Push past Jim, head into next room.
You step gingerly over the remains of the door, and the person who was behind it, into the room beyond. This house is two story but each story seems pretty small. The front door leads directly into the living room and you can see the kitchen and dining room through an opening across the room. The living room itself is rather small and uninteresting, just a couch and tv with a few bookcases scattered around.
((Hum. Could someone list the function of the wrist pad? Or do I have to find that out IC'ly?))
It's had a lot of functions really, but sending text messages, images, and sound around, as well as running simple programs are the main ones.
Jim investigated what was most likely a corpse and opened a channel to Milno. "Make that two guys I killed. Apparently someone was trying to hold this door closed when I punched it down." After checking the body, he moved into a different room from Ivan to look around.
(I'd tell you, Orb, but I don't really know myself what all it can do... ^^^;)
EDIT: Jim also opened a channel to Steve. "Travis is reporting himself as compromised. Shut him down."
Oh yeah, this guy doesn't even qualify as a corpse so much as he qualifies as chili. You wipe your fist off against the wall and continue past ivan into the kitchen and dining room. The dining room and kitchen are all one big tile floored room with the kitchen on one end and the dining table on the other. The dining room is pretty boring unless you like low end fake wood tables and chairs; but the kitchen has a cutlery set of 7 knives.
Search along with Jim.
You follow along with jim and see pretty much the same thing he does, cheap tables and sharp knives amidst a slick of gore.
"Blast it. Steve, knock out Travis, he's been compromised. Milno, can you see anyone on the streets? There's a good chance that that'd be our guy, any normal resident would be hiding inside and screaming."
Check the burned guy, and see if he's still alive. If so, call a nearby house, and ask them to come out and take care of the poor guy. Regardless, run towards the main intersection, see if I can't find anyone.
((Remember, we want two requests to knock out Travis so Steve knows it isn't a fake report.))
The charred guy isn't moving or breathing as a far as you can tell, so you head to the main intersection of the community. There doesn't seem to be anyone around, not anyone you know or anyone you don't. Everyone from your group is still back near the burning house, while jim's group seems to be in one of the houses off to the right.
((@GM: How about the last question, if the assassin isn't able to establish the connection properly (willpower resisting it) and Milno flies away very fast, would it prevent the link from being completed?
Also, does his amp have a maximum number of charges/uses like the one in the armory?))
Milno read the message on his wristpad and smirked before talking to Steve.
"Hey, the crazy survivalist guy who was away from us was compromised. It seems he was temporarily controlled by the killer and is requesting a shock to knock him unconscious and to tell us when he wakes up.
"Smartass, don't run on your own unless you want to be the next target. I guess we'll have to catch crazy survivalist's unconscious body. And I have been talking to Jim, their group is also doing very badly. If I fall under the killer's control, by the way, you can call Jim, he'll probably know whether I'm under the assassin's influence or not and what to do if everything else fails. And don't mention the method the survivalist was able to communicate with us, our comms may be compromised."
Get Maurice and Thrak, follow Kyle.
(If you have to get a will roll at all, it means he's already established a connection and is just trying to solidify his control over you. And amps don't have a limit of charges, even the ones in the armory. They're limited only by the user's capacity of will.)
You head over to the center intersection and shout at your team to meet you there, since they're all spread out in burning houses and crap.
((@Orb It is supposed that wristpad can send text messages, but might also work with sound, especially so because we were able to rig them for transmitting audio signal before the mission. It has also been used to transmit data (possibly with the use of other suit systems), operate complex machinery and display countdowns; I'm not sure if any of that is explicit.
All in all, it is just a miniature wristpad computer, and I believe piecewise have mentioned it somewhere.
@piecewise Are the razors straight or safety? Did the situation Travis mentioned to us include the fact about his comms? ))
Steve, Travis has been compromised, and requests knockout - I have just received a message from him. (He also mentioned his outward comms being locked.) Do you know a reason why he would be asking us via the wristpad and why wouldn't he contact you himself in the first place? (Is there any way for him to override the comms lock?))
Take the razors if they are straight and look sharp, then return to the group.
That's certainly not how one should stock his medicine cabinets. Kyle, how is he?
(his message told you about the coms.)
The razors are of the safety variety so you decide to just beat feet to the center intersection. The cy-dog is nowhere to be seen as you head down stairs. Huh. You run all the way to the center intersection and take your place next to milno.
"The stupid lone wolf's our first casualty? Somehow I just can't muster up a crap to give."
Mesk pauses for a second as Jim punches down the door.
"Jiiim, can we stop with the killing of civilians?"
Check on whoever Jim just killed. Make sure he's dead, and not our target.
(You're still carrying that little girl on your shoulder by the way. Good thing she's so traumatized she's not struggling)
Chunky salsa. This is the phrase that best describes the man jim just killed. And...well hell, it could have been the target, but you don't see any sign of that amidst the...stuff.
"That's one crispy dude, yo."
Put on the blingest necklace I looted and follow along with the Milno-group, still carrying the booze. Think of ways to identify the assassin.
You drape a rather pimping gold necklace with a jeweled butterfly on it around your neck before chasing after Milno, rolling the drum of booze along with you. [int:4] Hmm, well, he's got to have some sort of view on the area, somewhere he can be watching from so he can see whats going on. Maybe you could look for a good observation spot.
Well, that's done. I did good, didn't I? I got some fairly good scouting info, and didn't murder any civilians. Also didn't waste a shot. Oh.
Travis hides his gun on his person. He doesn't need anyone wasting the valuable ammo.
Maybe if I wake up later I could still be useful. Right now though, the assassin likely still has a link to my mind.
If time permits, Travis starts a sprint towards the start point of the mission, keeping to the tall grass again
You stash your gun in your backpack and proceed to run out into the grass for maybe 30 feet before the shock hits you and puts you out.
(You are unconscious)