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Author Topic: Adventure mode newbie: Some more questions.  (Read 1922 times)

htabdoolb

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Adventure mode newbie: Some more questions.
« on: April 01, 2012, 11:12:51 am »

I've been messing around in adventure mode for a day or so, and while it is quite fun, some of it is a bit confusing. I have a few questions that have been bugging me. Also, I wasn't sure about whether to place this here or in adventure mode discussion, so I hope this the proper place.

Number one: Is there a randomly generated unit under the stat bonuses that are applied during character generation, or are the default statistics completely generic? I ask this because two different demigod adventurers of mine with the same starting stat bonuses had different speeds. One had a starting speed of 1600 or so, and the other had a starting speed of 1900. This is quite a difference.

Could this be caused by starting equipment differences, or are the base level of the stats related to movement randomized within a range, such as in the starting embark dwarves in fortress mode.

Number two: Is there a way to see a number associated with character statistics, similar to the numbers available for skill progress? Also, the wiki states that there are maximums that each stat can be raised to, depending on their starting values. Is there any way of knowing these maximums and when they have been reached (i.e., I've reached my max agility/endurance/willpower now, so I can stop walking around on a crutch everywhere just to help raise them).

Number three: If there isn't a way to see them in game, is there a program available that will let me view my adventurer's characteristics in more detail? I know of runesmith for fortress mode, will this handy program also work for adventurer mode? Also related to this is that I'd like to be able to peek at the stats of nearby npcs, because I'm very curious about what is going on 'under the hood' of the in game descriptions of characters.

Number four: Is there a way to be something other than "averaged-sized for a(n) X"? All the adventurers I've created so far have had this description. Are our characters always averaged-sized, or is there a way to be larger or smaller than average?

Thank you for any information you can provide.
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Garath

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Re: Adventure mode newbie: Some more questions.
« Reply #1 on: April 01, 2012, 12:20:34 pm »

1: completely generic afaik, but indeed, equipment plays a role. For example, sweatbreads are lighter than meat. One might have had a helm, the other only a cap etc, but 300 difference is quite a lot. However, an elf will have considerably lighter gear than a dwarf and both themself weigh less than humans. This could be an underlying factor too.
« Last Edit: April 01, 2012, 12:22:45 pm by Garath »
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htabdoolb

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Re: Adventure mode newbie: Some more questions.
« Reply #2 on: April 02, 2012, 04:48:55 am »

I did some science on this tonight when I should be sleeping, because it has made me curious. I genned a micro world, started a human male demigod adventurer, as a member of the only human civilization, fiddled with his stats, wrote down his speed, then force quitted and repeated. I also found that starting equipment doesn't seem to make an difference in the reported speed of a character. Their speed value didn't change at all when I stripped and dumped all my experimental  adventurers' items.

I started with a demigod with all "average" stats for a baseline. You can see that there is a pretty wide variation(numbers below), nearly 300 points between the highest and lowest scores.

I then separately tested strength and agility at "superior", and they both averaged out at about the same increase, but strength's lowest and highest score varied much more than agility's. This is quite likely due to the small sample set. With only fifteen data points is easy and probable to miss extreme lows and highs.

I then tested both strength and agility together at "superior". Again, similarly to the first baseline test, the spread is a bit over 300 points.

I also tested kinesthetic sense, on the basis that the wiki states that it is important to movement related skills. It doesn't seem to directly impact movement speed for what I can tell.

Here's some numbers.

Human demigod with absolutely no bonus stats and no skills assigned. Ten data points.
Lowest starting speed:897
Highest starting speed:1184
Average starting speed:1008 (rounded to nearest whole number)

Human demigod with only superior strength bonus applied, no skills assigned. Fifteen data points.
Lowest starting speed:1076
Highest starting speed:1572
Average starting speed:1292

Human demigod with only superior agility bonus applied, no skills assigned. Fifteen data points.
Lowest starting speed:1161
Highest starting speed:1398
Average starting speed:1300

Human demigod with only superior kinesthetic sense bonus applied, no skills assigned. Ten data points.
Lowest starting speed:857
Highest starting speed:1168
Average starting speed:985

Human demigod with both superior strength and superior agility bonuses applied, no skills assigned. Fifteen data points.
Lowest starting speed:1692
Highest starting speed:2020
Average starting speed:1818

As you can see, all adventurers do not start equal. I suspect that a character is created with attribute scores that are randomized within the "average" range, and then the player selected bonuses are applied on top of these values. This would account for the high/low spread being about the same for each level of strength/agility bonus applied. The bonus remains constant, while the initial value is what changes.

I made sure to check each new, experimental adventurer's stats screen, and absolutely all of them described the unbonused stats as average. Also, every adventurer was described as "Averaged-sized for a human". I don't think there is a way to have a taller or shorter, broader or thinner character. I take this back. I just happened to generate a character that is "small for a human".
« Last Edit: April 02, 2012, 05:47:40 am by htabdoolb »
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Garath

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Re: Adventure mode newbie: Some more questions.
« Reply #3 on: April 02, 2012, 08:50:29 am »

+1 dwarfishness for you
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.