and a Droid Bay (construct droids)? Also something that creates flux.
Hmm, chemistry lab mark two, safer, outputs bigger quantity (instead of 1, get 1 and 30% chance of 2nd unit)
Why not have a few reactions at the chemical forge that create instantly vaporizing stones that can give various effects to the person who inhales it.
A "use stims" station, sounds good. So, three chemical labs: Basic, Advanced(no medical), and Medical&Stims.
Five rubies, two kinds of metals, some powerpack, to get a laser rifle.
A stun gun that has low ammo count but crippling electric shock.
Ultra devastating siege engine/ballista, uses an incendiary shell.
Workshop: people toilet. Workshop: animal toilet (dungheap). Compressed waste bricks come out.
Workshop: fireplace. Causes happiness, but how? Cooking related.
(checks SimCity 4 building list)
Swimming pool from Genesis. Exercise for the Vaultizens.
Workshop: "Underseer free zone" (free speech zone)
Workshop: Underseer statue. Must be built of finest materials.
Workshop: The Singing Room. Something with speech skills.
Ball playing arena, and a gazebo.
Flower garden (was: philosopher's garden, but everyone's pessimistic now). In goes manure, out comes nothing. Maybe happiness-scentcloud comes out.
- Something to do with water pumps?
Workshop related to synthetic clothes. Input: from chemical shop. Also food oils in.
It's almost impossible to kill a man by pure punches/kicks now. Beat into submission? Sure. But no more "head punch -> dead" situations. Also I've added headbutt attack (instead of biting).
Yaaay it's different from dwarves! Need to keep an eye out how damagingly the livestock can kick/claw you.
An egg-laying beetle?
Extract water from cow milk?
Giant wurm (bigger than a 70-year-old oak trunk).
What kind of small robot would be mischievous? Answer: Claptrap.