Take back the vague netlike thing.
You walk over to Simus and take back whats left of your rope.
"<<Vaguely unprintable string of expletives>>" Gorat basically vents about all medics wanting a piece of him, just in more colorful tunes.
Stomp the crutch extra forcefully as a substitute to storming out, and move down to the first floor room to examine it.
You crutch stomp, grumble and bleed your way down stairs. There doesn't look to be anything of interest in the first room.
You know, Conrad said the Lighteater hung around here. Anyone else get the feeling we're being watched?
Check around the front and see what's outside.
You walk out front and look around. You don't see anything stran...well nothing more then usual at least. No 3 meter tall things made of black fire, thats for sure.
(( Awww. And here I thought "You cannot really get two overshoot's in a row, so no need to include the section on not cutting off Gorat's hands". Well, now that I think of it, it might actually be handy, if they were really that trashed, for those three fingers wouldn't do him any good during the mission, and they can always be reattached later. ))
Take Gorat's three severed fingers (wrap them in something if I have spare materials) and slip them into his suit's storage, then help him move to the first floor (though if he moves significantly faster than I hobble, let him go).
Fear not, they'll reattach these back on board.
You pick up Chin's fingers, which now bare a striking resemblance to dog food, and hobble after him. You reach the same uninteresting room at the same time and are disappointed together.
Thomas gasped with relief and got to his feet. A few moments later, he turned on the lamps and searched the room for artifacts.
(Aren't your lamps still broken?)
You look around in the room. Someone has thrown a lantern in here, but judging from how it's laying on it's side off against the wall, they didn't follow it. You pick up the lantern and look around. It's similar to the other rooms, covered in alcoves and vaguely rounded with no hard corners. You see something very large and black sitting off in one corner, held in an alcove that looks made especially for it.