Lars looks around. "Glorious Steve, which way do we go from here?"
>Forward. ARES itself is buried miles down in a climate controlled metal shell, but even this access point is somewhat protected. You'll need to move through its shell and containment zone. So head forward. Eventually you're gonna come across a ladder down. At that point Flint and Lukas are gonna have to stay behind, they're too big. Take the ladder and then the passage it connects to and you should come to the inner shell and then the connection node. Flint remained tense for a few moments after the door opened, expecting an ambush to appear any moment now. It couldn't be so easy. He continued scanning the hallway with his cameyes. "Just because we don't see anything doesn't mean nothing's here. Be on the lookout for Sods. We also can't rule out automated defenses like the ones ALVIN had. If they're powered from the same source ARES is, they may still be active."
Check the hallway with cameyes and regular vision for any traps, security devices or anything interesting. Also, can I use my cameyes to detect things like live wires by tuning them to the correct frequency (since the wires should emit electromagnetic radiation and cameyes have that radiation scanning mode)? If yes, scan with that too. ((I'm thinking, where there's power there's a potential security device powered by a source other than the one Team Joker cut.))
Ask Steve: "Hey, Steve, we've FINALLY reached the... what's this section of the building called anyway? What do they do here?
Anyway, any info about security devices or automated defenses down here that could still be online? What about civilians or sods?
Finally, can you give us directions and info about the general layout of the place?"
After checking the hallway he turned to Jim. "Do you want to take point or should I keep going? I think they don't know we're here yet. If possible, we should keep it that way until we're ready to strike."
Follow Jim and/or his orders. As Jim commanded, take point. Use shield and self to provide cover for teammates if necessary. Move quickly towards ARES but make sure to use all my vision modes (including the electric wire seeing, if I can use that) to scan for danger or anything interesting/out of place while moving. Also make sure to peek around corners and doorways before moving, so that I don't blunder in the middle of a room full of sods/automated guns.
I'm guessing other people can't call or use the elevator now unless they mess with those wires from the panel, right? So we should be safe from attacks from behind.
Jim checks to see if they're on the correct floor. If so, he waits for directions from Steve and lets Flint take point as he requested, but follows him immediately after, ready to back him up.
Stick behind the giant robot overlords and provide covering fire. Keep an eye out.
Jim's team slowly move forward down the dimly lit hall. Cameye scans are somewhat obscured by the oppressive cold of the place, and the fact that it's not even. Vents seem to be pulsing bursts of superchilled air into the hall to keep the place at the same relative temperature, but the uneven cooling and the fact that they have to keep walking through the vents is playing havoc with the cameye's ability to adjust and find a baseline. They do, however, pick up one thing interesting. There are several points in the passage where a mesh of intersecting infrared lasers crisscross the hall. They appear to be sensors of some kind, though what they trigger or why they're there and in such number, is anyone's guess.
"MWOEHAHAHA, yeah, you better run you sorry sods, but I'm coming for ya!"
Miyamoto grinned. He was starting to enjoy this. Where previously he would have recoiled at the thought of so much violence and death at his hands, right now he was reveling in it. Somewhere, in the back of his mind, a little voice was telling him to stop, to tone it down, saying this wasn't the right thing to do. That voice, however, was utterly drowned out by the visceral thrill of combat, the avalanche of adrenaline and other chemicals racing through his veins.
He knew he needed to hold back, to stay in control... But this terrifying strength, this unparalleled speed, the unbridled power of the avatar made this an increasingly difficult effort.
"Bishop, Auron, now's the time to come over and join the party I reckon. Be sure to check for sods on other levels before flying over though, there might be others capable of shooting you.
I'll try to cut of their escape, you gun them down once you're here if you can.
Hey Steve, how much farther do we need to go, and in what direction?"
((I think we're supposed to go up now, but not entirely sure. Also, at the rate Jim's team is advancing they'll have reached ARES' mainframe before we reach the control room. Unless PW has some more surprises in store for them...))
If sword is still usable in any way, retrieve it, if not just leave it. Quickly check if there's anything around that could be used as a improvised melee weapon (a support beam from the former bridge for example). Take it if it can be grabbed quickly.
Let out a battle cry. A deep, guttural sound.
Start going after the sods, try to run to the front of the group to cut off their escape route. Kick or hit sods in the way, but STOP at least 20 yards before reaching the civvies.
You tear an I-beam from the bits of the bridge that still remain-its end still glowing red hot from the cutting-and swing it around, roaring out a
Battle Cry as you do. The Sods are already with the civies and they're moving away together. Hard to tell if the civies are just running because the sods are, or if the sods are specifically using them as cover. Either way, you don't like it.
"COME ON!" you pound the ground with the 10 foot length of steel, "FACE ME YOU COWARDS!" Your voice, reverberating through the otherworldly vocal cords of the Avatar rings like a Gregorian choir and shakes the glass in the windows.
"Wow... I know the sods are outclassed here, but this is somewhat ridiculous...
Uhh... Right. You keep them busy, while we move."
Check the building opposite for any more possible shooters. If it's safe, go ahead and fly him over to join our resident giant blender on legs. As always, stick to cover and watch the stairways and our rear for approaching sods.
get flown over whilst providing covering fire on an as needed basis.
Bishop air lifts auron over to the other side of the bridge and drops him off behind Miyamoto.
>Alright. Your route is to continue forward. There's a elevator coming up on the right. It should take you almost all the way to the control room, but not quite. The last story or two is accessible only via the stairs, a security measure. Depending on the levels of resistance you may be better breaking your way out and then getting to the top via climbing or flying around the outside. But we'll worry about that when it comes to it. For now, find that elevator and be careful. These sods are showing levels of intelligence beyond what they should have.