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Author Topic: Einsteinian Roulette (Original Thread: Rules, Armory, Misson archive 1-11)  (Read 3984378 times)

piecewise

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Re: Einsteinian Roulette:Mission 7:Playing with fire
« Reply #7935 on: September 30, 2012, 10:45:40 pm »

Head back through to Havel, and check he's wounds.
"Want me to try and fix you?
You turn on your heel and run back towards Havel, retracing the ground you just covered. You make it back to where you came out of the buildings originally and start making your way back through towards A street.

Form up with the rest of the team.

"So, is he on our side now or what?"

You continue to follow Miyamoto.

((At this point, it might just be better to let Havel 'die' and to try savings his brain.
Also, I'd like to go out there and try to save him, but it's suicide if part of the team stays behind. You people should totally come, it'll be !!FUN!!))

Head back down the street to where Havel is, but don't actually 'cross' the buildings yet. Keep going until I'm close to him, but on the other side of the buildings (meaning I'm still at b, but at the same 'longitude').
You Follow leon back down the street but don't enter the buildings.
As always, follow Miyamoto while looking around for potential threats

So shadow tommy just swooped in to save the day? Didn't see that one coming.
You follow after Miyamoto.

"I am a doctor!"  Roger tries to move back to street A, and looks at the situation there.
You turn on your heel and make your way back through the buildings, making it out to Havel where here's laying, broken and bleeding atop a pile of concrete and steel, a pool of blood blooming out through the snow and dust on the ground.


"Right, here's what we are going to do: Roger takes any medical supplies we have as well as 2 people and heads back for the injured guy. Don't risk your lives if it's too dangerous to drag him out of there. Once you've got him out of shit, get his ass out of here, take him to the ship if he's dead. The rest of us will keep going. Once you're done, I'll guide you back to the group and we can continue from there.

Now get going! Everyone else, keep heading for the next intersection!"


Keep leading the group to the next intersection.
You make it 2/3rds of the way to the intersection of 8 and A

To the next intersection!
You make it 2/3rds of the way to the intersection of 8 and B.


((Did you say "humanoid form"? *gasp* TIMMY!!))
Help me out! The warbot is finished. I think….I think Timmy just saved me….
Do your best to staunch the bleeding while waving at what you think is/was Timmy.
[med:1]
"YOU STOP BLEEDING, LEG, YOU SON OF A BITCH! I SWEAR I'LL DIVORCE YOU AND I'LL GET SO MUCH FUCKING CHILD SUPPORT FOR FOOT! AND I'LL KEEP THE PANTS TOO! YOU'LL BE LIVING IN BOX SOMEWHERE, SUCKING DICKS FOR CRACK MONE-Oh dear I am losing a lot of blood."

You wave weakly at the thing fighting the robot for you, blinking through blood and trying to get a better look at it. What you mistook as human is only vaguely humanoid at best: What you could call the torso is humanoid, a pair of shoulders and elbow jointed arms, however it lacks a head and neck and in place of legs it has a strange tripod configuration of long, razor sharp limbs. Out of it's back, if either side is truly the front, sprouts a pair of quarter circle metal bars, completely covered in tiny, rapidly adjusting rocket pods: Wings of rocket fire and smoke. One of it's arms ends in a grasping limb, a 8 finger hand with each digit evenly spaced around the circular palm, but the other ends in a weapon, a 5 foot long cudgel or blade, it's exact shape lost in the boiling white heat pouring off it.

A buzz and a crack of thunder echos around you as the warbot fires, it's round tearing through the building it's embedded in and filling the world around you with a new plume of dust. Both machines vanish into the haze.

[fatal wound:1]
« Last Edit: September 30, 2012, 10:50:03 pm by piecewise »
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mesor

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Re: Einsteinian Roulette:Mission 7:Playing with fire
« Reply #7936 on: September 30, 2012, 10:49:06 pm »

Get to Havel and brace my rifle scanning the area while the doctor works.
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Parsely

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Re: Einsteinian Roulette:Mission 7:Playing with fire
« Reply #7937 on: September 30, 2012, 11:08:40 pm »

Can we leave now Roger?
STAUNCH BLEEDING.
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Zako

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Re: Einsteinian Roulette:Mission 7:Playing with fire
« Reply #7938 on: September 30, 2012, 11:22:19 pm »

"Get him off the street before you work on him guys. Don't need to be blown apart by robots..."

