Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4

Author Topic: X-Com:TTS Multiplayer [Human Thread] 2.0!  (Read 11726 times)

Delta Foxtrot

  • Bay Watcher
    • View Profile
Re: X-Com:TTS Multiplayer [Human Thread] 2.0!
« Reply #15 on: April 03, 2012, 07:57:40 pm »

I could get Prox 'Nades and mine the entryway, but I keep forgetting.

Forgotten explosives? In my X-COM? For shame.
Logged

mainiac

  • Bay Watcher
  • Na vazeal kwah-kai
    • View Profile
Re: X-Com:TTS Multiplayer [Human Thread] 2.0!
« Reply #16 on: April 03, 2012, 09:08:37 pm »

You should just pack some heavy explosives and blow a hole in the ufo side instead of going in the front door next time.  Never know what hit 'em.
Logged
Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

warhammer651

  • Bay Watcher
  • [prefstring: Attack_Attack_Attack]
    • View Profile
Re: X-Com:TTS Multiplayer [Human Thread] 2.0!
« Reply #17 on: April 04, 2012, 09:24:36 am »

I don't think you can do that in this game, and I know you can't do it in any unmodded xcom game
Logged
Tell me your mother isn't a Great Old One, please.

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: X-Com:TTS Multiplayer [Human Thread] 2.0!
« Reply #18 on: April 04, 2012, 09:35:22 am »

In the unmodded game it takes heavy plasmas or blaster launchers to blow a hole in a UFO. Not sure about this one, though.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: X-Com:TTS Multiplayer [Human Thread] 2.0!
« Reply #19 on: April 04, 2012, 09:58:33 am »

In the unmodded game it takes heavy plasmas or blaster launchers to blow a hole in a UFO. Not sure about this one, though.

According to UFOpeadia, only blaster launchers can destroy the outer hull of UFOs, but the inner walls can be destroyed by plasma fire (and if you can somehow manage to get it inside, a laser tank can also destroy them). UFOpaedia doesn't say anything about High Explosives destroying UFO walls (inner or outer), but I have no idea how far X-COM:TTS diverges from the original game.

As an experiment, try bringing three High Explosives the next time you down a small/medium scout. See if one high explosive can destroy the outer walls, and if that doesn't work try two at the same time. If two High Explosives can't breach it, then you'll have to wait till you get Blaster Launchers. I would also suggest testing them against the inner walls of the UFO, but none of the alien craft have inner walls yet.
Logged

mainiac

  • Bay Watcher
  • Na vazeal kwah-kai
    • View Profile
Re: X-Com:TTS Multiplayer [Human Thread] 2.0!
« Reply #20 on: April 04, 2012, 06:00:34 pm »

I remember blowing holes in something back in the day.  Wonder what it was.
Logged
Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: X-Com:TTS Multiplayer [Human Thread] 2.0!
« Reply #21 on: April 04, 2012, 07:10:45 pm »

I believe TTS includes the addon that allows the destruction of UFO hull walls with HE.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Comp112

  • Bay Watcher
    • View Profile
Re: X-Com:TTS Multiplayer [Human Thread] 2.0!
« Reply #22 on: April 05, 2012, 01:34:22 am »

Alright, after playing this game a lot with Orb, the only thing that can blow a hole in ship walls are the high explosive chargers, and be  very careful with them as well. That was one of my strategies when I played him, he will be prepared.

Prox grenades are your friend!
Logged

mainiac

  • Bay Watcher
  • Na vazeal kwah-kai
    • View Profile
Re: X-Com:TTS Multiplayer [Human Thread] 2.0!
« Reply #23 on: April 05, 2012, 07:08:11 am »

Are doors equally resilient?
Logged
Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

JacenHanLovesLegos

  • Bay Watcher
  • A medium-sized creature prone to great ambition.
    • View Profile
Re: X-Com:TTS Multiplayer [Human Thread] 2.0!
« Reply #24 on: April 05, 2012, 12:35:54 pm »

Posting to watch.
Logged
As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

Comp112

  • Bay Watcher
    • View Profile
Re: X-Com:TTS Multiplayer [Human Thread] 2.0!
« Reply #25 on: April 05, 2012, 11:43:15 pm »

Are doors equally resilient?

Yup.

Also, cores will only pop from high explosives as well, but it is so satisfying setting a high explosive trap next to one...
Logged

Burnt Pies

  • Bay Watcher
  • Captain Brunch!
    • View Profile
Re: X-Com:TTS Multiplayer [Human Thread] 2.0!
« Reply #26 on: April 05, 2012, 11:50:50 pm »

Yeah, might be satisfying, but that's 150k worth of trap. Not one I'm particularly wild to try given the difficulties I have with money right now.
Logged
I can read box now
Also, I am a bit drunk
Refrigerator

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: X-Com:TTS Multiplayer [Human Thread] 2.0!
« Reply #27 on: April 05, 2012, 11:54:27 pm »

Yeah, why would you willingly blow up the equivalent of 2.5 scientists?
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

EuchreJack

  • Bay Watcher
  • Lord of Norderland - Lv 20 SKOOKUM ROC
    • View Profile
Re: X-Com:TTS Multiplayer [Human Thread] 2.0!
« Reply #28 on: April 06, 2012, 01:25:34 am »

Because the game doesn't let you blow up 2.5 actual scientists?  :P

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: X-Com:TTS Multiplayer [Human Thread] 2.0!
« Reply #29 on: April 06, 2012, 08:47:49 am »

Because the game doesn't let you blow up 2.5 actual scientists?  :P
Civilians make for acceptable substitutes. Though you may have trouble with the 1/2.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable
Pages: 1 [2] 3 4