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Author Topic: Einsteinian Roulette (Original Thread: Rules, Armory, Misson archive 1-11)  (Read 3972198 times)

Radio Controlled

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16710 on: October 30, 2013, 05:16:46 am »

((I would just turn the damn thing into a sponge and let it get burned up by it's own heat.))

((While I would love to do something like that, when I asked PW about Miya's mind points, he told me:
Quote
He could manage something minor, yeah. But don't try to pull a Pancaek and just tank the hit.

So yeah, trying to find something small that will still be enough is kinda hard. If I had the mind points for it it would be easy to stop it, but that's just not the case.

As Cael said, returning it won't do it unless I could also disable its electronics. Freezing it might disable the rockets, but I'm afraid it's already to close for that to help much (it'll probably still hit us).

And yes, the outer part of the shell is certainly heat shielded, but the internal components probably won't be. Which is why I went for heating.

Would it give you more peace of mind if I try to change its vector and use magnetic manip to short-circuit or disable the circuitry?     
Cause while this does seem safer, it's also probably more taxing, meaning Miya will be out for a while.))
It's a gamble either way, whatever we do.

EDIT: changed action.
« Last Edit: October 30, 2013, 05:23:46 am by Radio Controlled »
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Parisbre56

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16711 on: October 30, 2013, 05:26:36 am »

((I find Unholy's action incredibly funny. "Protect the loot! Protect the loot!" Nice to see the Corps' old values haven't been forgotten.

Let's hope he doesn't overshoot and jump in the path of the bullet. Or in the crater.))

BFEL

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16712 on: October 30, 2013, 05:29:48 am »

((Theoretically since you have a UNIVERSAL manipulator you could probably mind control the guy into just turning the thing off :P...unless that's an Amp thing...hmm...))
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Sean Mirrsen

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16713 on: October 30, 2013, 05:32:06 am »

((A universal manipulator can certainly do that, however an amp is much better suited to organochemistry manipulation, and the organochemistry overrider specifically is much easier to use for that purpose.))
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16714 on: October 30, 2013, 05:34:57 am »

((The AM said operating a mind control manipulator would be incredibly hard due to the amount of data that has to be processed. With the amp part of your brain gets converted to  the enemy's brain, so it's easier.))
« Last Edit: October 30, 2013, 05:36:51 am by Parisbre56 »
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Zako

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16715 on: October 30, 2013, 06:03:48 am »

((Well, you don't have to convert the whole thing... How about converting the upper half of the round into something like thermite or liquid nitrogen and letting that do the work of disarming the bomb? That could work. The important thing is to disarm the nuclear bomb in it. We can survive the physical impact, but the bomb has to be stopped and I just don't think that heat alone is going to do it unless you can wreck the insides properly as well, via conversion.))
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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16716 on: October 30, 2013, 06:32:29 am »

((Why won't the bomb be disabled if he heats it? He is using a manipulator, not a laser. The entire bomb would be heated equally, not just its surface. The shell might remain if it's resistant enough but its insides will melt, thus disabling the bomb.

If there really is a bomb.))

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16717 on: October 30, 2013, 07:14:51 am »

((It's a LESHO round. Whatever is inside it is really, really nasty. Nasty enough to be shot at an Avatar by itself.

It might work with heat, true, but I just think that it might have internal systems to cope with large amounts of heat already, since it's being fired so fast that it needs to be able to function under the large amounts of energy from air friction alone. I think that he's got a better chance of disarming it by partially transforming part of the insides of the round into some kind of nasty liquid, which would DEFINATELY wreck it if it's a nuke and disarm it with a higher chance of success.))
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GreatWyrmGold

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16718 on: October 30, 2013, 07:31:02 am »

((UNIVERSAL manipulator.  Turn its fissionable material to strawberry pudding.))
((Mm, fissionable strawberry pudding...))

((A small but superdense gravity well should do it.))
((Yeah, nothing can go wrong with making a quasi-black hole! As long as you do it when nothing I care about is on the same planet.))

((It's a LESHO round. Whatever is inside it is really, really nasty. Nasty enough to be shot at an Avatar by itself.

It might work with heat, true, but I just think that it might have internal systems to cope with large amounts of heat already, since it's being fired so fast that it needs to be able to function under the large amounts of energy from air friction alone. I think that he's got a better chance of disarming it by partially transforming part of the insides of the round into some kind of nasty liquid, which would DEFINATELY wreck it if it's a nuke and disarm it with a higher chance of success.))
((Air resistance would be dealt with via simple heat shields on the outside; that would be the simplest way to heat it.
And yeah, turning the insides into caustic goop would disarm it...if he succeeded.))
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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16719 on: October 30, 2013, 07:35:52 am »

((Well, if he doesn't pull it off and we die, then I'll have to make a space wizard of my own as my next character. Here's hoping we live...))
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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16720 on: October 30, 2013, 08:15:01 am »

((If we die well enough, the game will be over.))
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Unholy_Pariah

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16721 on: October 30, 2013, 08:21:48 am »

((I find Unholy's action incredibly funny. "Protect the loot! Protect the loot!" Nice to see the Corps' old values haven't been forgotten.