Keep going, but switch over to the intersection of 8 and B. Once I'm there, have a look around.
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Radio Controlled

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Re: Einsteinian Roulette:Mission 7:Playing with fire
« Reply #7939 on: October 01, 2012, 12:51:23 am »

((Who has a bonus to medics? I've got a -1, so best not pick me for that.))

Get to Havel, drag him (with help from the others) inside a building. Let medics work him over while keeping watch/lending a hand if they ask me to. When the worst bleeding has stopped and his situation is stable, go to b through the buildings, then get into a building at the c-side.
« Last Edit: October 01, 2012, 12:17:45 pm by Radio Controlled »
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Taricus

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Re: Einsteinian Roulette:Mission 7:Playing with fire
« Reply #7940 on: October 01, 2012, 12:57:14 am »

Keep moving with the team.
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Nikitian

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Re: Einsteinian Roulette:Mission 7:Playing with fire
« Reply #7941 on: October 01, 2012, 01:15:29 am »

((Who has a bonus to medics? I've got a -1, so best not pick me for that.))
(( Oh sweet memories of the dam mission... :P
At least this time you have a couple of people on the team with no bonus/penalty to medi'tech. Exactly three, according to IronyOwl's graphs: Timmy, Havel and Roger.
... I mean, oh. ))
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Re: Einsteinian Roulette:Mission 7:Playing with fire
« Reply #7942 on: October 01, 2012, 04:43:39 am »

Follow Miyamoto again, and help him drag the body wounded
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Zako

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Re: Einsteinian Roulette:Mission 7:Playing with fire
« Reply #7943 on: October 01, 2012, 04:52:36 am »

((Yeah... THAT helps...))
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Draxis

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Re: Einsteinian Roulette:Mission 7:Playing with fire
« Reply #7944 on: October 01, 2012, 05:13:47 am »

Roger helps the team get Havel into the building, then tries to stop the bleeding.
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Harry Baldman

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Re: Einsteinian Roulette:Mission 7:Playing with fire
« Reply #7945 on: October 01, 2012, 09:46:19 am »

((Who has a bonus to medics? I've got a -1, so best not pick me for that.))
(( Oh sweet memories of the dam mission... :P
At least this time you have a couple of people on the team with no bonus/penalty to medi'tech. Exactly three, according to IronyOwl's graphs: Timmy, Havel and Roger.
... I mean, oh. ))

((You know, I gave Timmy versatile stats for this very purpose. You just know that there will be a situation like in Mission 4 when you absolutely have to get medical attention, but all the medics are either absent/have mysteriously buggered off/have been maimed themselves. Versatility is good to have at early levels, since you can't really be a master at anything from the get-go.))
« Last Edit: October 01, 2012, 02:42:04 pm by Harry Baldman »
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Tavik Toth

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Re: Einsteinian Roulette:Mission 7:Playing with fire
« Reply #7946 on: October 01, 2012, 10:33:27 am »

"So miyamoto, what do we do once we get to wherever we are going?"

stay on alert.
« Last Edit: October 01, 2012, 10:38:03 am by Tavik Toth »
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Re: Einsteinian Roulette:Mission 7:Playing with fire
« Reply #7947 on: October 01, 2012, 12:09:09 pm »

((Who has a bonus to medics? I've got a -1, so best not pick me for that.))
(( Oh sweet memories of the dam mission... :P
At least this time you have a couple of people on the team with no bonus/penalty to medi'tech. Exactly three, according to IronyOwl's graphs: Timmy, Havel and Roger.
... I mean, oh. ))

((You know, I gave Timmy versatile stats for this very purpose. You just know that there will be a situation like in Mission 5 when you absolutely have to get medical attention, but all the medics are either absent/have mysteriously buggered off/have been maimed themselves. Versatility is good to have at early levels, since you can't really be a master at anything from the get-go.))

