Milno squints his eyes.
Well, he knew MkI suits were ridiculously crappy, but that way of facing the world was incredibly close to his own line of thinking. Satisfied with the acquired knowledge, he goes to the armory to return the card and ask for the one which focuses on weapons.
"Steve, it had occurred to me some time ago, but if you have no contact with the morons on the surface, when will you know when to send the new batch of lambs in? Can you at least track their vitals?"
>I can't see anything in there, but I do have an idea of when to send people in. Namely about 4 hours from when we sent them in. That should give them all enough time to die or complete the mission. And if the next team actually moves quick they might actually be able to get the bodies back in time to revive them. Its win win.
You walk back out to the armory and give back the card.
"Something on weapons please?"
"Got two. One about basic maintenance and modification and this one called "The Weaponophile's guide to the secrets of the UWM Armory"
"Oh. Thats a nice safety feature"
Coil gun at the vaguely humanoid one my size. Aim for the chest.
You point your hand at the humanoid Altered, the targeting ridicule painting an unwavering X on the creature's chest. [Con wep roll:1+1] Your volley hisses by the giant missing entirely. The creature turns it's great compound eyes toward you and stares for a moment before charging.
"Carry the one... a hundred and twenty years? Oh, shit! They said I could finish my ten missions and return home to see my family again!"
After a few minutes of shocked silence, Mesk sighs and turns back to the computer.
Search for more information on "titans", "altered beings", "Fleshhackers", "Magistars", and "Heabi".
"There'll be over a century's worth of information to catch up on. Better start now."
You begin searching for information on various things.
>Titans.
From what you can gather, Titans are a lot like the "Avatar of War" suits but scaled up massively.They're grown using synth-flesh and, like avatars, are considered to be pseudo-sentient beings in their own right and their control systems are considered restraints as well.
>Altered Beings
Former humans who have, by any means, been significantly changed on a genetic level. Originates from the Altered wars and periods directly before.
>Fleshhackers
Common name given to progenetic anarchists who actively protest, both violently and non-violently, for a repeal of the genetic manipulation bans.
>Magistars
The rulers and monarchs of every planet in the UWM. Each planet under human rule has one or more Magistars who dictate its future. All Magistars form the Universalus, the ruling body by which the UWM is governed. The Universalus helps decide the fate of planets but in the end, each planet is considered sovereign and its Magistar the total ruler; all decisions come down to them.
>Heabi
A fungus like race of pseudo-setient creatures characterized by violent a territorial nature, near endless adaptability and total colonization and teraformation of worlds. They consist of hundreds of sub-varieties, each adapted to different situations. It's believed that they can infect and convert other living creatures, but the net doesn't have any solid proof of it. Their origins are unknown and it's contested if they even have a home planet as we imagine it or if it was just one of the thousands of planets they've converted into wandering spore ships.
((You forgot my technician bonus to handiwork.))
Bishop admired his work with a smile. This would work very well indeed, but the size could use some work and having more powerful generators would make the EMP all the more powerful and far reaching...
Resize the generator so it's handheld, as small as possible, no larger than one and a half to two inches diameter ideally. Then once I get an appropiate size, see if I can adjust the power settings on it to increase the area affected and the power of the pulse. Use the stick all only on the back this time, and see if theres something that can cover the sticky surface to prevent the bomb from sticking to your hand until its ripped off first. Don't forget to resize the detonation circuit, and then see if I can put in a timer/remote detonator device to set this bad boy off.
Oh dear, I did. huh. Well I guess thats better for you huh?
[Handiwork:6+1] You strip all the extraneous bits from the generator. It's smaller now, about the size of an apple, but probably a lot more fragile. You take a look at the generator.[Intelligence roll:6] Looks like you could induce a more powerful pulse by pumping more electrical power into the generator. You call up some extra batteries and try to route more power into the generator. [Handiwork 3+1] You manage to route some power into the generator. Its not perfectly optimized but it's close. You coat one side of the bomb in the Stick all and then cover it in a plastic film. [intelligence roll:5] The detonation circuit is already as small as you're gonna get it, about the size of a quarter. You punch up some remote detonation circuits and attempt to merge them with the existing circuit. [3+1] It's not prefect, probably won't get more then 50 yards of range, but it works.
Get something to eat.
Y'mm... Tasty.
After finishing eating, head to the armory and ask for a video about the history of UWM and one about the weaponry (if available).
*humming while walking there*
"One thousand aliens are coming to kill us all,
One thousand monster aliens.
Shoot one down and get back to cover.
Nine hundred ninety-nine aliens are coming to kill us all. ..."
Also inquire the armorer about the abscence of more conventional flamethrowers in the list of available weaponry
... I mean, yes, Tesla Arc Projector is darn as powerful and works in vacuum. But it cannot be reloaded, it can hardly be used for something less than total destruction (such as just setting something on a fire) and, most importantly, if remember my physics classes right, the arc of electrons can easily be affected by a strong magnetic field, while 'conventional' flamethrowers don't have any of these drawbacks. Well, they need oxygen, but that problem can be easily solved.
((Yes, I actually was talking about the IC 'experience (such as how to do this and that, no stat/skill change), not OOC mechanic of experience (earned for completingsurviving missions, the one allowing the stat/skill changes) ))
((By the way, is 'Coilgun' the same thing as 'Heavy Gauss Cannon', or what? Also
18 LESHO Rifle
...
Stat requirement: Strength 15
Special: Suicidal kickback: If the shooter has less then 12 strength there is a 25% chance of
is this a typo?))
((Yeah, Fixed it, thanks. Also coilgun and gauss gun are pretty much the same thing yeah. Heavy Gauss cannon is just a really big coilgun.))
You finish your food and head to the armory. Milno is standing around there too.
"Hi, looking for a video on the history of the UWM? And one on weapons if you have it."
"Well, I got this one about history but our friend here is still making up about which weapon one he wants."
She hands you one card and drums her fingers on the counter, waiting for milno.
"So...why Don't we have a flamethrower?"
"Because pretty much everyone's suits are protected against heat and cold. Near perfect insulators; need to be otherwise you wouldn't be able to go out in near absolute zero environments. One guy made himself a cast by pouring molten metal on his leg, so napalm isn't gonna cut it.