"Oh. My. God. Will you guys stop acting like goddamn kids?"
Thomas activates the light amps first, then looks around to see if he can catch anything interesting.
"Hey, Mr. Samsonite? What do you know about the other creatures around here? Are there any that just hate people period?"
You turn on your light amps. It doesn't do anything because there's no light to amplify. And Conrad isn't replying. Helpful.
((Everyone has permission to punch my character))
Get abit away from everyone, then he grabs a sample of a shade.
You wander off into the darkness, swinging a sample cup like wild. You don't think you caught anything.
"Congratulations. You are a genius.
And was that the man with the mutant - former man - girlfriend complaining about kids?"
Turn on lamps and motion sensors. Turn off motion sensors if visual overhelming happens.
In the case teammates are not found after moving the head around to connect with any of the team's light bubbles:
"Ok, anyone who may be listening to me, don't start to run around like a retarded hamster. Swing your ropes around instead and try to check if you hit anything solid if we are unable to get each other's positions in other ways. Carefully grab any ropes that start to hit your body."
Milno says the above and checks if he can locate his teammates with his wristpad. If he is unable to, he turns on the motion detector and starts to swing his rope in a 180 degrees arc.
(remember, your lights are on the side of the helmet. The cone of light they create isn't such that you can see using it. Other people can though, if they're caught in it.)
You turn on your lamps. Nothing happens. Hmm. You turn on your motion sensor. Nothing happens again. Oh, right, it's based on visual data. Hmm. You swing your rope around and promptly whack several whiny things in the dark. Well, they're around you at least.
Switch on the suit lamps and the lantern; hold the lantern so that my head would be inside the area lit by it (but would not block all of its light). Turn around a few times, trying to establish contact with someone else's light bubble.
(( Now we'll see if I got the whole 'lit areas connect to each other' thing right. If I didn't, put the blame on my character still not being able to adjust to the new conditions ))
What lantern? Since when do you have a lantern?
Come out of stupor.
Hubbah wha? Where are you? What is this? Did someone blow up the plot again?
"Ugh, great," Faith said over the comm. "Exactly what we needed right now.
Sorry about your lamps, Mr. Conrad. Hope they won't be too hard to replace."
Attempt to crawl to where I think the path ahead is. If I get more than 10 meters without finding it, give up and stop moving, gently pawing around for any shades nearby.
(But if people can't use them how will they get experiance, and non-occly theres 1/6 chance of it happening to anyone.)
((Strictly speaking, there's no connection. You could do nothing at all on missions and still get better at them.
But in general, I think the issue isn't so much manipulators as manipulators too close to teammates. Kind of like explosives in that regard.))
"Ugh, great," Faith said over the comm. "Exactly what we needed right now.
Sorry about your lamps, Mr. Conrad. Hope they won't be too hard to replace."
Attempt to crawl to where I think the path ahead is. If I get more than 10 meters without finding it, give up and stop moving, gently pawing around for any shades nearby.
(But if people can't use them how will they get experiance, and non-occly theres 1/6 chance of it happening to anyone.)
((Strictly speaking, there's no connection. You could do nothing at all on missions and still get better at them.
But in general, I think the issue isn't so much manipulators as manipulators too close to teammates. Kind of like explosives in that regard.))
You crawl a few feet when you hear something. Something sharp and small clicking against your helmet, like a needle on tin. You slap at the helmet but feel nothing. A moment later a cone of light sweeps over you for an instant but then vanishes again.
See how much light is coming off of my luminescent pauldrons, grenade launcher, and grenades.
Crack a glowstick, hold it at arm's length and turn on the spot in a circle until it catches light again.
I knew it would be a good idea to get one of these things. If you all turn your suit lamps on, I'll find you, once you're facing me. And Doctor Sanctor, prepare yourself for a slightly forceful pull, I'm going to try to bring you into my light area with that rope you handed me.
Pull Doc Sanctor into the range of the glowstick.
You crack one of the glowsticks and suddenly you can see everyone again. You're all either standing, crawling or laying around near the knocked over posts, broken lamps and intact rope. You can't see the path anywhere, but that rope would probably still lead to it. Everyone seems to be fine, save for conrad who looks like he took a bit of debris to the back of the head and is unconscious.
Lights on. Check if the camera is ok.
"I hope you can repair that." Gorat stands up, turning on the lamp and checking the camera. "So those are the shades. You also mentioned a Wyrm..."
You're about to turn your lights on when the blue glow of a glowstick illuminates you and your team mates. You scramble over to the camera and wipe sand off the lens before checking that it still works. Seems to be running fine. You turn it to face yourself and say. "Sorry folks, technical difficulties, but we're back."
"Idiot. Idiot. Idiot. What were you trying to do, heat the sand!?"
Travis turns on his lamps and places his hand at the stream of light, reflecting part of it and connecting it to his cameras. He circles around and tries to find the path again
-Once the situation is resolved-
"How do you know the Stilt Walkers are 90 meters tall? Did you find one laying down?"
Simus has the lights back on it seems, and Conrad is unconscious so...hm.