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Author Topic: Einsteinian Roulette (Original Thread: Rules, Armory, Misson archive 1-11)  (Read 3979044 times)

piecewise

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Re: Einsteinian Roulette: Mission 3: Healing via kicks to the ribs.
« Reply #3375 on: June 01, 2012, 05:59:42 pm »

Jim looks for items he can splint Mesk's leg with, and also asks Mesk if he can fix his damaged right elbow.
"Yeah, let me take a look at that.  If the structure is similar enough to a human elbow I should be able to do something about it."
Hobble over to Jim and examine his elbow.  Fix it if I can by whacking it with my crutch.
[aux:1+1] Mesk takes a look at Jim's arm, gives it a slap and watches it flop back and forth for a bit. "Huh." He says, tapping the part of his helmet closest to his chin, before slapping it again. He does this a good half dozen times before shrugging. "Yep. Ya fucked it up pretty good." He says, giving it one last thoughtful slap "Pretty good indeed."

Jim's emoticon flips to " :-\" and he nods slowly before walking off to the manufacturing room. He searches around for a bit, digging through the cabinets of parts, before returning to Mesk and handing him a few long pieces of scrap metal and a good length of cable to bind them together with.

IronyOwl

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Re: Einsteinian Roulette: Mission 3: Healing via kicks to the ribs.
« Reply #3376 on: June 01, 2012, 07:27:00 pm »

((Aw, I wanted to know what it was. The fact that it was all by itself was by far the most incriminating/interesting thing about it.))
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Remalle

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Re: Einsteinian Roulette: Mission 3: Healing via kicks to the ribs.
« Reply #3377 on: June 01, 2012, 07:50:06 pm »

(TRAP)
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IronyOwl

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Re: Einsteinian Roulette: Mission 3: Healing via kicks to the ribs.
« Reply #3378 on: June 01, 2012, 07:55:49 pm »

((We don't know that for certain. :P))
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Zako

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Re: Einsteinian Roulette: Mission 3: Healing via kicks to the ribs.
« Reply #3379 on: June 01, 2012, 08:40:02 pm »

(Not gonna take the chance though.)

"Right, I'm downloading the files on the computer system now, but it's gonna take awhile. Everybody, look for a way to release the clamps on the elevator or a way to stay on the wall near them, so I can slice them apart."

Browse through the computer system looking for a way to deactivate the clamps on the elevator.
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Tiruin

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Re: Einsteinian Roulette: Mission 3: Healing via kicks to the ribs.
« Reply #3380 on: June 01, 2012, 09:54:36 pm »

(I'm with Caellath in that the GM is trying to make us think it's porn when really it's either the infection or a screamer video, but I still want to know. :-\)
((Screamer video of cash?  :P))

"The door. Is locked."

Examine door for material composition type, any panels for opening, doorknobs, holes, structural design and art forms.
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Remalle

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Re: Einsteinian Roulette: Mission 3: Healing via kicks to the ribs.
« Reply #3381 on: June 01, 2012, 10:13:58 pm »

Attempt to splint my own leg.  Then go back to "fixing" Jim's arm.
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piecewise

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Re: Einsteinian Roulette: Mission 3: Healing via kicks to the ribs.
« Reply #3382 on: June 01, 2012, 10:29:59 pm »

(Not gonna take the chance though.)

"Right, I'm downloading the files on the computer system now, but it's gonna take awhile. Everybody, look for a way to release the clamps on the elevator or a way to stay on the wall near them, so I can slice them apart."

Browse through the computer system looking for a way to deactivate the clamps on the elevator.
[aux:5] You click around and dig through the contents of the computer, poking at systems, sub-systems and sub-sub-systems. There's a hell of a lot of data stored on here, thousands upon thousands of reports, documents, requisition orders, letters, journals, notes as well as programs for running some of the more complex machines like the matter converter and the automated lathes and mills in the manufacturing room.  However, there doesn't seem to be anything related to the running of the main systems of the base itself. No doubt thats all handled by the main computer.

(I'm with Caellath in that the GM is trying to make us think it's porn when really it's either the infection or a screamer video, but I still want to know. :-\)
((Screamer video of cash?  :P))

"The door. Is locked."

Examine door for material composition type, any panels for opening, doorknobs, holes, structural design and art forms.
[int:6] Door is obviously made of some sort of psycho-reactive alloy. It's probably remaining closed simply because you're being so crazy angry around it. Gotta get mellow dude, gotta relax, gotta ignore the screaming coming from behind you...Wait what? You spin around and look beyond you. No one is there. And it's still in vacuum. Um.

Attempt to splint my own leg.  Then go back to "fixing" Jim's arm.
[Med:4+1] You grab the two longest, most sturdy looking pieces of scrap and proceed to lash them to your leg using the cord that Jim helpfully provided for you. After a few minutes of careful tying and adjusting you finish and dust off your hands. The splint is just perfect, not too tight, not too loose, and provides all the support your horribly mutilated leg needs.