((I know, I was going to put a point in medics to get rid of that -1, but we'll have to finish the mission first for that.))



"So miyamoto, what do we do once we get to wherever we are going?"

stay on alert.

'We're gonna try to save Havel and get him on his feet again. Failing that, We try to save his corpse for re-animation back on ship.'


((By the way, edited action.))
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piecewise

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Re: Einsteinian Roulette:Mission 7:Playing with fire
« Reply #7948 on: October 01, 2012, 03:20:14 pm »

Get to Havel and brace my rifle scanning the area while the doctor works.

You push your way through the buildings and come out on the other side, stumbling through the new cloud of dust till you find Roger and Havel. Something crashes off to the right, a cascade of shattering concrete followed by a mechanical screech. You sweep your rifle around, looking for something to shoot but can't see anything. "Damnit.This place ain't safe."

Can we leave now Roger?
STAUNCH BLEEDING.
[Med:3]
"I have no regrets..." You mutter as you squeeze weakly at the stump of your leg, the blood pouring out between your fingers, "...Except getting my leg hacked off by a robot. That part kinda sucked."

You pass out.
"Get him off the street before you work on him guys. Don't need to be blown apart by robots..."

Keep going, but switch over to the intersection of 8 and B. Once I'm there, have a look around.
You use a quick burst of fuel to leap the buildings and glide down on B street before running the rest of the way to the intersection of 8 and B. You take a look around. Down B street both ways and see nothing in particular. You look down 8 street and see the fuzzy, long distant shapes of machines crawling over the rubble of a building. They look to be dragging bits of it away or new pieces to it.
((Who has a bonus to medics? I've got a -1, so best not pick me for that.))

Get to Havel, drag him (with help from the others) inside a building. Let medics work him over while keeping watch/lending a hand if they ask me to. When the worst bleeding has stopped and his situation is stable, go to b through the buildings, then get into a building at the c-side.
You navigate your way through the buildings and find Roger and Leon huddled around the very nearly dead body of Havel. You grab Havel under his arms and drag him into the nearest building, Roger and Leon in tow. You set him a room or two in, a thick trail of blood tracing his path through the house.

Keep moving with the team.
You stick with Miyamoto as usual, standing around and gawking uselessly as He drags the injured Havel into the building.
Follow Miyamoto again, and help him drag the body wounded
You give Miyamoto very important moral support as he does all the work.
"Way to drag that corpse of your teammate! Good Job!"
Roger helps the team get Havel into the building, then tries to stop the bleeding.
You follow Havel's body into the building and attempt to practice medicine on him.
[med:1]
You give Havel a rather forceful and retarded type of cpr, breaking ribs and succeeding only on literally shoving the blood out of him. 
"So miyamoto, what do we do once we get to wherever we are going?"

stay on alert.
You stand around in the intersection of B and 1, being useless helpful.



[Havel is dead]
« Last Edit: October 01, 2012, 04:24:32 pm by piecewise »
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Radio Controlled

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Re: Einsteinian Roulette:Mission 7:Playing with fire
« Reply #7949 on: October 01, 2012, 03:46:18 pm »

((Way to go Team! At this rate, we're gonna run out of rookies before we get to the central building, never mind coming back.  :o
But hey, cheer up, at least we tried our best :)
... Anyways, Roger, you should try again to help him. Even if he's mangled badly enough to be of no use to the mission, we should still try to conserve his body (or, at least, the brains))).

Assist the medic if he needs it/asks for it. Either way, find something to place his legs up so that he bleeds less (or just put him near a wall with his legs up against it, if nothing better is available.) Think about how long Havel would stay 'fresh' if we can't help him.

'Kay people, while I and the doc try to patch him up, I'd really appreciate it if you guys kept an eye out, in case anything comes back to finish the job. In short, establish a perimeter, but don't wander to far. I've dragged enough wounded teammates for today.'

While looking at the medic: 'Maybe we should just cauterize the wound, or tie it up really well. I really think we should stop the bleeding. But you're the medic, you tell me what to do now.'
« Last Edit: October 01, 2012, 04:02:08 pm by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.
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