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Author Topic: (Old Post-Apocalypse thread).  (Read 219621 times)

Deon

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Re: ☢ Post-Apocalypse ☢ (v.0.99i) :: A hotfix.
« Reply #345 on: April 19, 2012, 12:00:52 pm »

With 12 frequency you won't see them anywhere, Tomi. Dogs, nightstalkers and other creatures will remove them. I will give them 30, probably.

By the way, yeah, I haven't checked the uniforms, apparently the game looks for chainmails/breastplates?
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TomiTapio

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Re: ☢ Post-Apocalypse ☢ (v.0.99i) :: A hotfix.
« Reply #346 on: April 19, 2012, 12:20:05 pm »

Platinum and gold rifles I have. Also found "stone" unkn mineral in the ground. Jewelry shop offers to cut it, like chert.
Spoiler (click to show/hide)
Silly me left wooden spikes on repeat.

I tuned the scavenging a little for myself:
Spoiler (click to show/hide)
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Jeoshua

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Re: ☢ Post-Apocalypse ☢ (v.0.99i) :: A hotfix.
« Reply #347 on: April 19, 2012, 12:20:20 pm »

"Remove" them?  What do you mean by that?  Will they be eaten or crowded out?
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I like fortresses because they are still underground.

Deon

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1.0
- Sorted all stones alphabetically (for the Z-stones menu and in the files). It also fixed problems with some stone colors (namely mica).
- Added cobalt.
- Renamed adamantine.
- Used TomiTapio's tweaks to scavenging (with a few changes).
- Reduced fire gecko frequency.
- Added a new megabeast Gojira (a huge fire gecko).
- Gorgotaur no longer breathes fire (Gojira's prerogative now).
- Changed raw files of combat armor, leggings and leather jacket, now standard uniforms (metal armor, leather armor etc.) work.
- Claptraps can actually clean other creatures now.
- New gem "robot parts" (replaces "broken robot"), rarely appears in stones and drops from dead robots.
- Now guns can be made from weapon-grade metals only.
- Now you can disassemble dead robots at tinker's workbench. It gives an assortment of useful components (computer parts, power cells, scrap metal etc.).
- Now you can craft computer parts at tinker's workbench (not 100% chance).
- New buildings: arcade, computer terminal, overseer chair. All require computer parts.
- Operating new computers requires charged energy cells.
- Non-combat Skill training at computer terminal.
- Play games at arcade, training some social skills.
- Overseer's chair is purely cosmetical now. I have a few plans for it for the future.

==================================================================================

DFFD has some problems so I will upload it ASAP, as soon as it works for me again.
« Last Edit: April 19, 2012, 04:17:47 pm by Deon »
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Meph

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You could add uniform templates by using mouse macros. That would make it a lot easier for newer players, or simply people who are new to the mod. Of course I would only do that once you are finished with the items, adding just one new one will mess the old macros up.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Deon

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The armors are pretty much complete for now. Thanks for the suggestion!
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Greasemunky

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Latest version seems to be broken, several files in the raws are completely blank
Said files include
plant_standard
inorganic_stone_soil
inorganic_stone_layer
inorganic_stone_mineral

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And hey, fps rose from 4 to 12 from all the death.  That's good, right?

Deon

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They should be blank, their contents were moved to other files for organization and ingame alphabetic lists.
I left them blank to replace the original files in case you for some reason decide to overwrite a vanilla folder with this one (people do it more often than you think).
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Greasemunky

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Oh.
So are saves from the previous version compatible with the latest?
I've been fiddling around with various files trying to get my fort from v.99 to v.1.0 but each time I try it gives me an error message saying something or other is missing.
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And hey, fps rose from 4 to 12 from all the death.  That's good, right?

Alexander86

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So...what exactly is the point of the virology lab besides a way to infect your whole fort with a whole slew of dangerous viruses? Can cures be made there?
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Deon

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There are different viruses with strange names which can give your people photosynthesis (no eating required), make them hulks or supermutants, give them pyrokinesis etc. All the good mutations have weird names, all the bad viruses have "normal" names.
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Meph

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I was going to ask a ton of question about them, but scrap that, I just look at the raws myself. I did make 8 plagues for my mod as well, which might arrive with migrants, but it did not occur to me to generate them in workshops. One could use this as negative effect, if something goes wrong in an experiment. I like it :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Deon

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Yep, there's always a small chance to release a bad virus when you open containers or try to cultivate them.
So build a tower or dig a basement, and lock your scientists there.
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JediaKyrol

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Oh man...lost a fort in the best way possible...

buzzard was stealing food from temporary outside stockpile while I was digging a food cellar, Mr. Gutsy took a potshot at it, buzzard swoops down at gutsy, gutsy fires again...this time plasma lodges inside buzzard...explodes,  log pile caught in blast...ignites, grass under logs ignites, fire spreads to food store...beer ignites, digger finishes cellar...comes up and walks through fire and starts drinking burning beer...ends poorly, ...everything just went downhill from there...iguanas ran through fire...started spreading it everywhere...several dust storms in a row...immigrants showed up on other side of river...attacked by fire geckos...second fire started...

...It was beautiful.
Oh...and the Overseer's chair is showing up as a second Inventor's bench.
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Deon

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Oops, I somehow didn't rename it.

Anyway, gojira didn't have a sprite, so this asks for a quick release-fix, save compatible. Soon.
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