"Hm, it's fairly likely that the killer used his amp on this poor woman. I doubt we have any way to reverse the effects, and our killer might be using her as a spy. I have to say, it's a good thing he's trapped inside a small village... well, not good for the civilians here, but if he were to break out, we'd never find him. Anyway...
Taser the woman unconscious. Then (secretly) rig up a program that someone would think operates the laser fence, but actually doesn't do a thing.
[uncon:5] You touch one finger to the woman's' head and shock her unconscious, carefully laying her back down on the couch afterwards. That done, you attempt to create a false program on your suit's computer. [aux: 6+1] You create a program that will...do something.
"One of your neighbors has been replaced by a very dangerous assassin. We're here to take him out. I suggest you let Mesk examine you; our target can take over people's minds. You might not even realize you're under his control." Jim folded his arms and waited to see if the man would comply or not. If he didn't or if Mesk said he didn't check out, Jim would have no choice but to eliminate him and take his bat; if he did, Jim would leave peaceably.
The man slowly lowers his bat and allows Mesk to come forward.
If he didn't or if Mesk said he didn't check out, Jim would have no choice but to eliminate him and take his bat; if he did, Jim would leave peaceably.
((Jim is also a murderer. The man can be knocked out, but what is Jim's first option? Murder.))
(Why buck the trend, right?)
edit: Same action as before.
[med:3+1]
You take a look at the man, checking his clothing and poking at his face. You're almost positive that this isn't the guy you're looking for.
Travis finishes setting up the VR machine, when the power goes out
"Oh no...."
Travis continues to try to wake up, because you know, no one likes nightmares
[end:3]
FLAAAAAAHGHHA nope.
Unconscious reactions are all normal; either she really doesn't want to react in any other way than this passive compliance (and most likely was induced to this state), or actually cannot, her whole mind being wiped out. The first variant presents potential danger to our cause, so yes, knocking her out seems a good idea.
Regardless of what caused this behavior, it doesn't seem natural, and she will probably need long medical care when this case is over, but we cannot really do anything to help her.
Check the rest of the house for other inhabitants and medical supplies.
You leave the woman alone and walk out the only other exit, a hall to the right. This hall is intersected by another hall in the center and continues on to two doors sitting at 45 degree angles at the end. The intersecting hall has one door to the left and two to the right. You head through through the left door on the intersecting hall. It's a bedroom, with a king size bed on a large wooden base with drawers. Piled on top of the bed like firewood are 3 corpses, those of a man and two children, a boy in his teens and another boy, somewhere around 7.
Take off his shirt, then smash him over the head.
You lift up his shirt. Nothing special there; oh well, worth a shot. You shrug and proceed to smack him upside the head with the butt of your rifle. He falls to the ground, equally quiet and unmoving as he was before.
Thrak shrugs.
Blindfold the woman then loot the house.
(you already blindfolded her. It's kind of implied, though obviously not enough. ) You follow Maurice as she heads off, and step into the room with her as she finds the bodies.