Wut.
"Apparently this door is reinforced with ridiculous amounts of 'Overdoingit-anium' Be wary for more of that."
Back up 20 feet, charge door.
You run back into the street and align your shoulder with the door, ready to use your carapace as a battering ram.
[str:1]
You charge the door, screaming obscenities and even inventing some racial slurs against doors as you do so. You're so busy trying to think of a good, catchy, derogatory name for a door that you don't notice yourself veering to the side until it's too late. You propel yourself into the wall directly next to the door and half way through it. You end up embedded, with your arms at your sides, half way into the house.
(I'd go with ruthless, but not in a completely negative sense.)
Back up 20 feet, charge door.
(There's only one way this can end.)
Search the house for pills and shinies, knife at the ready. The usual. Oh yeah, and people.
You walk past Jim and his new impromptu skylight and into the house proper. Nice front room, complete with a ceramic rhinoceros coat hanger. Odd. Nothing that looks terribly "Shiny" though, just a few couches and a long bookcase
[Will:4]
You're in the middle of poking at the rhino when something hits you, like a railroad spike to the top of the head. You jerk and spasm, falling to the ground as your brain and nervous system fire at random, filling your head with an incomprehensible mix of otherworldly thoughts and false memories. And then you're out of it, still twitching on the floor, but back in control.
((Can we agree on heartless? It's quite accurate in a physical sense as well.))
((How about prone to causing unfortunate accidents and not caring?))
Milno calls for Steve.
"Do you have an estimative of how many people from this place were killed both by our team and the killer judging from our feeds?"
"With some luck we may have only a few of them left, which would get our job easier."
>I'd say a good number of them are dead. Way to go, hero. (Christ, I walk away for a bit and there's an in-depth analysis of a glib statement. >.<
@Spinal_Taper: I'd say practical since the intention was to merely clear the area around Kyle without hurting him. While it's regrettable all the civilians died due to Jim being way too badass with the amp - or that's my version of the story and I'm sticking to it - he did, in fact, achieve his aim. Kyle was cleared with zero damage.
@Everyone speculating: Jim actually can be compassionate. And heartless, while literal, probably isn't metaphorically correct. He can be kind, and does go out of his way to help his teammates. He died in the first mission to open an entrance for Faith, Feyri, Ivan, and Milno; let himself be the test subject for the circles in the second mission; tried to distance himself to keep from killing Mesk after he'd realized he'd been infected in the third mission - although the 'welding his arm to his head' incident caused him to momentarily fucksnap; and with the exception of the shotgunner earlier in this mission and Erik he's only killed people on accident. Bearing that in mind, however, it's become clear that it isn't worth the effort to try to save whatever remains of this village and the best chance for his own survival - which is his primary concern - and that of his teammates is to eliminate everyone who could possibly be a threat.
So yeah, I'd agree with ruthless for his description. Anyway...)
Jim entered the house and looked around for occupants and loot.
You walk in just in time to see Mesk drop and spasm. Oh dear.
Enter the house, looking for surviving inhabitants and the serial killer.
(( Off for next four days, and Nicholas1024 is in charge of my character for that time.))
You step into the front room and find a pile of dead, unconscious and cowering civilians; there are 5 of them, and they look like someone very strong has worked them over with their fists and something very sharp. There's also a pile of ashy substance off to the side of them. Hmm, maybe someone else has been here before you?