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Author Topic: Einsteinian Roulette (Original Thread: Rules, Armory, Misson archive 1-11)  (Read 3979047 times)

piecewise

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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16635 on: October 25, 2013, 02:13:21 pm »

((Boss level! Aaaaand it's Ravenor. Fuck.

I'll have to think about this. To bad I didn't get a 5 or he should've been dead either way (no way he can disable a heatblade materializing inside him, right? Right?).
Let me review our assets for a sec.

I'm starting to wonder what the dex roll was for though. It clearly wasn't for avoiding that blast door. Probably allowed me to take a shot in the first place. I'm hoping pw won't just make him heatblade our asses, cause if he does there is probably very little we could do about that.

Here's hoping the 'three amps max' rule also applies to npc's. If so, he can't have more than three, and possibly only two if he has a decomp. Or maybe he has some sort of universal amp, if that exists. That would suck, in regards to our continued existance. And I wonder if pw is tracking this guy's will points, if so we can try to wear him down. but if he has a basically infinite amount (or so much he won't run out in the coarse of one battle) then we can't win by attrition.)

"Oh god, ouch. I would've felt that if I were still a squishy human.

Why is there another horrendously powerful warrior behind every door we enter? This is getting ridiculous.

Ok guys, this calls for some underhanded tactics. Little to late for an ambush, so we'll have to force him to divide his concentration and try to distract him. Auron, use your electrolaser, either on him or anything near him that can conduct it to him. Bishop, try to get behind him, shoot him when he's distracted. We need to divide his attention so he can't stop our attacks at the same time."



Throw my I-beam at him, as well as debris nearby (like from the blast door). While he's (hopefully) distracted by this, employ amp to make the ground around him come up and crush him with the floor (is this clear? Basically think Miya is an earthbender here and tries to use the ground to crush him). Do this while he is defending from either the debris flying at him or the stuff my teammates are shooting at him. If he throws up a wall of material to defend himself from our initial attacks, use that material as well to crush him (this would probably use the grav amp, right?).

If he tries to use his amp offensively, use my manipulator to try and counter whatever it is he's doing.


((This plan, by the way, is the one I'll stick to until either someone has a brilliant idea or I have the chance to think of a better one and actually come online fast enough to post it (fat chance).

I am half entertaining the idea of simply retreating and shooting him safely from afar using Auron's echolocation thingy. But since I have no idea how accurate that thing is, i'll keep that as a plan B.

And I'm suddenly reminded of the people complaining only veteran people were going on this mission. I am suddenly wondering if they still wish they were here.))


"Don't retreat, MOVE FORWARD! Running away is not going to cut it against this monster! We've got to keep moving and divide his attention! Try to disrupt his life support Miya!" Bishop broadcasted to the others as he prepared to move.

Get Auron moving into the room with me and split up, heading onto one flank while he goes on the other side. Slide into cover quickly and lay down some fire on the other people in the room if needed, but otherwise, blast a few shots near the specialist (at his feet particularly) to get some shrapnel flying at him. Keep moving and stay out of sight as much as possible!
begin moving around quickly and erratically whilst firing my electrolaser at proffesor x in continuous pulses as i do so.

If i cannot shoot him directly aim for his wheelchair and anything conductive he makes contact with.

If i still cant hit him cut my losses at perform a rocket assisted thrust with my reiterpallasch the moment he decides upon a target, or looks at me funny.

