>Welp, seems like everyone is ready or at least too stunned to say otherwise. Alright, everyone into the pods, we're out of here.
Alarms sound throughout the ship and everyone begins moving toward their stasis pods. The conscripts return to the barracks and the pods set into the walls. No one can do anything but step inside and sit back, listening to the muffled alarms as the coffin like pods close and darkness surrounds them. They knew of needles and catheters and liquid diets that would come in the next days, but that wouldn't be something they'd have to experience. The pods would do everything for them while they slept. All they had to do was lay back against the form fitting gel and count back from 100.
99...98..97..9..6..9...5....9...
You wake up slowly, groggily. In your head, you're still on 94, but to the rest of you it's been much longer. You pull yourself from your pod and stumble out, toward the Docking bays.
>Lets go people, lets go.
You slip on your suit and triple check you have everything with you before piling into the waiting shuttle; it's one of the chrome, tear drop ones so you're going to be going in slow. You strap yourself into the bucket seats along the walls and try once again to shake the haze from your head. Stasis always does this.
>Alright my soon to be former friends. Call sign is Alpha team for this mission. We're sending you out in 60. Make sure you're weapons are ready, your suits are sealed and whatever deity you prefer to talk to has your forwarding address.
You count off the seconds and stop at 70. You never felt the ship move or accelerate, but it must be going. You sit in silence, curious or maybe terrified about what waits within that pocket of space so alien that it would make even the most open minded of physics professors froth in rabid indignation.
>Passing into the Anomaly in 10. We may lose contact once you're inside. Take anything that looks interesting, kill anything that looks hostile and don't stop to smell the daisies or you may end up pushing them up.
>5
>4
>3
>2
>1
Static.
The ship almost instantly jerks and then steadies. Moments later the landing light blinks on and the exit hatch opens. You and your teammates pile out and into the unknown. You find yourselves not in some vortex of unimaginable horror or inconceivable alien hellscape, but in a field of waist high grass under a pristine blue sky.