Let me try, Thrak.
Switching to the speakers for a moment, Maurice said:
Hazardous Materials Requisition Corps, open the door!
Check the shed or whatever addition the house 17 has. ((the smaller rectangle next to it))
Steve, I know that you watch our every single step. Could you say, where was Travis standing when he was hijacked?
(( Also, could someone point out, where did the 'posessed dog' go in reality? Was the fact ever actually mentioned?
@piecewise What is the scale of the map we have, by the way? ))
(it was mentioned that the dog is gone, but not where it went. Namely because no one was around to see it leave. As per the scale of the map...well thats fairly badly defined, but lets say that house 4 is about 13-15 meters wide. Expand from there.)
>He was near the backyard of home 3 when he went unconscious. Now, however, he's inside home 3. You shout at the door before wandering over to the left of the house. You have to hop a fence to get into the back, but you find a shed shoved up against the side of the house. It's not a very big thing, just a 6 foot tall, 5 foot wide metal shed with sliding doors and a bright paint job. You shove the doors open and look inside; there's nothing out of the ordinary: shovels, rakes, a garden weasel, lawn mower, trowel, bag of fertilizer, etc, everything you'd expect to be in a garden shed.
"Oh fine."
Thrak waits for a response. If there is no response, he makes a mad face and busts down the door.
You sit on your booze drum for a minute or so, waiting for someone to open the door. After your rather miniscule amount of patience has been exhausted, you hop off the barrel and heft your cleaver out of its scabbard.
[str:4+1]
You hold the blade out in front of you for a moment, judging where to hit, and then swing. The blade cleaves easily through the door and a good chunk of the wall too. You sheathe your blade and shove the remains of the door into the house
"Knock knock."
Go into hall, check right side then left, weapon at the ready.
You walk down the hall and check the room to the right. Kitchen and dining room with a small table and 4 chairs. There's food on the table and something boiling over on the stove, but no one around. You continue down the hall and pop around the corner, weapon at the ready. Just around the corner is another tiny hallway that leads to a stairway on the left, and 2 doors to the right, farther down.
"I can't see anyone atop any of the roofs, but house twenty-one is a four-story building. The killer may be watching us from there, since it is a good observation spot. I'm moving down now in an erratic pattern again."
Milno descends to the point where Thrak and Maurice are, moving unpredictably until he enters the house after they destroy the door. If they didn't destroy he door he simply keeps flying around erratically until they do. He then asks the following to Steve:
"Steve, does this laser fence have a ceiling?"
You buzz down like a rather twitchy fly and land on the lawn of house 17, stepping past Thrak after he's sliced the door apart. This door leads to a rather large but dark front room. There's another room, mostly hidden by a dividing wall, directly in front of you. It's dark as well, but you can see the distinct flickering, distorted light of a television dancing against the far wall.
>The laser fence is basically an arrangement of 4 portable laser turrets. When it comes to a roof, you can fly up as high as you want, but you can't "jump" the fence as it were. Stay with Thrak/Maurice for the moment.
((Also, the dog ran off after Kyle took a shot at it with his manipulator.))
You decide to stick with Thrak and milno rather then follow Maurice on her shed adventures.
Jim checks the closet for loot and then moves into the next room on the left.
You open the closet. Ah, clothing, who would have guessed!
You head to the next room. You're willing to bet that this is the bedroom of an older girl, probably a teenager. It's not like everything is pink or something, but the furnishing, the desktop wall paper, the magazines scattered on the floor, all give off an air of girlishness. It's got a bed, small tv, computer and dresser mirror combo as well as a desk and closet.
Decided it's about time that i get a sheet in here, sorry if the punctuation (or the spelling) is a bit off.
Name: Mason kervech
Age: 26
Gender: male
Appearance: Caucasion, ginger, brown eyes, goatee, always wears sunglasses, 5'9.
Personal information:
Born in a poor family, his parents did what they had to so they could survive,
and they were caught for it.
Mason turned to a life of crime, when he heard that his parents were killed by a notorious serial killer in the H.M.R.C., he got himself caught so he could find the bastard and make him pay.
Unfortunately the serial killer was already dead, and he is stuck on the ship of hell.
Reason assigned to HMRC: Shopliffiting and on purpose
Stats:
Strength:0
Dexterity:3
Endurance:3
Charisma:4
Intelligence:5
Willpower:5
Skills: 1 in intuition
1 in unconventional
1 in medical tech
Profession: Fleshtech
Got it, but you know you have 5 points to spend on skills in the beginning, not just 3.