Roger checks if the damage extends into the next building, and if so, goes through into it. Otherwise he searches for other ways into the B street. " Sounds like the Hunters are arriving."
You check around the level you're on and find a window that is adjacent to a window on a neighboring building. It looks like you could probably smash through and into the other building fairly easily.
Follow the group.
You chase after Miyamoto, following him through the maze of buildings, smashing windows along the way.
"I am not distracting a massive robot with a gauss cannon by wasting ammo at it. It'll just shoot me out of the sky. I'll tell you what it's doing though. Get through to the other side as quickly as you can."
Fly up onto the roof of a undamaged building and see what's happening. Stay in cover as much as possible.
You zip up to the top of an undamaged roof and get the best view you can of the carnage. You can see the broken tops of the buildings the teams took refuge in but not much else through the dust.
Sob uncontrollably.
You Sob uncontrollably. It really seems to help. Except for the whole not helping thing.
Get to street B, but stay in cover.
You wander the rest of the way through the maze of buildings and finally emerge on B street.
'I don't think it could actually hit you, what with the gun being on its underside. And it doesn't look like a particularly accurate gun. But I get why you wouldn't want to venture out there.'
Contact the people stuck on the other side of the houses, guide them to safety by telling them where they can escape. Stand in the middle of the street and look around.
'If you must engage it, maybe shoot it's cannon or its connection to his power source. Maybe it has other senses besides those cameras.'
Then, while looking at the people near me: 'Maybe we should prepare, y'know, if it (or something else) comes to show its ugly face.'
You relay your movements to the rest of the team as you continue through the buildings until finally, you smash your way out onto B street, your tag-a-longs in tow. You look around the street and see nothing except another teammate and the ubiquitous, mismatched buildings.
Search the building im in for anything interesting or electronic.
You search the entire floor you're on for anything interesting and find nothing, not so much as a ham radio.
Go the way miyamoto went.
"Lets go the way miyamoto went."
You follow Miyamoto's instructions and get through a few buildings toward B street.
'I don't think it could actually hit you, what with the gun being on its underside. And it doesn't look like a particularly accurate gun. But I get why you wouldn't want to venture out there.'
Contact the people stuck on the other side of the houses, guide them to safety by telling them where they can escape. Stand in the middle of the street and look around.
'If you must engage it, maybe shoot it's cannon or its connection to his power source. Maybe it has other senses besides those cameras.'
Then, while looking at the people near me: 'Maybe we should prepare, y'know, if it (or something else) comes to show its ugly face.'
Aye aye, sir. I'll look around a bit for cover.
Flick on the pilot light of the supersoaker, being VERY careful to maintain proper trigger discipline (eg. not getting my finger near the trigger). Look around for suitable cover, staying relatively near Miyamoto
You switch on the pilot light of the Thermite thrower and hide in a doorway near Miyamoto.
A familiar and terrifying electrical buzz fills the air followed by a series of three heavy metallic clunks and a roar of thunder as three shells tear through the already damaged A street facing buildings the team took refuge in. Metal groans and concrete shatters like Styrofoam and the buildings begin to collapse in on themselves, falling like rotten logs.
(Ok, this next turn is a reaction turn for the few of you still hunkering down in those buildings set directly on A street. Namely Roger and Havel. You have a few seconds of action before the world falls in on you, so use them well.)