(( I should have known this could have gone wrong somehow. Oh well ~ Wait a second.
"You tie the glow sticks up as best you can and then walk over the nearest pit"
Oh. That's not what I said. Oh dear.))
Travis drops the rope and heads back to the group in a mild sprint
"Things are touchy. We might want to head to further down the path"
He nods to the hole he was at and helps drag the wounded up the path
(the pit you dropped it down is only manhole sized and is reasonably far from the group. I should have said "the nearest pit that suits your needs.")
You drop the rope and it bounces down the hole, falling into darkness an instant after you dropped it. Strangely, the loud chittering that had been coming up the pit suddenly begins to grow silent as the rope and lights bounce audibly downward. Huh. You run back to the group and then look at the pit again. Still nothing.
You shrug and gather Maurice's arms up under your own, ready to drag him along with the group.
Thomas gets to his feet, suprised by the sudden cacophony.
"Again? Really? Goddamn it, run!"
Evac with the others, help Chin. Examine their movements for patterns.
You grab the cocoon that is Chin and rest him on your shoulder, ready to move out.
Don't tell me, you've gotten another pit full of those things riled up, haven't you?
Thanks for the leg patch, let's just hope it holds through another swarm of those things, or my attempts to get away from such.
Get far away from the pit Travis just messed with, going as fast as possible without endangering the repairs.
You get up, ready to run, but find yourself strangely unmurdered. Kind of a let down, actually.
"Erm... I'm pretty sure we need those glowsticks." Charro frowned and looked back at where Travis left the rope, then to the others.
"Right? Or we did need them, at least..."
He shrugged, readied his hat and got ready to run if needs be.
'If only there was some way I could catch one...'
>Keep up with others, but be sure to stay on path with rope etc!
>Whilst walking/running: ponder theological symoblism involving this pocket dimension we find ourselves in.
You make ready to move with the others while pondering exactly what sort of significance a place like this would have within a monotheistic theological system.
[int:6]
You're pretty sure this all symbolizes the inherent emptiness and darkness at the heart of mankind, a manifestation of the limited extent of our own altruism and goodness within an endless expanse of base and carnal desires.
Or maybe it's just a big dark hole full of things that hate you and it has all the symbolic significance of a half brick to the head.
((Well, pulling up the rope might have changed the critters' minds. Or maybe giving them the offending noisemaker will do that, who knows.))
"Erm, I couldn't quite free Chin, so... he'll need to be carried. By people other than me, because I'm not nearly that strong.
And give me that camera, I want to make sure we catch this one."
Take camera, continue down path, pointing it behind me and roughly at the pit as I go and turning to film properly if there's any new developments.
If nobody carries Chin, try to free him again instead.
You happily film the great amount of nothing thats happening in the pit and join in with the group of people confusedly leaving the area.
((Gorat has a few glowsticks from when he asked Conrad still, I believe, if we really should need some.))
Be as helpful as a bound person can be to the person carrying or freeing me.
You try not to squirm unduly.
((@Orb: And now you lost your rope. This may still come back and bite Travis in the butt.
Also, don't you think the nearest may be the one which matches your request? You did write "away from the group", but weren't too specific in a game were vagueness kills.))
"Congratulations, loner. Because of behavior like that we are having a chat when we get to the next resting point. Soon enough and you'll be as reliable a partner as Worst Medic, that if you haven't got to her level already."
Milno stares at the gauntlet for some time before clicking his tongue and moving on.
Move to the next area, carrying Maurice. If Faith is unable to, then drag Chin or push him to be carried by someone else.
You help carry Maurice as the group continues on.
Everyone got all geared up for a nice run for their lives-which is fast becoming the main method of progress around here-and now you find themselves with nothing to run from. After a few confused and awkward shrugs the group decides to just keep walking and act like this never happened.
You continue through the pitted lands and the path grows thinner, to the point that none of the pits are visible, save for the few that the path detours around. You can't help but feel like you're getting close to the tower.