"I know you're innnn heeeeeeere... Come try my booze! Free drinks for all!"
Search the house for someone to force to get drunk.
((By god, SOMEBODY is getting drunk before I leave this town.))
You walk further into the house, rolling the booze drum along with you into the living room. There's a woman sitting in the dark on the sofa in the center of the room, apparently watching television. She doesn't blink or even move as you walk in.
Open two doors, if there's nothing interesting inside go up stairs.
First door: Laundry room with bleach, various chemicals and washer/dryer. Yawn. Second room, computer room with desk, bookcases and computer. Oooh, and a small, desk sized Van de Graaff generator. Neat.
You head up stairs. Directly at the top of the stairs is a mostly empty room occupied only by a few chairs and a tv. There are doors on either side of the room and a few windows along the wall directly across from you.
On a private channel to Steve, Kyle asked,
"Steve, how is the laser field controlled? Would it be possible to create a "shutdown code" that doesn't actually work, but would fool the killer? If we can plant the fake code on one of the less intelligent squad mates, let the killer read his mind, and bait our criminal into approaching the highly deadly fence without proper protection, that could finish the job for us."
>You could try that, though there's no guarantee that it will work.
99 oh thanks ill just add my 2 to medical))
Done and done.
Join the rest of the group.
"Computer, don't you have any kind of digital manual that could give us the specifications of the assassin's amp? If you have, please send me a copy."
(which group?)
>I don't have a digital copy here in my memory, but the Armory master is our resident Amp expert, she might be able to answer your questions for you. Ask what you need and I'll patch you in.
Jim wondered if this was the room of the person downstairs and felt a little guilty. He decided not to touch anything else and went back outside, deciding on a whim to head to house 27 and punch that door open instead.
You're beginning to feel a bit bad about your random acts of ultra violence, so you decide against searching the last room and instead head off to home 27, skipping 28 for some reason. You note that homes 1 and two, as well as 32 and 31 are all burning as you move between the homes to the 27th structure.
[str:3+1]
You give the door a good hard backhand, slamming it open and half embedding it in the wall beyond. The massive bang this causes elicits a started scream from upstairs and you catch just a shadow of movement as it streaks off across the front room and around the corner to the left.
((Or we could check the video logs. It would show if I was picked up by a man or a dog, and who this man might be, if we're lucky))
((Maybe later~ Right now the team is busy in house...17, I think.))
Milno raises an eyebrow before leaning against the nearest wall and deciding to ask Steve about the survivalist's magic movement:
"Hey Steve. Did the crazy survivalist get moved while unconscious? And what dragged him to house three?"
>Not sure. His suit isn't transmitting anymore, not even the wristpad. I'm only tracking him via the spinal implants. Follow Jim! And make sure Ivan and E are following.
You grab E and drag her and yourself after Jim. You arrive just as he finishes smashing the door.
Contact Milno:
Commander, Steve said that Travis is currently inside house 3, while he was near the backyard of that house when he went unconscious. I believe that couldn't be work of a resident concerned with well-being of his fellow citizen, not in the outfit he was wearing nor with us causing mayhem outside. But that might be a trap, or just a distraction.
Move into the house. Look out for medical supplies.
You hop the fence and pass milno as you walk deeper into the house. You notice Thrak just standing there, staring at something in the room just beyond the front room so you go to see what it is. A woman is sitting in the center of the room on a sofa, watching tv with a completely blank expression.