Avoid the fighting. ))
Head towards the place Timmy died, Go from building to building and take cover if there is any sound of movement.
You start heading up 8, take a right on C and start heading back toward 1 and the entrance doors. You're making good time but it's going to take a little while, these outer edge streets are very long.
((Had to have bad luck sometime. The dice gods have been kind to me so far, unlike others...))
"Gah, shit!"
Bishop glanced over the lip of the roof to see where his gun went, answering as he did so.
"They only ones here are robots, and they don't need furniture, let alone use these buildings by the look of it. You're better of slicing up the valuable warmachines for parts and taking those back instead. At least until we've reached the target."
Hop down from the building and get my rifle back. Check it for damage and if it will still work fine, finish off the bot with a good shot to the torso. Otherwise, slice it apart with the razor, arms first.
You hop down from the top of the building and land in a burst of exhaust. You scoop the rifle off the ground, trying your best to make it look like you did that on purpose. It still seems functional, luckily. You look out across the intersection at the bot: It's cooling, it's molten joints and parts harding in place. Its movements have slowed to a jerky, slowmotion crawl, and then, finally, they stop all together. You let everyone know the machine has stopped moving.
((Except for that poor sap that got obliterated, this thing turned out much better than it could have. Won't feel safe 'till that thing is down for good, though.
Speaking of which, I'd like to take a look at that hunterbot once it's down before we cut it up. Using my +1 aux, maybe we can scavenge something more valuable than mere parts from it, like its motherboard or main memory banks or something. If that fails, feel free to start looting like there's no tomorrow.))
((Oh man, I burst out laughing. Setting an example there, Bishie? ))
((Me too, and it was noticed by flabbergasted people in the hallway (I'm living in a communal building of sorts.) ))
Get out of the building if the hunter is reported down (if not keep running away), and start rummaging carefully through its corpse, try to scavenge any sensitive or important-looking internal bits (like the main processing unit, for example).
You stop running and come back out onto the street, but don't enter the intersection or go near the robot as of yet. Bishop said it stopped moving; not moving isn't the same as dead.