Let's hope he doesn't overshoot and jump in the path of the bullet. Or in the crater.))
((My only regret is that Auron will never discover the function of those black boxes.

Also i believe that the crater is the safest location for me to be, i have a radiation proof suit encased in an armored exoskeleton and the improvised med kit full of anti-radiation meds i "recovered" from Canary Base.))
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16722 on: October 30, 2013, 09:53:14 am »

((Unless the amp specialist survived the fall, that is. His part of the building landed in the crater I think...))
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piecewise

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16723 on: October 30, 2013, 10:11:48 am »

>Jim: Initiate beatbox routines while waiting.
Jim has a surprisingly good sound system.


Flint was contemplating lighting another smoke. Cigarettes were incredibly expensive luxury goods back home, so finding them being given away like that was kind of strange. He decided against it since the smoke taxed his aging lungs. He was also coughing a bit from time to time. Inhaling the toxic byproducts of a fire is harmful. Who would have thought? He extinguished his current smoke, threw it in the garbage and reached out to tap on his keyboard, opening a channel to the Armory Master.

Keep watch. Talk to the AM: "Hey there beautiful. How's it going up there? Everything good? Got time for some questions?"
Quote
"Don't think that just because you're in a battle suit buried under a few hundred feet of rock and steel that I can't hurt you. What do you want?"

((Aaand now we're boned. Again. Funny how one gets desensitized to bowel-clenching danger if it happens enough in a short time.

We've gone up against explosive traps, hordes of sods, Urban executioners, Amp specialists and now Shadow Wavers sniping us with nukes.
Slippery slope of lethality right There.))


"LESHO incoming! MOVE!"


Try to use manip to overheat the LESHO round, disabling it or at the very least detonating it prematurely (I'm guessing melting it won't make it go off, but maybe it has systems built in to detonate when tampered with. You never know).

EDIT: try to use vector manip to deviate the round just enough so it won't hit the building, while using the magnetic manip to short-circuit or burn out the electronics.

If unsuccessful, dive away, preferably in a direction which will allow me to land on something sooner rather than later. Use cloak to shield myself from blast as much as possible. Take Bishop under my cloak for protection.

[uncon:2+1+1+1]
Redirecting the round isn't easy; it struggles against you and you don't have the mental stamina to burn just brute forcing it. You turn it just a bit, just enough that the round skims past the building, missing it my a few meters at best. It screams by with the crack of a sonic boom and vanishes into the distance, its maneuvering rockets shutting down. You can feel your nose bleeding and your brain feels like it's in a blender. You slump down to the ground, still covering Bishop.



use jump rockets to blast myself outside through the nearest convenient exit, probably the hole miyamoto made in the control room wall, then fire my rockets again to launch myself downwards keeping my body between the loot and the explosion and my shield between the explosion and my body.

Allow my hardpoint to fire upon the LESHO round as im fleeing.

[aux:3+1]
[End:3]
You launch yourself out of the building like a rocket, your jump pack hurling you out sideways and then gravity doing the easy work of pulling you several stories down into the roof below. And while you may be completely covered in armor, it doesn't really help you much against the simple effect of sudden spikes in g-forces. You wind up punching straight through the ceiling and end up tangled in a mess of heating ducts and rebar with a broken leg and a concussion.


((Radio, I'm going to have to ask you to do something different than just try to overheat the damn thing. It's clearly got heat shielding to a high degree, so it's probably not going to work. You need to do something different with your universal manipulator. Doesn't have to be much, some of the people here have good ideas on how to deal with it, but you've got to do something other than using heat! PLEASE!))

Get underneath Miyamoto RIGHT NOW and use his body as a shelter. Curl up in a ball, cover my head and neck with my arms, and pray.
You take shelter in the loving arms of the giant death machine. Protective cuddles!

Unholy_Pariah

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16724 on: October 30, 2013, 10:12:46 am »

((Unless the amp specialist survived the fall, that is. His part of the building landed in the crater I think...))
((Then ill just have to pull a Mario and goomba stomp his ass.))

use jump rockets to blast myself outside through the nearest convenient exit, probably the hole miyamoto made in the control room wall, then fire my rockets again to launch myself downwards keeping my body between the loot and the explosion and my shield between the explosion and my body.

Allow my hardpoint to fire upon the LESHO round as im fleeing.

[aux:3+1]
[End:3]
You launch yourself out of the building like a rocket, your jump pack hurling you out sideways and then gravity doing the easy work of pulling you several stories down into the roof below. And while you may be completely covered in armor, it doesn't really help you much against the simple effect of sudden spikes in g-forces. You wind up punching straight through the ceiling and end up tangled in a mess of heating ducts and rebar with a broken leg and a concussion.
((Crap... i was expecting a multiturn freefall, where the heck did this ceiling come from?))
« Last Edit: October 30, 2013, 10:20:00 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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