Go to the front of a monolith and make a fairly loud noise, a "ping", and see if I can tell any differences in the return sound.
If these things navigate by sound like the Shades do, then who's to say that information would be visual? These patterns would change soundwaves, both as waves and in return time.
You squeal your suit's speakers directly at the monolith. It's a bit hard to hear over the actual squeal, but the echo off the monolith sounds distorted.
"Get the camera here."
Get someone to film the alcoves and objects then examine and collect them.
You call for a film crew and proceed to tap your foot and wait for them.
Name: Jack Hansan
Age: 30
Gender: male
Appearance: Half a face with a robotic eye, scars all over his body.
Personal information: A strange man with a strange past, the first thing he did when he turned 18 was to burn his highschool school down. After that he went on a killing spree through his hometown and never got caught, a few years after that he blew up a space station where he finnaly was caught which is how he ended up being assigned to HMRC. He is known for his cynical views and at every opportunity to kill/blow up something, but sometimes he shows some kindness to people but only in some cases. Nothing else is kown about him.
Reason assigned to HMRC: Blew up a space station.
Stats
Strength:2
Dexterity:4
Endurance:5
Charisma:3
Intelligence:3
Willpower:3
Skills
Speach: 1
Instuition: 1
Handiwork:0
Conventional Weapons:1
Uncon Weapons:0
Exotic Weapons:1
Aux Systems: 1
Med Tech:0
Profession: Grunt +1 to Medical Tech and -1 to Handy work
Good enough? Oh and this picture sums up his faces appearance: http://1d4chan.org/images/thumb/c/c4/Komissar_by_kriegsmachine14.jpg/215px-Komissar_by_kriegsmachine14.jpg its the best and closest I could find.
That picture isn't working. If I were you I'd save it and then use it as an avatar from your pc.If that is your avatar, that is.
Watching Simus's strange behaviour gave Charro an excellent idea. He strode out into the middle of the room, surrounded by these 'monoliths', and spoke in his most commanding voice.
"Activate. ...Start? Go. Work! Start! ...Begin! Uhm, activate!" And so-forth.
>Tell this strange alien machinery to activate!
>Go through my vocabulary, using any words that I think could possibly work to activate it.
((Welcome! ))
You scream out every word in every language you know that has any connection to going, moving or otherwise activating. It doesn't do anything. Not happens, activates, moves, twitches or otherwise shows any signs that you are doing something useful. In fact, you haven't seen signs you're doing something useful for a long time.
Get soil and air samples.
You get air and soil samples from the area.
((Ive read up to page 100-ish and that was enough to get me to join Bay12 forums and this game.do i just go to the on ship thread?))
Yep, thats where ya go to wait for the next mission and do pretty much anything else you want to do on ship. Also, page 100 in 50 post per page or standard?
A few crazy thoughts run through Gorat's head. "I'll be back in a bit. Backtracking a few minutes to make sure I only endanger myself, if I do something that's even more stupid than the stupidity I'm thinking of, which shouldn't be dangerous. Probably won't do anything at all, really."
Go back along the path for about ten minutes, or until I reach the edge of the pitted lands, whatever occurs first. Move to the edge of the light path.
The amp allows manipulation of temperature, at least. But is it, in some way, capable of telling, measuring temperature? And capable of giving feedback on it? Unlikely, at a glance, but on the other hand, such control over temperature seems like it wants to have that information at hand...
Sit down. Concentrate on the amp, trying whether it can give feedback on the temperature of my surroundings, especially beyond the light path. No more than a foot away, though.
Well...you could know the temp of the area by changing it to be very hot or cold...But thats about it. Having the amp doesn't make you a thermometer, even though it does sense the temp of the stuff around you. You just can't really access that consciously. A manipulator can bring that up though.
Head upstairs. Investigate objects and alcoves visually. What is their purpose?
"We, uh, need the camera up here guys."
You look at the alcoves with Milno. [Int:2] All these holes...Suddenly you're thinking about May.
((@Tavik Toth Welcome to the HMRC! And yes, you just show up on the ship thread, as waking or just woken from the stasis. It goes on from there ))
Waking up, Maurice looks and listens, then, recognising no presence of immediate danger, checks his wounds and the teammates nearby.
Looks like we've reached the Tower. Half an arm for that, not too high a price. Though the burns probably indicate that these creatures have more than just razor-sharp limbs up their sleeves.
Stand up and look around. Take the air samples.
Sorry for being late. Have I missed anything major?
[end:5]
You stand up, ignoring your mangled legs, and look around. Yep, you're at the tower. Least it looks like a tower. Someone dragged you out right in front of it. Helpful. You swipe some air in a jar.
I... see. I'm sorry for being a hindrance, though grateful for saving me.
As for the tower, it sounds interesting. I accidently overheard some of your earlier discussion, how do you know that they navigate by sound? Though it would certainly make sense of their rather strange behavior back in the Pits area. I can't remember, though, did they purposefully make noises?
Check if my suit is able to play the audio recordings it is continuously making.
[aux:5-1]
Looks like it's possible but...you're not really sure how to do it...gotta be in one of these menus somewhere...
Get up to where Milno is and film everything, especially those objects.
"Presumably everything we were doing before wasn't loud enough to warrant attention, similar to background noise back on Earth. I don't think sand carries vibrations very well.
That said, the notion that they're tracking something other than sound is certainly a possibility."
You head up to Where milno is standing around, clearly impatient, and film the entire room and all the objects in it.
((How far from the Pits are we now, actually?))
Well, I know that sometimes sand forms thick, compressed mass that transmits and even resonates sound very effectively, but I'm not sure if that is the case here. Unfortunately, I don't remember much about this phenomenon, apart from its existance.
Also, is anyone here injured and in need of medical attention?
Maybe a half mile from the last pit.