Get tugged on slightly by the lightrope that's still tied around me and is now slightly wound around the walkway and trails up the ramp a ways. Untie it and activate a lantern for myself. Keep going with the group.
Anything up there?
(I've just been assuming you were dragging the rope behind you, pulling it away from where it was hanging before.)
You untie the ropelight and activate your last lantern, keeping in step with the rest of the group.
(( Yeah, then I'll drop the idea for now. ))
Continue the tour around the room.
The room you're in or the next one? Because you already looked through here and there's nothing. Remember you're in a building like the tower, with lots of rooms along a ramp. Does everyone get that? I know it's kinda hard to visualize, it's even harder to explain and I'm not good enough to draw it. If this still makes no sense I'll try to explain what it looks like again.
((Still don't have a lantern. Using a glow stick. We can retcon Travis getting lanterns and rope light if that makes things simpler))
"Well, I'm at the top. And there's nothing up here. Considering it'd take me an hour to get back to the walkway if I went looking for the rope, I think I'll pass. Orders Milno?"
Travis cracks a glowstick and throws it at the 'glimpse of stone', trying to get a better look at what it is
((Few questions. What's our glowstick count looking at? Also, could you describe the end of the ramp a different way please? I'm having a hard time picturing it. The wall just ends....like I couldn't continue counter-clockwise from the top of the wall?))
(if you were looking for the rope you probably should have said to look for where the rope was anchored too. I just had you run up without looking at anything)
Ok so this is a bit of a sticking point so I'll explain it in hopefully a more easy to understand if less artful manner. Ok, you know the threads on a screw? The little raised bit that spirals up from the bottom to the top? Well, imagine you had a thick walled pipe or a cylinder and that you took those threads and you laid them along the inside, rather the outside like on the screw. Now take that and add several more, similar threads all running up the inside of this cylinder in such a way that they never cross or intersect. Those are your ramps. Now, if you were to follow those ramps, occasionally drilling a hole along their path, that would be the entrance to the rooms. The rooms themselves would be within the wall of the pipe itself.
Thats the tower. Now, if you expand that in size, you have this building.
Now, as per where you are. You can't continue because everything thing just kind of ends; Sliced it in half horizontally and you reached the cut point, where the ramp connects with the top of the wall and there is no ceiling. It's like someone has just cut the building off like:
You
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You crack another glowstick (6 left for everyone) And throw it over toward the bit of rock you saw. It lands a top the stone and illuminates it a bit more. It looks like the top of another wall, just like the one you're on now. As though there is another, smaller, building within this one, a concentric structure like a Russian nesting doll.
Examine the structure of the tower again. Are there accessible rooms to the sides like in the other one?
Also check who has camera and that they're filming everything.
There are indeed rooms to the side. It appears that Charro has the camera and that he is indeed filming everywhere. He is of course doing so using nothing but dutch angles, quick cuts and adding liberal amounts of "Pew pew" and "Shaboooooom" personal sound effects though.