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Author Topic: Einsteinian Roulette (Original Thread: Rules, Armory, Misson archive 1-11)  (Read 3972072 times)

GreatWyrmGold

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Re: Einsteinian Roulette: Combat Teams
« Reply #18180 on: January 18, 2014, 08:56:22 pm »

Journey To The Sphincter Of The Earth.))
((I see what you did there.))
((...He LINKED to what he did. You'd have to be blind to not see what he did there.))
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

renegadelobster

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Re: Einsteinian Roulette: Combat Teams
« Reply #18181 on: January 18, 2014, 09:20:27 pm »

Keep on waiting, use wristcomp to look up some recent news if possible. Quit charging the bonus for now, I don't want my head to explode.

((So PW, how possible would it be to do a suit made out of synthflesh kind of  like in Fallen Dragon?))
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Xantalos

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Re: Einsteinian Roulette: Combat Teams
« Reply #18182 on: January 19, 2014, 01:30:53 am »

((You could ask me to make it. After all, I'm a shapeshifter.))
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renegadelobster

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Re: Einsteinian Roulette: Combat Teams
« Reply #18183 on: January 19, 2014, 02:05:56 am »

((With synthflesh? I'd still need the artery/vein valves to plug into the suit installed on wrists, ankles, neck, so on and so forth. And some sort of neural hookup maybe. Although with you shaping it, maybe you tame the other being, I guess, that lives in the synthflesh.))
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Xantalos

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Re: Einsteinian Roulette: Combat Teams
« Reply #18184 on: January 19, 2014, 02:15:00 am »

((Not synthflesh, but I can do regular flesh.))
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renegadelobster

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Re: Einsteinian Roulette: Combat Teams
« Reply #18185 on: January 19, 2014, 02:27:43 am »

((Eh, that could still work))
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Radio Controlled

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Re: Einsteinian Roulette: Combat Teams
« Reply #18186 on: January 19, 2014, 07:38:23 am »

Place container with the rest, then go to the melto-mustard gas. Try again to bend it into a container, but add a sphere of force around the gas so that it can't touch the container itself. Make sure the rest of the container is vacuum so the heat can't just go from gas to air to container. If that fails, try again  but this time cool down the gas to near 0.5 Kelvin.

Then think if , besides Ares and command center, there are any more places that would really need to be defended.


Quote
((I think people have forgotten how powerful the starting equipment is because they're used to having Miya or Jim do all the fighting. Lyra needs a dynamic bonus to be reliable with her amp, but it's still a Microwave Mass Murder Amp. By being part of the reaction-team, I should be able to make sure I have a dynamic bonus ready for the opening round of combat. and if I use it right, the opening round will also be the ONLY round of combat. additionally, Lyra's extra senses would be useful against weird problems, so I'll be able to send her to them without leaving a hole in our defenses.
so yes, i'd like to switch to being part of the QRF since we have so many defenders))
((Very well. Didn't mean to offend Lyra's fighting prowess, by the way. But know that this team will probably the most dangerous one, since it's a catch-all for when everything goes to hell. And Lyra will need a jetpack of sorts.

Also, I'm really thinking of putting Xan in Assault, cause even with wings there's no way I see him ever being quick enough for that team. And he's too heavy for adding jets. Gonna leave it for now, but I'm 90% sure of it.))

« Last Edit: January 19, 2014, 07:40:15 am by Radio Controlled »
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Einsteinian Roulette Wiki
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Parisbre56

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Re: Einsteinian Roulette: Combat Teams
« Reply #18187 on: January 19, 2014, 07:46:31 am »

You can put Flint in Reserve, if needed.

When you say projection, do you mean something like the objects entering the area of effect look like they're hit with a laser or heat beam or something?
Could this artifact be used as a power generator?
If I throw a rock directly at it, does it do anything different?
If I heat the ground near the anomaly with my laser, does it do anything different? What if I throw a rock at the heated part?
If I hit it with a very weak laser pulse, does it do anything different?

Gamerlord

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Re: Einsteinian Roulette: Combat Teams
« Reply #18188 on: January 19, 2014, 07:47:26 am »

Charge.

((Where am I on that list?
...
...
...
What's my character's name again?))
« Last Edit: January 19, 2014, 08:04:48 am by Gamerlord »
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swordsmith04

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Re: Einsteinian Roulette: Combat Teams
« Reply #18189 on: January 19, 2014, 08:19:07 am »

((Piecewise's List of Characters
Your character is Sean O'Derry, and you're not on a team, yet.))

Nikitian

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Re: Einsteinian Roulette: Combat Teams
« Reply #18190 on: January 19, 2014, 09:10:45 am »

Hand my weapons to a teammate, though keep the Instrument (as it is more a tool of the trade to me) and the Pandora's bag, and follow Morul into the tunnel. If the fleshcreature bars the way, reply to that:
But it is an instrument of medicine rather than a weapon; what harm can it do to you?
If it insists, hand away the Instrument as well. If the way is still blocked after that, hand away the bag too and then proceed down the tunnel.
((@kisame Feel free to order my character to do things just in case I can't respond in time.))
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Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

Gamerlord

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Re: Einsteinian Roulette: Combat Teams
« Reply #18191 on: January 19, 2014, 10:13:40 am »

((Piecewise's List of Characters
Your character is Sean O'Derry, and you're not on a team, yet.))
((Thanks.))

Xantalos

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Re: Einsteinian Roulette: Combat Teams
« Reply #18192 on: January 19, 2014, 12:23:25 pm »

((Feel free to put me wherever.))
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XANTALOS, THE KARATEBOMINATION
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WhitiusOpus

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Re: Einsteinian Roulette: Combat Teams
« Reply #18193 on: January 19, 2014, 11:58:23 pm »

((Well, if we do get a budget, I'd like a suit of Milnoplate that was developed long ago, if anyone wants to search for it.  :P))
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Tack

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Re: Einsteinian Roulette: Combat Teams
« Reply #18194 on: January 20, 2014, 03:15:23 am »

So the two silent characters are now able to communicate?
That's wonderful.

Meow

Do more of whatever that was. Practice handstands.
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.
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