((Sorry, forgot the question))
Hey Computer. Is there any possibility of the assassin putting a illusion upon us when we got near the houses? Assuming that he can control more than one person with the amp. Just to make sure we are not more screwed than we are now, with one guy unconscious (I don't know if he woke up yet).
>It would be pretty hard for him to hit you all with delusions and or hallucinations at the same time. One of you would probably notice something odd. ((@GM: How does Thomas' scope help? Does it add any bonuses to long-range shooting?))
"The loner is up, walking and possibly under the control of the killer."
And moving towards one of the houses of the other team. Milno opens the channel to Jim, foreseeing trouble.
"Hey Tin Man, the crazy loner woke up and is heading for house twenty-eight. Is anyone on your team there? He may be under the influence of the assassin and he got a projector on him."
Keep flying around at high altitudes like a maniac and check the fuel gauge. Think about where the assassin could be hiding.
(the scope gives +1 to long.)
The gauge reads 75%. You're not going far but all this high speed, erratic movement is draining fuel a lot faster then normal. [intuition:6] Just because that guy in the street looks like the loner doesn't mean it's actually him...
Travis smiled
He'd get revenge, one way or another.
Travis looks for a back door and opens that. Failing that, he goes through the front door, gun at the ready
There's no back door so you head around to the front. The door is completely off and embedded in the wall across the room. Standing there, over a cluster of beaten and dead men, women and children, is Ivan, his taloned hand wet with fresh blood.
Follow Milno (on the ground) while checking around all directions.
You walk outside and look around. Well, the fields to the northwest are on fire, thats not good. Thats gonna spread to the other houses around here. Hm. Thats odd. You know that neither your team or Jim's raided the 3-8 homes, but there are broken windows and open doors over there...
(Can we get an updated version of the map?)
Follow Thrak and Milno, the instrument in hand. Stay sharp.
You walk outside with Thrak and see what he sees, fires and windows that shouldn't be broken.