[Miyamoto dex:4+1]
[Auron dex:4+1]
[Bishop dex:5]
The door covering miyamoto explodes out of the wall and back toward The Amp Specialist, but deflects off seemingly thin air a few feet before reaching him and embeds itself in the ceiling.
[Auron uncon:1+1]
[Bishop con:6]
[Auron end:6]
Auron and Bishop follow the door in, flanking to either side and spraying fire at the man between them. Auron's laser guided lightning bolts manage to seriously menace the ceiling, a few windows and the door, but otherwise miss anything and everything. Bishop, on the other hand, empties his entire magazine at the Specialist, and even manages to fire a shot in his direction a few times, though he also plinks several off Auron's armored head. The rounds that actually made their way toward the specialist's head impact an invisible barrier a few feet away from him and flatten out into red hot metal wafers. These wafers melt together then harden and elongate into a single metal spike. The spike crackles with electricity for a moment before firing off at Miyamoto like a tungsten rod out of a railgun.
[Miyamoto dex:6+1]
[Miyamoto Uncon:5+1+1]
The Synthflesh titan jerks it's hand up and the floor follows, several foot thick concrete and metal tearing up into the air like cardboard. The metal spear stabs deep into the newly raised wall but only makes it about halfway through.  Miyamoto plants his feet and pivots his hips, drawing back his fist. Alabaster muscle budges beneath his armor, mental and physical strength coiling in and focusing on a single motion. The subsequent manipulator aided punch tears the control room in half, crushing and hurling the side with the specialist several hundred yards out and then over a hundred stories down toward the baked red clay and radioactive crater below.

Miyamoto stands perfectly still for a moment, fist still held out in mid punch,  the harsh winds at the top of the great building whipping pulverized concrete dust around him and fluttering his lead heavy cloak. Then he slumps down to one knee. His head, his human head, is throbbing. Strong as he is, using the manipulator like that has left him drained.

Watch cameras. See if there's anything good on the radio.
You turn on the radio.
Strange, seems like someone's still broadcasting.

...
You turn off the radio.

GreatWyrmGold

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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16636 on: October 25, 2013, 02:16:48 pm »

((...Um. The hole Grate's looking for space-rats in isn't anywhere near that crater, is it?))
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piecewise

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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16637 on: October 25, 2013, 02:50:24 pm »

((...Um. The hole Grate's looking for space-rats in isn't anywhere near that crater, is it?))
Nah, you're fine. It's on the other side of the building.

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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16638 on: October 25, 2013, 02:55:40 pm »

((Oh. Good. I mean, I have an idea for my next character*, but I'm glad Grate won't have to fight for his life with a rat.))

*((Two words: Amp Addict.))
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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16639 on: October 25, 2013, 02:57:15 pm »

((Oh. Good. I mean, I have an idea for my next character*, but I'm glad Grate won't have to fight for his life with a rat.))

*((Two words: Amp Addict.))
((We seem to have an abundance of those guys.))
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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16640 on: October 25, 2013, 02:58:54 pm »

((No, I mean someone literally addicted to using amps. I'm working on the details, but his crime will be related to amp abuse.))
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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16641 on: October 25, 2013, 03:01:44 pm »

((Perhaps illegal possession of them? They are military-grade weapons after all.))
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Re: Einsteinian Roulette:Mission 11: Slash and Burn
« Reply #16642 on: October 25, 2013, 03:06:39 pm »

((I was imagining it being roughly analogous to drug abuse, actually. If an OD could end up destroying half the town...))
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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16643 on: October 25, 2013, 03:11:43 pm »

((But where would they get the amp in the first place? I doubt that you can find them in the Murder Supplies aisle of your local supermarket.))
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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16644 on: October 25, 2013, 03:14:03 pm »

((Where there is a will, there is a way. I'm working on the way.
Short version: "When amps are outlawed, outlaws will still have amps. They'll just be somewhat less numerous and a lot less regulated."))
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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16645 on: October 25, 2013, 03:48:38 pm »

well that was rather impressive if contrary to our mission objectives...

help bishop restrain the UWM personell by drawing my reiterpallasch and machete then guarding tgem as he ties them up, if he identifies an urban executor impal it with great pregudice.
prevent bishop throwing any weapons out the "window" and stash them in a pile near miyamoto.
inspect the equipment to determine what can be salvaged and how to enable the sprinklers.
« Last Edit: October 26, 2013, 10:07:40 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16646 on: October 25, 2013, 04:30:58 pm »

 
Miyamoto sat there, trying to subdue the terrible headache that plagued him. It was like there's a party in his head and everyone is raving!