You prop yourself up on your crutch and hobble over to where jim is idling near the elevator shaft. You open your kit and bend down to look at his arm [Aux:6+1] "AH-HA!" you shout, pointing at his arm "I found the problem!" Before he can reply you whip out your cutting torch and, in one swift slice, sever his arm just above the elbow. You hold the severed limb up in front of Jim's face and wave it around.

"See?" you shout Triumphantly, forgetting to turn on the coms, "I've fixed everything!"

You give him a playful tap on the top of his metallic head with the severed arm and then toss it over your shoulder, straight down the elevator shaft.

>Jim
Mesk wanders over and looks at your arm for a moment before whipping out his torch and cutting the fucking thing off. He then proceeds to wave it around in front of you before wacking you on the head with it and then throwing it down the elevator shaft. All without saying a word.

Tiruin

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Re: Einsteinian Roulette: Mission 3: Healing via kicks to the ribs.
« Reply #3383 on: June 01, 2012, 10:36:06 pm »

Relax. Calm down from my training as a Mercenary.

"Ok...now that defied more than two natural laws. This isn't Star Wars, so why did I hear sounds coming from a vacuum?"

Feyri shrugged and placed her hand on the door. Willing it to open.

This is being stupid, but it may be better than playing with that industrial mech. Hmm, come to think of it...

Examine mech also. For any weaponry at close-range and long-range. Or any slots for holding such.

And for any devices for sound.
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piecewise

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Re: Einsteinian Roulette: Mission 3: Healing via kicks to the ribs.
« Reply #3384 on: June 02, 2012, 12:30:57 am »

Relax. Calm down from my training as a Mercenary.

"Ok...now that defied more than two natural laws. This isn't Star Wars, so why did I hear sounds coming from a vacuum?"

Feyri shrugged and placed her hand on the door. Willing it to open.

This is being stupid, but it may be better than playing with that industrial mech. Hmm, come to think of it...

Examine mech also. For any weaponry at close-range and long-range. Or any slots for holding such.

And for any devices for sound.

I'll just point this out to you since it doesn't seem to be too clear. That machine isn't a mech in the slightest.  It looks a lot more like this

A big ring on a pair of mechanical arms that move it around and placed it in the scaffold. And then at the base of those arms are lots of what look like giant towers of electronics with cables going up the walls and attaching to the ring.
then anything you could call a "Mech". I thought I described it alright...guess not.
« Last Edit: June 02, 2012, 12:33:11 am by piecewise »
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Tiruin

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Re: Einsteinian Roulette: Mission 3: Healing via kicks to the ribs.
« Reply #3385 on: June 02, 2012, 12:42:17 am »

((I usually view robotics in a humanoid way  :P))

"Jim! Did you find anything interesting there? Or on the Puddle? The Main Computer door is locked. I'm trying to will it open."
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Remalle

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Re: Einsteinian Roulette: Mission 3: Healing via kicks to the ribs.
« Reply #3386 on: June 02, 2012, 12:46:10 am »

(Actually, cutting Jim's arm off is perfectly in-character for my character.  It's not broken anymore = it's fixed!
Also Jim is going to kill me.)
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SeriousConcentrate

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Re: Einsteinian Roulette: Mission 3: Healing via kicks to the ribs.
« Reply #3387 on: June 02, 2012, 12:54:08 am »

Jim's emoticon blinked several times, turning from its normal golden glow progressively redder and becoming a blur of static rather than any identifiable expression. He grabbed the front of Mesk's suit with his remaining hand and lifted him into the air, then carried him over to the elevator shaft and held him above it. "You're going to go down and get that arm. Then you're going to bring it back up here, weld it on, and fix it properly. You have two choices right now. Are you going to listen to me, go down, and get it like a good medic, or am I going to have to fling your ass down there after it?"

(You asked for it. :)) EDIT: Actually, I changed my mind. Since there doesn't seem to be anything hostile in the area and Jim knows he's getting new arms when/if he gets back - as well as the fact he's being mellow right now - I doubt he'd get that upset.)

Jim sighed. "I'm going to go get that arm. When I get back, fix it properly, would you? I kinda need both if we're going to help Bishop lower that machine of his," he said, going back into the elevator shaft to retrieve his arm.
« Last Edit: June 02, 2012, 02:36:13 am by SeriousConcentrate »
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Re: Einsteinian Roulette: Mission 3: Healing via kicks to the ribs.
« Reply #3388 on: June 02, 2012, 01:02:50 am »

((He won't be missed. And Faith should have joined them as well.))
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Tiruin

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Re: Einsteinian Roulette: Mission 3: Healing via kicks to the ribs.
« Reply #3389 on: June 02, 2012, 01:16:05 am »

((Hey I like Faith! Don't include her there! Edit: I love players who do that, Remalle.  :P))
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