And here we go:
0.99d
- Gems/junk are more frequent, added different types of gems.
- Arc furnace can now make almost everything a smelter can.
- Vampires are replaced by replicants. Synthetic humans which replace real ones but require dozes of blood to keep their synthetic blood production.
- Skulking entity is replaced with raiders.
- Hairstyles for races.
- Ghouls are now immune to syndromes (can still get drunk).
- New building: generator (requires research and a fuel rod).
- New workshop: tinker's workbench.
- You can craft depleted cells in tinker's workbench from "wiring" (gem).
- You can charge depleted cells in the generator.
- You can un-cut gems/junk in tinker's workbench, it means you can order "gems" from caravans and uncut them for moods, making them "rough".
- You can assemble various new weapons in tinker's workbench: chainsaws, chainswords, assault rifles, powerfists.
- You can craft power armor (from iron and steel) using powercells in tinker's workbench.
- Power cells are added to the loot table (through scrap scavenging and opening crates).
- Gems/junk are added to the loot table (through scrap and rock scavenging).
- Opening crates does not require toolboxes now (many people were confused by it and it does not bring any gameplay value).
- Adventure mode crafting was a bit reworked.
Now you can make your ranged squads deadly in melee by making them assault rifles (stabbity stab).
Also the new power armor uses special alloys which makes power armor (made from iron) in fact to be "irene power armor", and power armor MK2 (made from steel) to be "plasteel advanced PA".