"I am... become death, the destroyer... of worlds... And disabled people.

Great job you guys, great job. I *pant*...I needed that distraction. To bad of the control room, but *pant* that's an acceptable loss. Right.

Bishop, you get in there and... work your magic man. See what you can salvage, try to get those *pant* sprinklers running, be ready to plug in Steve when he's back. 

Auron you help me... restrain those people. Maybe they can help with our objective, if not we tie them up and then set up a perimeter to defend Bishop and this room.

Oh god I need some rest. And wouldn't say no to a drink either."
He said looking up, as if addressing whatever deity was watching over them. Seeing as how no fruity cocktails came down from the heavens, he decided to go intimidate those poor people behind the computers. If anything, he put the fear of god right back into some men today.


With that said, Miyamoto strolls up to the control room, declares following:
"Ok now people, there are 2 ways we can do this now, the easy way or the hard way. Seeing as how the easy way just went sailing out of that window there," he said, gesturing toward the hole in the wall,
"I advise you all get on the floor there with your faces down and your hands on your head RIGHT THE FRAK NOW. I've got a skull-splitting headache here and I'm in no mood for games. Anyone who disagrees with this can save me some trouble and throw themselves out that hole there."


Anyone who doesn't comply gets forcefully put into the desired position (don't actually kill anyone though).

Then go lie down for a second.



well that was rather impressive if contrary to our mission objectives...

"Well, you are incredibly welcome to go grab that man and ask him for a do-over. Until then though, please just get working. I need some time to get my bearings again. Wouldn't want to lose control of the Avatar after all..."


((I have to admit, as much as I've been bitching about rolls when they came up unfavorably, god damn those were some amazing rolls just now. I guess we had some good karma left somewhere.))
« Last Edit: October 25, 2013, 05:31:17 pm by Radio Controlled »
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Einsteinian Roulette Wiki
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Fucking hell, you guys are worse than the demons.

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16647 on: October 25, 2013, 05:36:31 pm »

((Damn, Miyamoto's got some strong kung-fu.))

((Every day the internet finds new ways to surprise me... And much of that surprise is discovered through this forum and/or piecewise's incredible links.))

Flint stared dumbfounded at the now silent radio for a few seconds, his hand hovering above the off button he had just used. "...Huh... I guess radio is out of the question then. And perhaps we should get someone to check on that guy later. He is prime HMRC material. And I'm not saying that in a good way. I'm saying that in the worst way possible." He turned to the screens and began tentatively typing on the keyboard. "Hmm...What else..."

See if there's a way to scan all radio frequencies. Look for any encrypted broadcasts or anything else of interest.

Also check for any interesting programs the battlesuit may have, like a way to analyze battle data or a way to compute flight paths.

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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16648 on: October 25, 2013, 07:40:13 pm »

Quote from: Auron to defence team
Our glorious leader has just punted half of our mission objective into that irradiated pit area, If someone with sufficient radiation shielding or hunger for superpowers sees half of a control room and a guy in a wheelchair fly past them could they please recover the corpse of the UWM amp specialist from the wreckage?
Thank you.
Quote from: Grate to Auron
Dear Aura,
Would I actually get superpowers?
Sincerely,
Grate

"He is prime HMRC material. And I'm not saying that in a good way. I'm saying that in the worst way possible."
((Wait, there's a good way to say that?))
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Re: Einsteinian Roulette:Mission 11: Toph Ain't Nothing
« Reply #16649 on: October 25, 2013, 07:54:13 pm »

((You can say someone should be in the HMRC because they're really competent. Like the doc or the AM.

And I'm hoping that now with this revolution stuff going on, we might actually get a better reputation.
"Hope" being the key word here.

Nah, who am I kidding...))
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